< GGXRD-R
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Every hit is special cancellable, and the fourth hit staggers; but it whiffs on crouching opponents except Potemkin and Bedman. | |||
Every hit is special cancellable | |||
Comes out fairly quickly, has a good horizontal hitbox, does great damage, and it's fairly safe. This move's only real weakness is that it whiffs on crouching opponents. | Comes out fairly quickly, has a good horizontal hitbox, does great damage, and it's fairly safe. This move's only real weakness is that it whiffs on crouching opponents. | ||
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Dizzy's only standing overhead has a long startup just like most other 5Ds, but it can be covered by her projectiles to make it safer. | |||
*List interesting properties in bullet points like invul, floating opponents on CH, etc.Follow the [[Help:Writing_Character_Pages]] guidelines | *List interesting properties in bullet points like invul, floating opponents on CH, etc.Follow the [[Help:Writing_Character_Pages]] guidelines | ||
Revision as of 23:29, 23 July 2016
Dizzy |
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Defense Modifier: x1.06 Guts Rating: 1 Stun Resistance: 50 Jump Startup: 3F Backdash Time 16F / Invul: 1-9F
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Overview
WE DON'T KNOW
Strengths
- It is a mystery...
Weaknesses
- Weak don't know!
Normal Moves
5P
5P |
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5K
5K |
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c.S
c.S |
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f.S
f.S |
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4S
4S |
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5H
5H |
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5D
5D |
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6P
6P |
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6H
6H |
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2P
2P |
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2K
2K |
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2S
2S |
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2H
2H |
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2D
2D |
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j.P
j.P |
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j.K
j.K |
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j.S
j.S |
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j.H
j.H |
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j.D
j.D |
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Universal Mechanics
Ground Throw
Ground Throw |
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Air Throw
Air Throw |
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Dead Angle Attack
Dead Angle Attack |
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Blitz Shield Charge Attack
Blitz Attack |
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Special Moves
I used this to catch fish
I used this to catch fish 236S |
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For searing cod...
For searing cod... 236H |
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I used this to pick fruit
I used this to pick fruit 421S |
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For roasting chestnuts...
For roasting chestnuts... 421H |
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We talked a lot together
We talked a lot together 214P/K (Air OK) |
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We fought a lot together
We fought a lot together 214S/H/D (Air OK) |
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For putting out the light...
For putting out the light... 236P |
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The light was so small in the beginning
The light was so small in the beginning 236K |
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Please, leave me alone
Please, leave me alone j.236P |
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What happens when i'm TOO alone
What happens when i'm TOO alone j.236K |
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Overdrives
Imperial Ray
Imperial Ray 632146S [632146D] |
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Don't be overprotective
Don't be overprotective 632146P |
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Gamma Ray
Gamma Ray 64641236H |
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Instant Kill
Emotional Gamma Ray in IK mode: 236236H |
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- ↑ Insert footnote text here