< GGXRD-R
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Creates a mist at Johnny's location that slowly travels forward for a few seconds | Creates a mist at Johnny's location that slowly travels forward for a few seconds | ||
*If the mist gets close enough to the opponent, it | *If the mist gets close enough to the opponent, it attaches to the opponent for ~7 seconds. Mist Finer causes Stagger if a grounded opponent blocks it, and is entirely unblockable against airborne opponents. | ||
*Disappears when a Mist Finer makes contact with the opponent (does not disappear if you whiff a Mist Finer) | *Disappears when a Mist Finer makes contact with the opponent (does not disappear if you whiff a Mist Finer) | ||
*Disappears if Johnny is hit (persists while Johnny is blocking) | *Disappears if Johnny is hit (persists while Johnny is blocking) | ||
*If Mist Finer hits as an unblockable, applies | *If Mist Finer hits as an unblockable, applies 60% initial proration. Only applies if the opponent is blocking. | ||
*Unblockable Mist Finers are still susceptible to Blitz Shield. | *Unblockable Mist Finers are still susceptible to Blitz Shield. | ||
Baccus Sigh, AKA Mist, is used to create Johnny's infamous unblockable setups. Because of Baccus Sigh's extremely slow startup, a knockdown is generally required to guarantee application. j.H, 2D and Zweihander are the main tools for getting a hard knockdown. Even with a knockdown, using YRC is generally required in order to properly meaty an opponent. Even when applying Baccus Sigh on a downed opponent, because of its slow travel time, you generally must force an opponent to block 1-2 attacks before the Baccus Sigh can apply properly. | Baccus Sigh, AKA Mist, is used to create Johnny's infamous unblockable setups. Because of Baccus Sigh's extremely slow startup, a knockdown is generally required to guarantee application. j.H, 2D and Zweihander are the main tools for getting a hard knockdown. Even with a knockdown, using YRC is generally required in order to properly meaty an opponent. Even when applying Baccus Sigh on a downed opponent, because of its slow travel time, you generally must force an opponent to block 1-2 attacks before the Baccus Sigh can apply properly. |
Revision as of 01:57, 22 July 2016
Johnny |
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Defense Modifier: x1.00 Guts Rating: 4 Stun Resistance: 70 Jump Startup: 4F Backdash Time 11F / Invul: 1-7F
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Overview
Strengths
- Great pokes
- Good range
- High damage potential
- Good reward off of throw
- Great pressure game thanks to Mist Cancelling
- Excellent meter options
- Often awkward to combo
- Unblockable setups
Weaknesses
- Few defensive options
- Limited movement options
- Extremely limited high/low mixups
- Huge recovery on most pokes
- Many deadzones in his pokes
- Dependant on his limited resource: Coin
If you are learning Johnny for the first time, please refer to the Learning Johnny section for a basic guidelines on learning him.
Normal Moves
5P
5P |
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5K
5K |
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c.S
c.S |
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f.S
f.S |
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5H
5H |
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5D
5D |
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6P
6P |
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6K
6K |
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6H
6H |
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2P
2P |
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2K
2K |
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2S
2S |
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2H
2H |
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2D
2D |
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j.P
j.P |
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j.K
j.K |
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j.S
j.S |
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j.H
j.H |
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j.D
j.D |
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Universal Mechanics
Ground Throw
Ground Throw |
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Air Throw
Air Throw |
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Dead Angle Attack
Dead Angle Attack |
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Blitz Shield Charge Attack
Blitz Attack |
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Special Moves
Glitter is Gold
Glitter is Gold 236H |
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Baccus Sigh
Baccus Sigh 41236P |
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Mist Stance
Mist Stance 214[P]/[K]/[S] (Air OK) |
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High Mist Finer
High Mist Finer 214P |
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Mid Mist Finer
Mid Mist Finer 214K |
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Low Mist Finer
Low Mist Finer 214S |
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Air High Mist Finer
Air High Mist Finer j.214P |
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Air Mid Mist Finer
Air Mid Mist Finer j.214K |
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Air Low Mist Finer
Air Low Mist Finer j.214S |
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Zweihander
Zweihander 623K > K |
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Air Zweihander
Air Zweihander j.623K |
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Overdrives
That's My Name
That's My Name 2363214H/D |
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Treasure Hunt
Treasure Hunt 632146S |
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Instant Kill
Joker Trick During IK Mode: 236236H |
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