< GGX
Overview
Overview
Sol Badguy is the titular Guilty Gear
Damage Received Mod |
x1 |
Guts Rating |
1/5 |
Gravity Mod |
x1.1 |
Stun Resistance |
60 |
Prejump |
2F |
Backdash |
17F (1~8F Strike Invuln) |
Wakeup Timing |
25F (Face Up)/ 21F (Face Down) |
Number of Jumps: |
2 |
Number of Air Dashes: |
1 |
Fastest Attack |
Reversals |
StartupThe time before an attack is active. Written startup values include the first active frame, so the startup on a frame chart will display one less square than the written value. Frames
Active The active frames of an attack refers to the amount of time an attack can hit the opponent. Frames
InactiveFrames in the middle of multi-hit attacks which cannot hit the opponent, but are after the move has become active at least once. Frames
Recovery The recovery of an attack refers to the amount of time an attacker must wait before they may perform another action, even blocking. Frames
Special RecoveryThe recovery of an attack refers to the amount of time an attacker must wait before they may perform another action.Recovery frames which happen under abnormal conditions, such as after landing. Frames
ProjectileIndicates an entity that exists separately from the character has become active. Usually something like a Fireball A projectile which usually travels slowly across the screen in a horizontal path above the ground.. Active
CancelA window in which to cancel a move. Can be varied in usage. Window
Normal Moves
5P
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|---|
5P | 10 | Mid | 4 | 4 | 6 | 0 | |
5P DI | 12 | Mid | 3 | 1 | 5 | +4 |
Version | Level | Guard Bar+ | Guard Bar- |
---|---|---|---|
5P | 1 | ||
5P DI | 1 |
5P: 5P DI:
5K
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|---|
5K | 14×2 | Mid | 3 | 2,8 | 10 | -8 | |
5K DI | 14×2 | Mid | 2 | 1,4 | 3 | +3 |
Version | Level | Guard Bar+ | Guard Bar- |
---|---|---|---|
5K | 1 | ||
5K DI | 1 |
5K: 5K DI:
c.S
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|---|
c.S | 30 | Mid | 5 | 2 | 16 | -4 | |
c.S DI | 33 | Mid | 3 | 1 | 6 | +7 |
Version | Level | Guard Bar+ | Guard Bar- |
---|---|---|---|
c.S | 2 | ||
c.S DI | 2 |
c.S: c.S DI:
f.S
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|---|
f.S | 34 | Mid | 7 | 1 | 24 | -11 | |
f.S DI | 36 | Mid | 4 | 1 | 8 | +5 |
Version | Level | Guard Bar+ | Guard Bar- |
---|---|---|---|
f.S | 2 | ||
f.S DI | 2 |
f.S: f.S DI:
5H
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|---|
5H | 44 | Mid | 11 | 2 | 30 | -13 | |
5H DI | 52 | Mid | 6 | 1 | 8 | +10 |
Version | Level | Guard Bar+ | Guard Bar- |
---|---|---|---|
5H | 3 | ||
5H DI | 3 |
5H: 5H DI:
Dust Attack
S+H
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
34 | High | 22 | 3 | 24 | -13 |
Level | Guard Bar+ | Guard Bar- |
---|---|---|
2 |
6P
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|---|
6P | 32 | Mid | 8 | 3 | 20 | -9 | |
6P DI | 32 | Mid | 5 | 2 | 8 | +4 |
Version | Level | Guard Bar+ | Guard Bar- |
---|---|---|---|
6P | 2 | ||
6P DI | 2 |
6P: 6P DI:
6H
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|---|
6H | 44×2 | Mid | 14 | 5,1 | 30 | -12 | |
6H DI | 40×2 | Mid | 8 | 5,1 | 9 | +9 |
Version | Level | Guard Bar+ | Guard Bar- |
---|---|---|---|
6H | 3 | ||
6H DI | 3 |
6H:
- Cancellable during recovery
6H DI:
- Cancellable during recovery
2P
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|---|
2P | 8 | Mid | 5 | 4 | 4 | +2 | |
2P DI | 8 | Mid | 2 | 1 | 5 | +4 |
Version | Level | Guard Bar+ | Guard Bar- |
---|---|---|---|
2P | 1 | ||
2P DI | 1 |
2P: 2P DI:
2K
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|---|
2K | 12 | Low | 6 | 4 | 7 | -1 | |
2K DI | 14 | Low | 4 | 1 | 7 | +2 |
Version | Level | Guard Bar+ | Guard Bar- |
---|---|---|---|
2K | 1 | ||
2K DI | 1 |
2K: 2K DI:
2S
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|---|
2S | 26 | Mid | 10 | 3 | 9 | +2 | |
2S DI | 26 | Mid | 4 | 1 | 5 | +8 |
Version | Level | Guard Bar+ | Guard Bar- |
---|---|---|---|
2S | 2 | ||
2S DI | 2 |
2S: 2S DI:
2H
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|---|
2H | 42 | Mid | 7 | 8 | 24 | -13 | |
2H DI | 42 | Mid | 4 | 5 | 6 | +8 |
Version | Level | Guard Bar+ | Guard Bar- |
---|---|---|---|
2H | 3 | ||
2H DI | 3 |
2H: 2H DI:
Sweep
2S+H
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|---|
2S+H | 30 | Low | 8 | 3 | 24 | -8 | |
2S+H DI | 30 | Low | 4 | 1 | 10 | +8 |
Version | Level | Guard Bar+ | Guard Bar- |
---|---|---|---|
2S+H | 3 | ||
2S+H DI | 3 |
2S+H:
- Cancellable during recovery
2S+H DI:
- Cancellable during recovery
j.P
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|---|
j.P | 13 | High/Air | 5 | 7 | 4 | ||
j.P DI | 12 | High/Air | 3 | 6 | 3 |
Version | Level | Guard Bar+ | Guard Bar- |
---|---|---|---|
j.P | 1 | ||
j.P DI | 1 |
j.P: j.P DI:
j.K
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|---|
j.K | 22 | High/Air | 6 | 6 | 17 | ||
j.K DI | 22 | High/Air | 6 | 6 | 7 |
Version | Level | Guard Bar+ | Guard Bar- |
---|---|---|---|
j.K | 1 | ||
j.K DI | 2 |
j.K: j.K DI:
j.S
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|---|
j.S | 32 | High/Air | 10 | 3 | 23 | ||
j.S DI | 32 | High/Air | 4 | 1 | 10 |
Version | Level | Guard Bar+ | Guard Bar- |
---|---|---|---|
j.S | 2 | ||
j.S DI | 2 |
j.S: j.S DI:
j.H
Universal Mechanics
Ground Throw
4H or 6H
Dead Angle Attack
Special Moves
Gun Flame
236P
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
50→42→30→30 | All | 20 | 9(1)9(1)9(1)9 | Total 49 | -3 |
Level | Guard Bar+ | Guard Bar- |
---|---|---|
2 |
- In CH state during move
Volcanic Viper
623S/H (Air OK)
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|---|
623S | 35, 20 | Mid | 7 | 3(3)11 | 23+7 after landing | -27 | 10~45F Airborne |
623H | 35, 25 | Mid | 5 | 2(3)18 | 31+7 after landing | -42 | 7~57F Airborne |
j.623S | 28, 20 | All | 5 | 2(3)9 | Until landing+7 | ||
j.623H | 35, 20 | All | 5 | 2(3)18 | Until landing+7 |
Version | Level | Guard Bar+ | Guard Bar- |
---|---|---|---|
623S | 2 | ||
623H | 2 | ||
j.623S | 2 | ||
j.623H | 2 |
623S:
- Can cancel into followup 28~38F
623H:
- Can cancel into followup 32~42F
j.623S:
- Can cancel into followup 23~33F
j.623H:
- Can cancel into followup 32~42F
H Volcanic Viper (Dragon Install)
623H during Dragon Install
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
60, 16×12 | Mid | 7 | 3,54 | 39+7 after landing |
Level | Guard Bar+ | Guard Bar- |
---|---|---|
3, 2×12 |
- Can cancel into followup 68~78F
Addition
Volcanic Viper > 214K
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
25 | High/Air | 12 | 4 | Until landing+7 |
Level | Guard Bar+ | Guard Bar- |
---|---|---|
2 |
- Slams down opponent on hit
- In CH state until landing
Bandit Revolver
236K (Air OK)
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|---|
236K | 24, 36 | Mid | 9 | 4(12)9 | 2+10 after landing | +1 | 9~34F Airborne |
j.236K | 22×4 | All | 6 | 10(6)4,2,2,2 | Until landing+8 |
- Enough time to link normals like 5K after in the corner, leading to GGX Sol's signature Bandit Revolver loops, and also being the knockdown ender in them.
Version | Level | Guard Bar+ | Guard Bar- |
---|---|---|---|
236K | 3 | ||
j.236K | 2 |
236K:
- Listed Frame Adv is for standing opponent (tested on Sol)
- Second hit slams down opponent on air hit
j.236K:
- In CH state until landing
Bandit Revolver (Hold)
236[K]
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
26, 45 | Mid, High/Air | 9 | 4(21)9 | 23+10 after landing | -23 | 9~64F Airborne |
Level | Guard Bar+ | Guard Bar- |
---|---|---|
3 |
- Second hit slams down opponent on hit
Riot Stamp
214K
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
40 | High/Air | 7 after reaching wall | Until landing+3 | -4~ | 1F~ Airborne |
Level | Guard Bar+ | Guard Bar- |
---|---|---|
1 |
- Fastest startup of Riot Stamp (done when Sol is right next to the wall) is 12F
Wild Throw
623K
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
70 | 65 pixels | 1 | 1 | 31 |
Level | Guard Bar+ | Guard Bar- |
---|---|---|
Grand Viper
214S
Overdrives
Dragon Install
214214S
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
19+9 | Total 28 |
- Can be done again while Install is active, refreshing the timer and avoiding the recovery animation.
- Doesn't buff any specials except for Ground HS Volcanic Viper, but gives him absurd framedata on every normal except for Dust Attack, much faster buffs than in any other future installment letting him mash normals as he pleases.
Level | Guard Bar+ | Guard Bar- |
---|---|---|
- Lasts ~360F
- Using DI again resets the timer
- Recovery animation: total 62F, CH state throughout
Tyrant Rave
632146H
Instant Kill
Napalm Death
During IK Mode: 236236H
To edit frame data, edit values in GGX/Sol Badguy/Data.