GGXRD-R/Bedman/Combos

From Dustloop Wiki
Combo Notation Guide
7 Template:7 8 Template:8 9 Template:9
4 Template:4 5 Template:5 6 Template:6
1 Template:1 2 Template:2 3 Template:3
Numbers represent direction on a keyboard numpad. For example Template:2Template:3Template:6GGD.png becomes 236GGD.png.
> = Proceed from the previous move to the following move.
, = Link the previous move into the following move.
-> = Cancel the previous special into a follow-up special.
|> or ▷ = After landing.
j = Jump
hj = High Jump
IAD = Instant Air Dash
CH = Counter Hit
MC = Mortal Counter
(JC) = Jump Cancel
(HJC) = High Jump Cancel
(JI) = Jump Install
(RC) = (Red) Roman Cancel
(YRC) = Yellow Roman Cancel
(PRC) = Purple Roman Cancel
[ ] = Hold input.
(X) = X is optional.
(N) = Attack must deal N amount of hits.
[???] xN = Repeat ??? N amount of times.
[X] or [Y] = Perform series of actions X or Y.
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


Combo List

  • All damage values are damage dealt to Sol unless the combo cannot work on him, in which case the character with the closest defense modifier is used.
  • Damage values listed for combos with interchangeable combo parts assume the highest damage variation unless otherwise stated.
___ starter
# Combo Position Damage Tension Gain Works on: Difficulty Notes
_
~1hs starter
# Combo Position Damage Tension Gain Works on: Difficulty Notes
1 c.S>5HS(2)>1HS>hjc>JPKS>air task C>JK>6JKS>task C 186 No delay: Sol, Faust, Axl, Slayer, Ramlethal, Sin, Leo, Johnny, Haehyun, Raven

Delay hj slightly: Ky, Zato, Chipp, Venom, Bedman

JPPS will also work on any of those that don't need the delay besides Johnny and Raven.
2 c.S>5HS(2)>1HS>hjc>JSPS>air task C>JK>6JKS>task C 194 No delay: Sol, Faust, Axl, Slayer, Sin, Leo, Haehyun, Raven

Delay hj slightly: Zato, Chipp

3a (corner carry ender) c.S>5HS(2)>1HS>hjc>JK>3JS>task C>c.S>JK>6JKS>task C 205 Ky, Zato, Chipp, Faust, Venom, Sin, Leo, Johnny, Raven On Potemkin, hjJK>3JS>5HS>task C will work.

For Ky and Faust, hjJS>3JS will increase the damage, but you will need to hit Ky with c.S lower and Faust can tech out.

3b (stable ender) c.S>5HS(2)>1HS>hjc>JK>3JS>task C>c.S>(2P>)c.S>task C 200 Ky, Zato, Chipp, Faust, Venom, Sin, Leo, Johnny, Raven The 2P is necessary for Johnny.

On Potemkin, hjJK>3JS>5HS>task C will work.

For Ky and Faust, hjJS>3JS will increase the damage (207), but you will need to hit Ky with c.S lower.

4 c.S>5HS(2)>1HS>hjc>JPPS>air task C>JK>6JKS>task C 183 Millia, I-No, Jack-o, Dizzy

slightly delay j.S: jam

Will also work on those mentioned in the "No delay" group in combo 1 except Johnny and Raven.

JPKS does more damage, so try to save this combo for lightweight (female) characters.

5 c.S>5HS(2)>1HS>hjc>slightly delay 3JP>task C>2P>c.S>task C 188 May, Elphelt
~2hs starter
# Combo Position Damag

+e !! Tension Gain !! Works on: !! Difficulty !! Notes

1 ~2hs>jc>86>jp>js>tiny delay Task C>2p~ 117 No delay: Leo, Johnny

delay Task C slightly: Ky, Chipp, Zato, Raven

for Chipp, increase the delay
2 ~2hs>9jc>js>83>js>Task C>2p~ Potemkin, Kum, Faust
3 ~2hs>9hjc>jp>jk>86>js>air Task C>2p~ Potemkin, Kum, Faust
4 ~2hs>9hjc>jk>js>86>js>air Task C>2p~ Kum
5 ~2hs>9hjc>83>Delay jp>Task C>2p~ Elphelt, May, Millia Technically will work on May and Millia, but you have to be closer and it's annoying to space.
6 3hits or less>2hs>9hjc>js>89>jk>js>air task C~ Faust, Sin For Faust, hit with 2HS a little closer
7 4hits or less>2hs>9hjc>delay jk>js>air task C~ Faust, Sin, Ramlethal For Ram, hit with 2HS closer

For Sin and Ram, hit them at the highest point with jk

Increase the delay on Faust

9 ~2hs>9hjc>86>jk>c.s>task C>2p or c.s~ Axl Hit with 2HS closer

Punish Combos:
c.S > 5H(2) > 1H > 236H
c.S > 5H(2) > 1H > sj.PPS > 236H > 2H > 236H (sol, sla, axl, fau, sin, leo, mil, i-no, ram, jac, diz)
c.S > 5H(2) > 1H > sj.PP(delay)S > 236H > 2H > 236H (jam)
c.S > 5H(2) > 1H > sj.SPS > 236H > 2H > 236H (sol, sla, axl, fau, sin, leo, rav, kum)
c.S > 5H(2) > 1H > sj.PKS > 236H > 2H > 236H (joh, rav)
c.S > 5H(2) > 1H > sj.P(delay)K(delay)S > 236H > 2H > 236H (bed)
c.S > 5H(2) > 1H > sj.K > 3 j.S > 236H > c.S > 236H (zat, ven , chi, ky, sol, fau, sin, leo)
c.S > 5H(2) > 1H > 9 j.S > 3 j.S > 236H > 2P > c.S > 236H (pot)
c.S > 5H(2) > 1H > sj.83j.P > 236H > 2P c.S 236H (elp, may)

Combo Theory

5H combos into 2H on standing.
f.S/2S combo into 2H on crouching.

Video Examples

1H combos: https://www.youtube.com/watch?v=KgxFG1Tfmw4

2H combos: https://twitter.com/bukimiboll/status/770381510276812800


Guilty Gear Xrd -REVELATOR-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc