GGXRD-R/Jack-O'

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< GGXRD-R
Revision as of 23:55, 28 August 2015 by Shtkn (talk | contribs)
Jack-O

Image Pending

Defense Modifier:

Guts Rating:

Weight:

Stun Resistance:

Jump Startup:

Backdash Time / Invul:

Movement Options
Double Jump, 1 Airdash, Dash Type: Run
Full Frame Data
  

Overview

Strengths

Weaknesses


Guilty Gear Xrd -REVELATOR-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc

Move List

Normal Moves

5P
5P
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

5K
5K
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

c.S
c.S
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

f.S
f.S
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

5H
5H
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

6P
6P
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

6K
6K
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • 2-Hit Overhead.
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

6H
6H
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

3H
3H
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • Jack-O's sweep used to get knockdowns.
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

5D
Dust Attack
5D
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

4D
Hunger of Dopoulos
4D (air OK)
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • Hit Grab that can be combo'd into.
  • Opponent is launched in any of the 8 lever directions. (Ex. Holding up will send the opponent flying up)
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

6D
Elysion Driver
6D (air OK)
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • Command Grab
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2P
2P
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2K
2K
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2S
2S
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • AA used to cover space directly above Jack-O. Similar to Dizzy's 2S from previous Guilty Gear games.
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2H
2H
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2D
Zest
2D (air OK)
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • Rising attack with invul (Frames TBD)
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.P
j.P
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.K
j.K
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.S
j.S
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.H
j.H
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • Multi hitting normal that can cross-up.
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.D
Remove the Chain of Chiron
j.D
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • Air-to-Ground Projectile(s)
  • Number of projectiles determined by amount of Tension.
  • Without sufficient tension= 1 shot.
  • With sufficient tension= 3 shots
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.6D
Elysion Driver?
j.6D
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.4D
Hunger of Dopros
j.4D
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.2D
Zest
j.2D
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • Similar to a divekick. Invul Frames?
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Universal Mechanics

Ground Throw
Ground Throw
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Air Throw
Air Throw
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Dead Angle Attack
Dead Angle Attack
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Special Moves

Pumpkin Set
Pumpkin Set
22P/K/S
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -

P Pumpkin Properties

  • HP?
  • Clock up buffs?

K Pumpkin Properties

S Pumpkin Properties

  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guideline

Pumpkin Pick Up
Pumpkin Pick Up
2P/K/S near a Pumpkin
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Pumpkin Place
Pumpkin Place
Pumpkin Pick Up > 2P/K/S
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • Jack-O places the pumpkin at her feet.
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Pumpkin Put Away
Pumpkin Put Away
Pumpkin Pick Up > 4P/K/S
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • Jack-O absorbs the Pumpkin removing it from play while restoring it's health and maintaining it's level.
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Pumpkin Throw
Pumpkin Throw
Pumpkin Pick Up > 6P/K/S
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • Pumpkin is thrown Forward. Air OK.
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Organ Tenkai
Organ Deployment
22H
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • Jack-O enters a state that looks like she is playing an Organ.
  • From this Jack-O can input various commands to the Pumpkins/Ghosts that are in play.
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Organ Tenkai~P
Recover all Ghosts
Organ Deployment > P
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • Retrieves are restores all Pumpkins/Ghosts from play while maintaining their Level.
  • Can be activated after the Explode command. Ghosts/Pumpkins will still explode but not lose their level!
  • 15 second cooldown (rough estimate as of right now)
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Organ Tenkai~K
Clock Up
Organ Deplyment > K
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • Ghost buff. Attack Speed increased. (Damage/Chip Damage/Experience boost = ???)
  • 25 second cooldown (estimated)
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Organ Tenkai~S
Explode
Organ Deployment > S
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • After a 3 second countdown all pumpkins and ghosts explode dealing damage and resetting their levels.
  • 15 second cooldown (Estimated)
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Organ Tenkai~H
Aegis Field
Organ Tenkai > H
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • A transparent sphere surrounds Jack-O granting her projectile invulnerability for a short time. (6 seconds?)
  • Protects Jack-O from Pumpkin/Ghosts explosion.
  • Any Ghosts within the sphere are also protected.
  • 30 second cooldown (estimated)
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Organ Tenkai~D
Release
Organ Tenkai > D
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • Cancels Organ Tenkai
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Ghosts

P Ghost
P Ghost
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
Level 1 - - - - - - - -
  • Ghost glides fairly quickly just above the ground towards the opponent.

Summon Properties

  • Ghost is summoned every 5 seconds with a maximum of two P Ghost allowed in play. (estimated)
  • Lasts for 15 seconds without taking critical damage. (estimated)

Attack Properties

  • Hits Mid
  • Attacks every 3 seconds (estimated)

Defense Properties

  • HP?

Clock Up Properties

  • Attacks faster/stronger/etc. (???)
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guideline

(This layout is a work in progress)

Level 2 - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guideline

Level 3 - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guideline

K Ghost
K Ghost
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
Level 1 - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guideline

Level 2 - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guideline

Level 3 - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guideline

S Ghost
S Ghost
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
Level 1 - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guideline

Level 2 - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guideline

Level 3 - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guideline


Overdrives

Calvados
Calvados
214S (air OK)
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Improved Calvados
Improved Calvados
236D (air OK)
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • Consumes Burst
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Forever Elysion Driver
Forever Elysion Driver
63214789 P
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Instant Kill


236236H
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Strategy

General Tactics

Tips and Tricks

Combos

Guilty Gear Xrd -REVELATOR-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc