GGXRD-R/Chipp Zanuff: Difference between revisions

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==Strengths==
==Strengths==
:Easily the fastest character in the game, in both mobility and frame data<br/>
*Easily the fastest character in the game, in both mobility and frame data<br/>
:Only character with a triple jump<br/>
*Only character with a triple jump<br/>
:Teleport YRCs allow for punishes almost anywhere on screen<br/>
*Teleport YRCs allow for punishes almost anywhere on screen<br/>
:Possible to adapt both runaway and rushdown styles of play if necessary<br/>
*Possible to adapt both runaway and rushdown styles of play if necessary<br/>


==Weaknesses==
==Weaknesses==
:Paper-thin defense, takes the most damage in the game<br/>
*Paper-thin defense, takes the most damage in the game<br/>
:Scoring a knockdown usually needs combos with specific conditions (close-range or crouch-hit)<br/>
*Scoring a knockdown usually needs combos with specific conditions (close-range or crouch-hit)<br/>
:Ground mixups somewhat lacking, overheads are sub-par<br/>
*Ground mixups somewhat lacking, overheads are sub-par<br/>
:High execution barrier<br/>
*High execution barrier<br/>


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Revision as of 00:01, 6 October 2015

Chipp Zanuff
GGXRD-R Chipp Portrait.png

Defense Modifier: x1.30

Guts Rating: 5

Weight:

Stun Resistance: 50

Jump Startup: 3F

Backdash Time 21F / Invul: 1-9F

Movement Options
Triple Jump, 1 Airdash, Dash Type: Run
Full Frame Data
GGXRD-R/Chipp Zanuff/Frame Data
  

Overview

Guilty Gear's dedicated pixie character with great mobility and paper-thin defense. While he's without a doubt the fastest character in Xrd, Chipp's execution might be the hardest in the game, as many of his basic conversion combos require jump installs etc. His tools are fast and generally great, but his poor defense means that only a couple of mistakes will spell his doom.

Strengths

  • Easily the fastest character in the game, in both mobility and frame data
  • Only character with a triple jump
  • Teleport YRCs allow for punishes almost anywhere on screen
  • Possible to adapt both runaway and rushdown styles of play if necessary

Weaknesses

  • Paper-thin defense, takes the most damage in the game
  • Scoring a knockdown usually needs combos with specific conditions (close-range or crouch-hit)
  • Ground mixups somewhat lacking, overheads are sub-par
  • High execution barrier




Guilty Gear Xrd -REVELATOR-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc