GGXRD-R/Dizzy

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< GGXRD-R
Revision as of 21:53, 23 July 2016 by 97.81.0.160 (talk)
Dizzy
GGXRD-R Dizzy Portrait.png

Defense Modifier: x1.06

Guts Rating: 1

Weight:

Stun Resistance: 50

Jump Startup: 3F

Backdash Time 16F / Invul: 1-9F

Movement Options
  • Double Jump
  • Double Airdash
  • Dash Type: Run
  

Overview

WE DON'T KNOW

Strengths

  • It is a mystery...

[1]

Weaknesses

  • Weak don't know!


Normal Moves

5P
5P
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
10 Mid SJ YRP 5 - - -4

Fastest normal but is relatively unsafe on block.

  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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5K
5K
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
16 Mid SJ YRP 7 - - -4
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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c.S
c.S
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
24 Mid SJ YRP 6 - - +1
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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f.S
f.S
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
32 Mid S YRP 9 - - -13
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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4S
4S
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
20,18,16,14,13 Mid S YRP 8 - - -4

Every hit is special cancellable, and the fourth hit staggers; but it whiffs on crouching opponents except Potemkin and Bedman.

Comes out fairly quickly, has a good horizontal hitbox, does great damage, and it's fairly safe. This move's only real weakness is that it whiffs on crouching opponents.

5H
5H
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
38 Mid S YRP 13 - - -4
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.Follow the Help:Writing_Character_Pages guidelines
5D
5D
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
20 High - YRP 27 - - -12
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.Follow the Help:Writing_Character_Pages guidelines
6P
6P
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
26 Mid S YRP 10 - - -9
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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6H
6H
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
48 (Normal), 56 (Charged) Mid S YRP 14, 33 (Charged) - - -22 (both versions)
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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2P
2P
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
8 Mid S YRP 6 - - -2
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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2K
2K
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
18 Low S YRP 7 - - -1
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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2S
2S
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
28 Mid SJ YRP 7 - - -11
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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2H
2H
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
36,33 Mid SJ YRP 15 5,? - -15
  • First hit is not jump cancellable.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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2D
2D
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
34 Low S YRP 12 - - -17
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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j.P
j.P
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
12 High / Air SJ YRP 6 - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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j.K
j.K
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
16 High / Air SJ YRP 7 - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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j.S
j.S
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
28 High / Air SJ YRP 9 - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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j.H
j.H
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
36 High / Air S YRP 10 - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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j.D
j.D
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
30,37 High / Air S YRP 8 - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Universal Mechanics

Ground Throw
Ground Throw
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
55 - - R - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Air Throw
Air Throw
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
55 - - R - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Dead Angle Attack
Dead Angle Attack
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
25 All - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Blitz Shield Charge Attack
Blitz Attack
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
Uncharged 40 Mid - R - - - -
Max Charge 40 Mid - R - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Special Moves

I used this to catch fish
I used this to catch fish
236S
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
45 Mid - YRP - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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For searing cod...
For searing cod...
236H
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
50 Mid - YRP - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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I used this to pick fruit
I used this to pick fruit
421S
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
40 Mid - YRP - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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For roasting chestnuts...
For roasting chestnuts...
421H
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
40,22 (single shard) Mid - YRP - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

We talked a lot together
We talked a lot together
214P/K (Air OK)
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
P 10,10,10 Mid - YRP - - - -
K 10,10 All - YRP - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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We fought a lot together
We fought a lot together
214S/H/D (Air OK)
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
S 45 Air - YRP - - - -
H 45 All - YRP - - - -
D 30 All - YRP - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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For putting out the light...
For putting out the light...
236P
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
30 All - YRP - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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The light was so small in the beginning
The light was so small in the beginning
236K
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
20,16,14 All - YRP - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Please, leave me alone
Please, leave me alone
j.236P
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
30 - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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What happens when i'm TOO alone
What happens when i'm TOO alone
j.236K
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
30 - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Overdrives

Imperial Ray
Imperial Ray
632146S
[632146D]
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
Normal 35,29,23,19,16,14,12 All - YRP - - - -
Burst 33,27,22,18,15,13,11 All - YRP - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Don't be overprotective
Don't be overprotective
632146P
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
100 All - YRP - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Gamma Ray
Gamma Ray
64641236H
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
13,23,201 All - - - - - -
  • Consumes 100% Tension.
  • If Dizzy is in Hell Fire state, activating this Overdrive will change her to her classic costume.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Instant Kill

Emotional Gamma Ray
in IK mode: 236236H
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
SURRENDER All - - - - - -
  • Uses the animation from 5D.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Necro starts charging a Gamma Ray, but Dizzy deflects it away from the opponent, causing a huge explosion in the background. Seeing the explosion, her opponent surrenders.

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Guilty Gear Xrd -REVELATOR-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc

  1. Insert footnote text here