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===Strengths=== | ===Strengths=== | ||
Extreme corner pressure with servants that can eliminate many options for retaliation | |||
Many moves to keep the opponent in the corner and to by time so servants can level up | |||
A variety of high/low/unblockable moves to keep the opponent guessing | |||
Normal attacks can be used for serious frame-traps and space-control (neutral) | |||
Her minions can be a major distraction to the opponent's game plan if placed correctly (especially when they are clocked-up) | |||
Gains serious amounts of tension when standing near stationary ghost and also from servants attacking the opponent | |||
===Weaknesses=== | ===Weaknesses=== | ||
NEEDS servants for safe corner pressure | |||
Heavily reliant on tension for effective D attack/s use | |||
Tension is needed to get out of oppressive situations | |||
Servants can sometimes interfere with progress if you're not careful (random aspect) | |||
Loses a lot of momentum when servants leave (by hit or time) and ghost are destroyed | |||
<br clear=all/> | <br clear=all/> | ||
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* low profiles at the middle of the animation | * low profiles at the middle of the animation | ||
* Uses 10-15% tension if you have the tension | * Uses 10-15% tension if you have the tension | ||
* Has two versions where having only blue tension is the slower version | |||
Jack-O's Dust tends to get more mileage than your typical dust. In situations where you have the opponent locked down with Clocked Up servants, 5D can be a good overhead option because of the red glow of the servants can make it hard to see the usual red flash that a dust makes. Also because of it's ability to low profile, it can also to beat a poke when used sparingly. | Jack-O's Dust tends to get more mileage than your typical dust. In situations where you have the opponent locked down with Clocked Up servants, 5D can be a good overhead option because of the red glow of the servants can make it hard to see the usual red flash that a dust makes. Also because of it's ability to low profile, it can also to beat a poke when used sparingly. | ||
}} | }} | ||
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|startup=7+5 | |startup=7+5 | ||
|active=10,5,5,35 | |active=10,5,5,35 | ||
|recovery=37 Total | |recovery=37 Total | ||
|frameAdv=+9 | |frameAdv=+9 | ||
|inv= | |inv=? | ||
}} | }} | ||
{{AttackData-GGXRD | {{AttackData-GGXRD | ||
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|active=Until It Hits the Ground,5,5,35 | |active=Until It Hits the Ground,5,5,35 | ||
|recovery=Until Landing + 12 After Landing | |recovery=Until Landing + 12 After Landing | ||
|frameAdv= | |frameAdv= | ||
|inv= | |inv=? | ||
|description= | |description= | ||
* Great combo extender | * Great combo extender | ||
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|guard= | |guard=All | ||
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|startup=9+8 <br> [5+8] | |startup=9+8 <br> [5+8] |
Revision as of 19:52, 27 June 2016
Jack-O |
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Defense Modifier: 1.03 Guts Rating: 2 Stun Resistance: 60 Jump Startup: 3F Backdash Time 13F / Invul: 9F
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Overview
Jack-O brings a new and unique fighting style to Guilty Gear. Her gameplay revolves around the summoning of three types of Servants that gravitate their way towards the opponent attacking them when in range. These Servants begin at the base level of 1 where their attacks are weak and have short range, but throughout the round there will be opportunities to level them up to their max level of 3. At level 3 the Servants have increased range, damage, and some Servants even attack multiple times in a single strike. Utilizing their various attacks and special abilities combined with Jack-O's own make for a formidable pressure game that can overwhelm the opponent.
Strengths
Extreme corner pressure with servants that can eliminate many options for retaliation Many moves to keep the opponent in the corner and to by time so servants can level up A variety of high/low/unblockable moves to keep the opponent guessing Normal attacks can be used for serious frame-traps and space-control (neutral) Her minions can be a major distraction to the opponent's game plan if placed correctly (especially when they are clocked-up) Gains serious amounts of tension when standing near stationary ghost and also from servants attacking the opponent
Weaknesses
NEEDS servants for safe corner pressure
Heavily reliant on tension for effective D attack/s use
Tension is needed to get out of oppressive situations
Servants can sometimes interfere with progress if you're not careful (random aspect)
Loses a lot of momentum when servants leave (by hit or time) and ghost are destroyed
Normal Moves
5P
5P |
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5K
5K |
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c.S
c.S |
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f.S
f.S |
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5H
5H |
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6P
6P |
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6K
6K |
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6H
6H |
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3H
3H |
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5D
5D 5D |
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4D
Hunger of Dopoulos 4D (air OK) |
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6D
Elysion Driver 6D (air OK) |
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2P
2P |
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2K
2K |
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2S
2S |
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2H
2H |
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2D
Zest 2D (air OK) |
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j.P
j.P |
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j.K
j.K |
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j.S
j.S |
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j.H
j.H |
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j.D
Remove the Chain of Chiron j.D |
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j.2D
Air Zest j.2D |
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Universal Mechanics
Ground Throw
Ground Throw |
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Air Throw
Air Throw |
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Dead Angle Attack
Dead Angle Attack |
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Blitz Shield Charge Attack
Blitz Attack |
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Special Moves
Ghost Set
Ghost Set 22P/K/S |
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Ghost Pick Up
Ghost Pick Up 2P/K/S near a Ghost |
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Ghost Place
Ghost Place Ghost Pick Up > 2P/K/S |
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Ghost Put Away
Ghost Put Away Ghost Pick Up > 4P/K/S |
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Ghost Throw
Ghost Throw Ghost Pick Up > 6P/K/S |
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Organ Deployment
Organ Deployment 22H |
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Recover All
Recover All Organ Deployment > P |
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Clock Up
Clock Up Organ Deplyment > K |
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Explode
Explode Organ Deployment > S |
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Aegis Field
Aegis Field Organ Deployment > H |
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Organ Deployment~D
Release Organ Deployment > D |
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Servants
P Servant
Knight |
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K Servant
Lancer |
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S Ghost
Magician |
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Overdrives
Calvados
Calvados 214S (air OK) |
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Forever Elysion Driver
Forever Elysion Driver 360P |
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Instant Kill
I Want Out 236236H |
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