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* Good jump in | * Good jump in | ||
* Good for cross ups | * Good for cross-ups | ||
j.HS has a lot of blockstun/hitstun and a great hitbox that hits both sides, making it great for both combos and jump ins. | j.HS has a lot of blockstun/hitstun and a great hitbox that hits both sides, making it great for both combos and jump ins. | ||
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* | *Magicians will shoot a projectile at the opponent if the opponent attempts to jump while near them. The projectile is larger with each increasing level. | ||
Follow the [[Help:Writing_Character_Pages]] guideline | Follow the [[Help:Writing_Character_Pages]] guideline | ||
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* Good metered reversal | * Good metered reversal | ||
Command Grab super. It isn't useful for mixups because it has 3 frames of startup after the super flash for the opponent to jump out of on reaction to seeing the super flash. However, Forever Elysion Driver is 1f invuln and can also be used as a reversal. Compared to 2D , it costs a lot more meter but the jump forward gives it more horizontal range though it'll lose to airborne opponents since it's a grab. It also does a lot of damage. If you have 75 meter when attempting to use this as a reversal, be sure to react to what the opponent is doing during the super flash and YRC if necessary to save yourself from whiffing and getting punished. | Command Grab super. It isn't useful for mixups because it has 3 frames of startup after the super flash for the opponent to jump out of on reaction to seeing the super flash. However, Forever Elysion Driver is 1f invuln and can also be used as a reversal. Compared to 2D , it costs a lot more meter but the jump forward gives it more horizontal range though it'll lose to airborne opponents since it's a grab. It also does a lot of damage. If you have 75 meter when attempting to use this as a reversal, be sure to react to what the opponent is doing during the super flash and YRC if necessary to save yourself from whiffing and getting punished. Can be done in the air. | ||
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Revision as of 18:42, 27 June 2016
Jack-O |
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Defense Modifier: 1.03 Guts Rating: 2 Stun Resistance: 60 Jump Startup: 3F Backdash Time 13F / Invul: 9F
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Overview
Jack-O brings a new and unique fighting style to Guilty Gear. Her gameplay revolves around the summoning of three types of Servants that gravitate their way towards the opponent attacking them when in range. These Servants begin at the base level of 1 where their attacks are weak and have short range, but throughout the round there will be opportunities to level them up to their max level of 3. At level 3 the Servants have increased range, damage, and some Servants even attack multiple times in a single strike. Utilizing their various attacks and special abilities combined with Jack-O's own make for a formidable pressure game that can overwhelm the opponent.
Strengths
Weaknesses
Normal Moves
5P
5P |
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5K
5K |
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c.S
c.S |
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f.S
f.S |
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5H
5H |
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6P
6P |
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6K
6K |
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6H
6H |
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3H
3H |
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5D
5D 5D |
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4D
Hunger of Dopoulos 4D (air OK) |
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6D
Elysion Driver 6D (air OK) |
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2P
2P |
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2K
2K |
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2S
2S |
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2H
2H |
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2D
Zest 2D (air OK) |
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j.P
j.P |
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j.K
j.K |
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j.S
j.S |
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j.H
j.H |
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j.D
Remove the Chain of Chiron j.D |
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j.2D
Air Zest j.2D |
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Universal Mechanics
Ground Throw
Ground Throw |
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Air Throw
Air Throw |
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Dead Angle Attack
Dead Angle Attack |
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Blitz Shield Charge Attack
Blitz Attack |
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Special Moves
Ghost Set
Ghost Set 22P/K/S |
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Ghost Pick Up
Ghost Pick Up 2P/K/S near a Ghost |
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Ghost Place
Ghost Place Ghost Pick Up > 2P/K/S |
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Ghost Put Away
Ghost Put Away Ghost Pick Up > 4P/K/S |
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Ghost Throw
Ghost Throw Ghost Pick Up > 6P/K/S |
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Organ Deployment
Organ Deployment 22H |
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Recover All
Recover All Organ Deployment > P |
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Clock Up
Clock Up Organ Deplyment > K |
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Explode
Explode Organ Deployment > S |
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Aegis Field
Aegis Field Organ Deployment > H |
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Organ Deployment~D
Release Organ Deployment > D |
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Servants
P Servant
Knight |
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K Servant
Lancer |
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S Ghost
Magician |
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Overdrives
Calvados
Calvados 214S (air OK) |
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Forever Elysion Driver
Forever Elysion Driver 360P |
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Instant Kill
I Want Out 236236H |
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