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*Counts as a physical reject if Blitz Shield'd regardless of distance. | *Counts as a physical reject if Blitz Shield'd regardless of distance. | ||
*Air Mist Stance suspends Johnny's air momentum, allowing him to slow his fall and change his jump trajectory. Often used to avoid anti airs and shorten Johnny's airdash. | *Air Mist Stance suspends Johnny's air momentum, allowing him to slow his fall and change his jump trajectory. Often used to avoid anti airs and shorten Johnny's airdash. | ||
Johnny can use Mist Stance and immediate Mist Stance Cancel (AKA Mist Cancel) in order to drastically reduce the recovery of his normals. This often leaves Johnny at frame advantage, and is essential to Johnny's offensive game. Refer to [[ | Johnny can use Mist Stance and immediate Mist Stance Cancel (AKA Mist Cancel) in order to drastically reduce the recovery of his normals. This often leaves Johnny at frame advantage, and is essential to Johnny's offensive game. Refer to [[GGXRD-R/Johnny/Strategy#Mist_Cancel|Mist Cancel]] section for details. Entering Mist Stance at neutral can also be a useful tactic, combined with using Mist Step, in order to punish an opponent's reckless approach, especially against characters that Johnny wants to keep away. | ||
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Revision as of 08:01, 13 July 2016
Johnny |
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Defense Modifier: x1.00 Guts Rating: 4 Stun Resistance: 70 Jump Startup: 4F Backdash Time 11F / Invul: 1-7F
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Overview
Strengths
- Great pokes
- Good range
- High damage potential
- High reward off of throw
- High tension gain
- Unblockable setups
- Great pressure game thanks to Mist Cancelling
- Excellent meter options
- Often awkward to combo
Weaknesses
- Few defensive options
- Limited movement options
- Extremely limited high/low mixups
- Huge recovery on most pokes
- Many deadzones in his pokes
- Dependant on his limited resource: Coin
If you are learning Johnny for the first time, please refer to the Learning Johnny section for a basic guidelines on learning him.
Normal Moves
5P
5P |
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5K
5K |
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c.S
c.S |
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f.S
f.S |
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5H
5H |
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5D
5D |
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6P
6P |
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6K
6K |
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6H
6H |
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2P
2P |
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2K
2K |
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2S
2S |
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2H
2H |
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2D
2D |
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j.P
j.P |
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j.K
j.K |
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j.S
j.S |
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j.H
j.H |
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j.D
j.D |
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Universal Mechanics
Ground Throw
Ground Throw |
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Air Throw
Air Throw |
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Dead Angle Attack
Dead Angle Attack |
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Blitz Shield Charge Attack
Blitz Attack |
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Special Moves
Glitter is Gold
Glitter is Gold 236H |
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Baccus Sigh
Baccus Sigh 41236P |
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Mist Stance
Mist Stance 214[P]/[K]/[S] (Air OK) |
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High Mist Finer
High Mist Finer 214P |
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Mid Mist Finer
Mid Mist Finer 214K |
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Low Mist Finer
Low Mist Finer 214S |
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Air High Mist Finer
Air High Mist Finer j.214P |
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Air Mid Mist Finer
Air Mid Mist Finer j.214K |
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Air Low Mist Finer
Air Low Mist Finer j.214S |
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Zweihander
Zweihander 623K > K |
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Air Zweihander
Air Zweihander j.623K |
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Overdrives
That's My Name
That's My Name 2363214H/D |
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Treasure Hunt
Treasure Hunt 632146S |
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Instant Kill
Joker Trick During IK Mode: 236236H |
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Guilty Gear Xrd -REVELATOR-e |
Click [*] for character's frame data |
System Explanations |
• HUD • Controls • Frame Data • System Data • • Movement/Canceling • Offense • Defense • Damage/Combo • Attack Attributes • Tension/Burst Gauge • Misc • |