< GGXRD-R
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==Strengths== | ==Strengths== | ||
*Easily the fastest character in the game, in both mobility and frame data<br/> | |||
*Only character with a triple jump<br/> | |||
*Teleport YRCs allow for punishes almost anywhere on screen<br/> | |||
*Possible to adapt both runaway and rushdown styles of play if necessary<br/> | |||
==Weaknesses== | ==Weaknesses== | ||
*Paper-thin defense, takes the most damage in the game<br/> | |||
*Scoring a knockdown usually needs combos with specific conditions (close-range or crouch-hit)<br/> | |||
*Ground mixups somewhat lacking, overheads are sub-par<br/> | |||
*High execution barrier<br/> | |||
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Revision as of 00:01, 6 October 2015
Chipp Zanuff |
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Defense Modifier: x1.30 Guts Rating: 5 Stun Resistance: 50 Jump Startup: 3F Backdash Time 21F / Invul: 1-9F
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Overview
Guilty Gear's dedicated pixie character with great mobility and paper-thin defense. While he's without a doubt the fastest character in Xrd, Chipp's execution might be the hardest in the game, as many of his basic conversion combos require jump installs etc. His tools are fast and generally great, but his poor defense means that only a couple of mistakes will spell his doom.
Strengths
- Easily the fastest character in the game, in both mobility and frame data
- Only character with a triple jump
- Teleport YRCs allow for punishes almost anywhere on screen
- Possible to adapt both runaway and rushdown styles of play if necessary
Weaknesses
- Paper-thin defense, takes the most damage in the game
- Scoring a knockdown usually needs combos with specific conditions (close-range or crouch-hit)
- Ground mixups somewhat lacking, overheads are sub-par
- High execution barrier