GGXRD-R/Bedman/Combos: Difference between revisions

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:{| class="wikitable" border="1"
:{| class="wikitable" border="1"
|-
|-
| 7 {{7}}
| 7 {{Ni|7}}
| 8 {{8}}
| 8 {{Ni|8}}
| 9 {{9}}
| 9 {{Ni|9}}
|-
|-
| 4 {{4}}
| 4 {{Ni|4}}
| 5 {{5}}
| 5 {{Ni|5}}
| 6 {{6}}
| 6 {{Ni|6}}
|-
|-
| 1 {{1}}
| 1 {{Ni|1}}
| 2 {{2}}
| 2 {{Ni|2}}
| 3 {{3}}
| 3 {{Ni|3}}
|}
|}
: Numbers represent direction on a keyboard numpad. For example {{2}}{{3}}{{6}}{{D}} becomes 236{{D}}.
: Numbers represent direction on a keyboard numpad. For example {{Ni|2}}{{Ni|3}}{{Ni|6}}{{D}} becomes 236{{D}}.
:'''>''' = Proceed from the previous move to the following move.
:'''>''' = Proceed from the previous move to the following move.
:''',''' = Link the previous move into the following move.
:''',''' = Link the previous move into the following move.
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|  ||  ||  ||  ||  ||  ||  
|  ||  ||  ||  ||  ||  ||  
|-  
|-  
|}
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
|+ ~1hs starter
|-
! # !! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Notes
|-
| 0
| c.S>5H(2)>1H>task C || || 153 ||  || Everybody || Easy mode ||
|-
|-
| 1
| cS>5H(2)>1H>(HJC)jP>jK>jS>air task C,jK>6jK>jS,task C || || 186 ||  || No delay: Sol, Faust, Axl, Slayer, '''Ramlethal''', Sin, Leo, Johnny, Haehyun, Raven
Delay hj slightly: Ky, Zato, Chipp, Venom
Delay hj and jS: '''Bedman'''
||  || jP>jP>jS will also work on any of those that don't need the delay besides Johnny and Raven.
|-
|-
| 2
| cS>5H(2)>1H>(HJC)jS>jP>jS>air task C,jK>6jK>jS,task C ||  || 194 ||  || No delay: Sol, Faust, '''Axl''', '''Slayer''', Sin, Leo, '''Haehyun''', Raven
Delay hj slightly: Zato, Chipp
||  ||
|-
|-
| 3a (corner carry ender)
| cS>5H(2)>1H>(HJC)jK>3jS,task C,cS>(JC)jK>6jK>jS,task C ||  || 205 ||  || '''Ky''', '''Zato''', '''Chipp''', Faust, '''Venom''', '''Sin''', '''Leo''', '''Raven''', '''Sol''' ||  || On Potemkin, hjJK>3JS>5HS>task C will work.
For Ky and Faust, hjS>3jS will increase the damage, but you will need to hit Ky with cS lower and Faust can tech out.
|-
|-
| 3b (stable ender)
| cS>5H(2)>1H>(HJC)jK>3jS,task C,(2P>)cS>task C ||  || 200 ||  || Ky, Zato, Chipp, '''Faust''', Venom, Sin, Leo, '''Johnny''', Raven ||  || The 2P is necessary for Johnny.
On Potemkin, hjK>3jS>5H>task C will work.
For Ky and Faust, hjJS>3JS will increase the damage (207), but you will need to hit Ky with cS lower.
|-
|-
| 4
| cS>5H(2)>1H>(HJC)jP>jP>jS>air task C,jK>6jK>jS,task C ||  || 183 ||  || '''Millia''', '''I-No''', '''Jack-o''', '''Dizzy'''
slightly delay jS: '''Jam'''
||  || Will also work on those mentioned in the "No delay" group in combo 1 except Johnny and Raven.
jP>jK>jS does more damage, so try to save this combo for light weight (female) characters except for Ramlethal.
|-
|-
| 5
| cS>5H(2)>1H>(HJC)3 delay jP,task C,2P>cS>task C ||  || 188 ||  || '''May''', '''Elphelt''' ||  ||
|-
|-
| 6
| cS>5H(2)>1H>9(JC)jS>3jS,task C,2P>cS>236H ||  ||  ||  || Potemkin ||  ||
|-
|}
|}


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|-
|-
! # !! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Notes
! # !! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Notes
|-
| 0
| ~2H>(JC)jS>air task B ||  || 90 ||  || Everybody || Easy mode ||
|-
|-
|-
| 1
| 1
| ~2hs>jc>86>jp>js>tiny delay Task C>2p~ ||  || ||  || Ky, Chipp, Zato, Raven || for Chipp, increase the delay ||
| ~2H>(JC)delay 6jP>jS,delay task C,2P~ ||  || 117 ||  || No delay: '''Leo''', '''Johnny'''
 
delay Task C slightly: '''Ky''', '''Chipp''', '''Zato''', '''Raven''', '''Venom'''
 
||  || for Chipp, increase the delay
|-  
|-  
|-
|-
| 2
| 2
| ~2hs>jc>86>jp>js>Task C>2p~ ||  ||  ||  || Leo, Johnny || adjust with hjc ||  
| ~2H>9(JC)jS>3jS,task C,2P~ ||  || 132 ||  || Potemkin, Kum, Faust ||  ||
|-
|-
| 3
| ~2H>9(HJC)jP>jK>6jS>air task C,2P~ ||  || 109 ||  || Potemkin, Haehyun, Faust ||  ||
|-
|-
| 4
| ~2H>9(HJC)jK>jS>6jS>air task C,2P~ ||  || 121 ||  || '''Haehyun''', '''Faust''' ||  ||
|-
|-
| 5
| ~2H>9(HJC),3 delay jP,task C,2P~ ||  || 105 ||  || '''Elphelt''', Faust, '''May''', '''Millia''' ||  || Technically will work on May and Millia, but you have to be closer and it's annoying to space.
|-
|-
| 6
| 3hits or less>2H>9(HJC)jS>9jK>jS>air task C~ ||  || 126 ||  || Faust, Sin ||  || For Faust, 2H has to hit a little closer
|-
|-
| 7
| 4hits or less>2H>9(HJC)delay jK>jS>air task C~ ||  || 114 ||  || Faust, '''Sin''', '''Ramlethal''' ||  || For Ram, 2H has to hit closer
 
For Sin and Ram, hit them at the highest point with jK
 
Increase the delay on Faust
|-
|-
| 9
| ~2H>9(HJC)6jK,cS>task C,2P or c.S~  ||  || 137 (on Axl) ||  || '''Axl''' ||  || 2H has to hit closer
|-  
|-  
|}
|}
Punish Combos:<br />
c.S > 5H(2) > 1H > 236H <br />
c.S > 5H(2) > 1H > sj.PPS > 236H > 2H > 236H (sol, sla, axl, fau, sin, leo, mil, i-no, ram, jac, diz) <br />
c.S > 5H(2) > 1H > sj.PP(delay)S > 236H > 2H > 236H (jam) <br />
c.S > 5H(2) > 1H > sj.SPS > 236H > 2H > 236H (sol, sla, axl, fau, sin, leo, rav, kum) <br />
c.S > 5H(2) > 1H > sj.PKS > 236H > 2H > 236H (joh, rav) <br />
c.S > 5H(2) > 1H > sj.P(delay)K(delay)S > 236H > 2H > 236H (bed) <br />
c.S > 5H(2) > 1H > sj.K > 3 j.S > 236H > c.S > 236H (zat, ven , chi, ky, sol, fau, sin, leo) <br />
c.S > 5H(2) > 1H > 9 j.S > 3 j.S > 236H > 2P > c.S > 236H (pot) <br />
c.S > 5H(2) > 1H > sj.83j.P > 236H > 2P c.S 236H (elp, may) <br />


==Combo Theory==
==Combo Theory==
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==Video Examples==
==Video Examples==
1H combos: https://www.youtube.com/watch?v=KgxFG1Tfmw4
1H combos: https://www.youtube.com/watch?v=KgxFG1Tfmw4 (http://siuxrd.blog.fc2.com/blog-entry-2.html)


2H combos: https://twitter.com/bukimiboll/status/770381510276812800
2H combos: https://twitter.com/bukimiboll/status/770381510276812800
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}}
}}
{{Navbar-GGXRD-R}}
{{Navbar-GGXRD-R}}
[[Category:Guilty Gear]]
[[Category:Guilty Gear Characters]]

Latest revision as of 02:03, 18 July 2020

Combo Notation Guide
7 7 8 8 9 9
4 4 5 5 6 6
1 1 2 2 3 3
Numbers represent direction on a keyboard numpad. For example 236GGD.png becomes 236GGD.png.
> = Proceed from the previous move to the following move.
, = Link the previous move into the following move.
-> = Cancel the previous special into a follow-up special.
|> or ▷ = After landing.
j = Jump
hj = High Jump
IAD = Instant Air Dash
CH = Counter Hit
MC = Mortal Counter
(JC) = Jump Cancel
(HJC) = High Jump Cancel
(JI) = Jump Install
(RC) = (Red) Roman Cancel
(YRC) = Yellow Roman Cancel
(PRC) = Purple Roman Cancel
[ ] = Hold input.
(X) = X is optional.
(N) = Attack must deal N amount of hits.
[???] xN = Repeat ??? N amount of times.
[X] or [Y] = Perform series of actions X or Y.
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


Combo List

  • All damage values are damage dealt to Sol unless the combo cannot work on him, in which case the character with the closest defense modifier is used.
  • Damage values listed for combos with interchangeable combo parts assume the highest damage variation unless otherwise stated.
___ starter
# Combo Position Damage Tension Gain Works on: Difficulty Notes
_
~1hs starter
# Combo Position Damage Tension Gain Works on: Difficulty Notes
0 c.S>5H(2)>1H>task C 153 Everybody Easy mode
1 cS>5H(2)>1H>(HJC)jP>jK>jS>air task C,jK>6jK>jS,task C 186 No delay: Sol, Faust, Axl, Slayer, Ramlethal, Sin, Leo, Johnny, Haehyun, Raven

Delay hj slightly: Ky, Zato, Chipp, Venom

Delay hj and jS: Bedman

jP>jP>jS will also work on any of those that don't need the delay besides Johnny and Raven.
2 cS>5H(2)>1H>(HJC)jS>jP>jS>air task C,jK>6jK>jS,task C 194 No delay: Sol, Faust, Axl, Slayer, Sin, Leo, Haehyun, Raven

Delay hj slightly: Zato, Chipp

3a (corner carry ender) cS>5H(2)>1H>(HJC)jK>3jS,task C,cS>(JC)jK>6jK>jS,task C 205 Ky, Zato, Chipp, Faust, Venom, Sin, Leo, Raven, Sol On Potemkin, hjJK>3JS>5HS>task C will work.

For Ky and Faust, hjS>3jS will increase the damage, but you will need to hit Ky with cS lower and Faust can tech out.

3b (stable ender) cS>5H(2)>1H>(HJC)jK>3jS,task C,(2P>)cS>task C 200 Ky, Zato, Chipp, Faust, Venom, Sin, Leo, Johnny, Raven The 2P is necessary for Johnny.

On Potemkin, hjK>3jS>5H>task C will work.

For Ky and Faust, hjJS>3JS will increase the damage (207), but you will need to hit Ky with cS lower.

4 cS>5H(2)>1H>(HJC)jP>jP>jS>air task C,jK>6jK>jS,task C 183 Millia, I-No, Jack-o, Dizzy

slightly delay jS: Jam

Will also work on those mentioned in the "No delay" group in combo 1 except Johnny and Raven.

jP>jK>jS does more damage, so try to save this combo for light weight (female) characters except for Ramlethal.

5 cS>5H(2)>1H>(HJC)3 delay jP,task C,2P>cS>task C 188 May, Elphelt
6 cS>5H(2)>1H>9(JC)jS>3jS,task C,2P>cS>236H Potemkin
~2hs starter
# Combo Position Damage Tension Gain Works on: Difficulty Notes
0 ~2H>(JC)jS>air task B 90 Everybody Easy mode
1 ~2H>(JC)delay 6jP>jS,delay task C,2P~ 117 No delay: Leo, Johnny

delay Task C slightly: Ky, Chipp, Zato, Raven, Venom

for Chipp, increase the delay
2 ~2H>9(JC)jS>3jS,task C,2P~ 132 Potemkin, Kum, Faust
3 ~2H>9(HJC)jP>jK>6jS>air task C,2P~ 109 Potemkin, Haehyun, Faust
4 ~2H>9(HJC)jK>jS>6jS>air task C,2P~ 121 Haehyun, Faust
5 ~2H>9(HJC),3 delay jP,task C,2P~ 105 Elphelt, Faust, May, Millia Technically will work on May and Millia, but you have to be closer and it's annoying to space.
6 3hits or less>2H>9(HJC)jS>9jK>jS>air task C~ 126 Faust, Sin For Faust, 2H has to hit a little closer
7 4hits or less>2H>9(HJC)delay jK>jS>air task C~ 114 Faust, Sin, Ramlethal For Ram, 2H has to hit closer

For Sin and Ram, hit them at the highest point with jK

Increase the delay on Faust

9 ~2H>9(HJC)6jK,cS>task C,2P or c.S~ 137 (on Axl) Axl 2H has to hit closer

Combo Theory

5H combos into 2H on standing.
f.S/2S combo into 2H on crouching.

Video Examples

1H combos: https://www.youtube.com/watch?v=KgxFG1Tfmw4 (http://siuxrd.blog.fc2.com/blog-entry-2.html)

2H combos: https://twitter.com/bukimiboll/status/770381510276812800


Guilty Gear Xrd -REVELATOR-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc