< GGXRD-R
(42 intermediate revisions by 15 users not shown) | |||
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|guts=2 | |guts=2 | ||
|stun=65 | |stun=65 | ||
|weight=Super Heavy | |||
|jumpStartup=3 | |jumpStartup=3 | ||
|backdashTime=16F | |backdashTime=16F | ||
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</div> | </div> | ||
==Overview== | ==Overview== | ||
Kum Haehyun is the descendant of a family of Tuners, who are known to have great knowledge of Ki energy. She controls a robot with the form of an imposing eldery master known as Kum Jonryoku. | |||
===Strengths=== | ===Strengths=== | ||
* Intuitive neutral pokes | * Intuitive neutral pokes | ||
* High health | |||
* Very high damage potential | * Very high damage potential | ||
* Consistent 50/50 mixups on knockdown using Tuning Ball | * Consistent 50/50 mixups on knockdown using Tuning Ball | ||
* Strong, easy to use pressure and frame trap tools | * Strong, easy to use pressure and frame trap tools | ||
* Can manipulate her projectiles, air momentum, and even her opponent's position. | |||
===Weaknesses=== | ===Weaknesses=== | ||
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|data= | |data= | ||
{{AttackData-GGXRD-R | {{AttackData-GGXRD-R | ||
|damage= | |damage=16 | ||
|tension= | |tension= | ||
|risc= | |risc= | ||
|prorate= | |prorate= | ||
|level= | |level=1 | ||
|guard= | |guard=Mid | ||
|cancel= | |cancel=SJ | ||
|roman= | |roman=YRP | ||
|startup= | |startup=5 | ||
|active= | |active=4 | ||
|recovery= | |recovery=9 | ||
|frameAdv= | |frameAdv=-2 | ||
|inv= | |inv= | ||
|description= | |description= | ||
Line 78: | Line 83: | ||
|data= | |data= | ||
{{AttackData-GGXRD-R | {{AttackData-GGXRD-R | ||
|damage= | |damage=22 | ||
|tension= | |tension= | ||
|risc= | |risc= | ||
|prorate= | |prorate=Initial: 90% | ||
|level= | |level=2 | ||
|guard= | |guard=Mid | ||
|cancel= | |cancel=SJ | ||
|roman= | |roman=YRP | ||
|startup= | |startup=7 | ||
|active= | |active=5 | ||
|recovery= | |recovery=11 | ||
|frameAdv= | |frameAdv=-2 | ||
|inv= | |inv= | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-GGXRD-R | {{AttackData-GGXRD-R | ||
|damage= | |damage=30 | ||
|tension= | |tension= | ||
|risc= | |risc= | ||
|prorate= | |prorate= | ||
|level= | |level=3 | ||
|guard= | |guard=Mid | ||
|cancel= | |cancel=SJ | ||
|roman= | |roman=YRP | ||
|startup= | |startup=6 | ||
|active= | |active=5 | ||
|recovery= | |recovery=9 | ||
|frameAdv= | |frameAdv=+3 | ||
|inv= | |inv= | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-GGXRD-R | {{AttackData-GGXRD-R | ||
|damage= | |damage=32 | ||
|tension= | |tension= | ||
|risc= | |risc= | ||
|prorate= | |prorate=Initial: 90% | ||
|level= | |level=3 | ||
|guard= | |guard=Mid | ||
|cancel= | |cancel=S | ||
|roman= | |roman=YRP | ||
|startup= | |startup=9 | ||
|active= | |active=3 | ||
|recovery= | |recovery=22 | ||
|frameAdv= | |frameAdv=-8 | ||
|inv= | |inv= | ||
|description= | |description= | ||
Haehyun's longest range normal | Haehyun's longest range normal footsie tool. It intuitively confirms into 214K; your main goal is to not get this move whiff punished by the opponent! | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-GGXRD-R | {{AttackData-GGXRD-R | ||
|damage= | |damage=28 x 2 | ||
|tension= | |tension= | ||
|risc= | |risc= | ||
|prorate= | |prorate= | ||
|level= | |level=4 | ||
|guard= | |guard=Mid, High | ||
|cancel= | |cancel=SJ, - | ||
|roman= | |roman=YRP | ||
|startup= | |startup=9 | ||
|active= | |active=5 (3) 5 | ||
|recovery= | |recovery=14 | ||
|frameAdv= | |frameAdv=0 | ||
|inv= | |inv= | ||
|description= | |description= | ||
Line 183: | Line 188: | ||
|data= | |data= | ||
{{AttackData-GGXRD-R | {{AttackData-GGXRD-R | ||
|damage= | |damage=33 | ||
|tension= | |tension= | ||
|risc= | |risc= | ||
|prorate= | |prorate=Initial: 80% | ||
|level= | |level=4 | ||
|guard= | |guard=High | ||
|cancel= | |cancel=SJ, - | ||
|roman= | |roman=YRP | ||
|startup= | |startup=26 | ||
|active= | |active=5 | ||
|recovery= | |recovery=12 | ||
|frameAdv= | |frameAdv=+2 | ||
|inv= | |inv= | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-GGXRD-R | {{AttackData-GGXRD-R | ||
|damage= | |damage=12 | ||
|tension= | |tension= | ||
|risc= | |risc= | ||
|prorate= | |prorate=Initial: 80% | ||
|level= | |level=0 | ||
|guard= | |guard=Mid | ||
|cancel= | |cancel=CS | ||
|roman= | |roman=YRP | ||
|startup= | |startup=4 | ||
|active= | |active=3 | ||
|recovery= | |recovery=6 | ||
|frameAdv= | |frameAdv=+1 | ||
|inv= | |inv= | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-GGXRD-R | {{AttackData-GGXRD-R | ||
|damage= | |damage=18 | ||
|tension= | |tension= | ||
|risc= | |risc= | ||
|prorate= | |prorate=Initial: 80% | ||
|level= | |level=0 | ||
|guard= | |guard=Low | ||
|cancel= | |cancel=S | ||
|roman= | |roman=YRP | ||
|startup= | |startup=6 | ||
|active= | |active=3 | ||
|recovery= | |recovery=6 | ||
|frameAdv= | |frameAdv=+1 | ||
|inv= | |inv= | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-GGXRD-R | {{AttackData-GGXRD-R | ||
|damage= | |damage=28 | ||
|tension= | |tension= | ||
|risc= | |risc= | ||
|prorate= | |prorate=Initial: 90% | ||
|level= | |level=2 | ||
|guard= | |guard=Low | ||
|cancel= | |cancel=S | ||
|roman= | |roman=YRP | ||
|startup= | |startup=8 | ||
|active= | |active=3 | ||
|recovery= | |recovery=12 | ||
|frameAdv= | |frameAdv=-1 | ||
|inv= | |inv= | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-GGXRD-R | {{AttackData-GGXRD-R | ||
|damage= | |damage=26 x 2 | ||
|tension= | |tension= | ||
|risc= | |risc= | ||
|prorate= | |prorate=Initial: 90% | ||
|level= | |level=4 | ||
|guard= | |guard=Mid | ||
|cancel= | |cancel=SJ | ||
|roman= | |roman=YRP | ||
|startup= | |startup=8 | ||
|active= | |active=2, 5 | ||
|recovery= | |recovery=18 | ||
|frameAdv= | |frameAdv=-4 | ||
|inv= | |inv= | ||
|description= | |description= | ||
Combo starter that leads into Haehyun’s BnB. Both hits can combo at a decent range and the move starts up in 9 frames so it has value as a rewarding raw punish and a 214K RC confirm midscreen. Additionally, it has uses as an anti air specifically versus moves beating c.S and 5P by hitting directly on Haehyun's | Combo starter that leads into Haehyun’s BnB. Both hits can combo at a decent range and the move starts up in 9 frames so it has value as a rewarding raw punish and a 214K RC confirm midscreen. Additionally, it has uses as an anti air specifically versus moves beating c.S and 5P by hitting directly on Haehyun's shoulders. Haehyun ducks a bit on startup, meaning it is useful for low profiling the aforementioned situations, an example being anti-airing Chipp's air teleports. | ||
*First hit floats on CH, allowing for anti-air confirms into 214[K]>623[K]~4 loops. | *First hit floats on CH, allowing for anti-air confirms into 214[K]>623[K]~4 loops. | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-GGXRD-R | {{AttackData-GGXRD-R | ||
|damage= | |damage=34 | ||
|tension= | |tension= | ||
|risc= | |risc= | ||
|prorate= | |prorate=Initial: 90% | ||
|level= | |level=2 | ||
|guard= | |guard=Low | ||
|cancel= | |cancel=S | ||
|roman= | |roman=YRP | ||
|startup= | |startup=7 | ||
|active= | |active=6 | ||
|recovery= | |recovery=15 | ||
|frameAdv= | |frameAdv=-7 | ||
|inv= | |inv= | ||
|description= | |description= | ||
Midscreen knockdown tool primarily, along with granting combos via 2D>623[K]~4 (Blue). You'll want to get used to confirming into it and canceling into 236H for okizeme. As a footsie tool it is rather lackluster, and on block it is rather unsafe, with subpar special cancels that are also unsafe. It does serve as a competent punish for moves like Stun Dipper and Greed Sever at ranges where the only rewarding alternative would be 5S>214K with 50 meter. | Midscreen knockdown tool primarily, along with granting combos via 2D>623[K]~4 (Blue). You'll want to get used to confirming into it and canceling into 236H for okizeme. As a footsie tool it is rather lackluster, and on block it is rather unsafe, with subpar special cancels that are also unsafe. It does serve as a competent punish for moves like Stun Dipper and Greed Sever at ranges where the only rewarding alternative would be 5S>214K with 50 meter. | ||
Another unique quality of 2D is that it is special cancelable throughout its recovery frames, to ensure you can confirm into 236H okizeme. An avenue this quirk opens up is the ability to delay cancel 2D into 236S YRC, rather than PRC, giving you some repressure opportunities. | |||
Make sure to practice hit confirming this move from pressure strings, otherwise you will give your opponent needless punishes/turns. | Make sure to practice hit confirming this move from pressure strings, otherwise you will give your opponent needless punishes/turns. | ||
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|data= | |data= | ||
{{AttackData-GGXRD-R | {{AttackData-GGXRD-R | ||
|damage= | |damage=16 | ||
|tension= | |tension= | ||
|risc= | |risc= | ||
|prorate= | |prorate= | ||
|level= | |level=1 | ||
|guard= | |guard=High/Air | ||
|cancel= | |cancel=CS | ||
|roman= | |roman=YRP | ||
|startup= | |startup=6 | ||
|active= | |active=5 | ||
|recovery= | |recovery=6 | ||
|frameAdv= | |frameAdv= | ||
|inv= | |inv= | ||
|description= | |description= | ||
Haehyun's fastest and only chainable jump normal. Aside from jump canceling | Haehyun's 2nd fastest and only chainable jump normal. Aside from jump canceling j.K, chaining j.P will be your primary way of extending air combos, usually in the form of j.PPK and/or j.PPSH depending on height and Haehyun's position relative to the airborne opponent | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-GGXRD-R | {{AttackData-GGXRD-R | ||
|damage= | |damage=20 | ||
|tension= | |tension= | ||
|risc= | |risc= | ||
|prorate= | |prorate= | ||
|level= | |level=1 | ||
|guard= | |guard=High/Air | ||
|cancel= | |cancel=SJ | ||
|roman= | |roman=YRP | ||
|startup= | |startup=7 | ||
|active= | |active=11 | ||
|recovery= | |recovery=9 | ||
|frameAdv= | |frameAdv= | ||
|inv= | |inv= | ||
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|data= | |data= | ||
{{AttackData-GGXRD-R | {{AttackData-GGXRD-R | ||
|damage= | |damage=30 | ||
|tension= | |tension= | ||
|risc= | |risc= | ||
|prorate= | |prorate=Initial: 90% | ||
|level= | |level=2 | ||
|guard= | |guard=High/Air | ||
|cancel= | |cancel=S | ||
|roman= | |roman=YRP | ||
|startup= | |startup=9 | ||
|active= | |active=4 | ||
|recovery= | |recovery=22 | ||
|frameAdv= | |frameAdv= | ||
|inv= | |inv= | ||
|description= | |description= | ||
j.S has the most downward striking hitbox of Haehyun's air normals, making it ideal for starting IAD approaches and trying to hit crouchers | j.S has the most downward striking hitbox of Haehyun's air normals, making it ideal for starting IAD approaches and trying to hit crouchers from the air. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-GGXRD-R | {{AttackData-GGXRD-R | ||
|damage= | |damage=50 | ||
|tension= | |tension= | ||
|risc= | |risc= | ||
|prorate= | |prorate= | ||
|level= | |level=3 | ||
|guard= | |guard=High/Air | ||
|cancel= | |cancel=S | ||
|roman= | |roman=YRP | ||
|startup= | |startup=8 | ||
|active= | |active=8 | ||
|recovery= | |recovery=28 | ||
|frameAdv= | |frameAdv= | ||
|inv= | |inv= | ||
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|data= | |data= | ||
{{AttackData-GGXRD-R | {{AttackData-GGXRD-R | ||
|damage= | |damage=32 | ||
|tension= | |tension= | ||
|risc= | |risc= | ||
|prorate= | |prorate=Initial: 80% | ||
|level= | |level=3 | ||
|guard= | |guard=High/Air | ||
|cancel= | |cancel=S | ||
|roman= | |roman=YRP | ||
|startup= | |startup=12 | ||
|active= | |active=4 | ||
|recovery= | |recovery=15 | ||
|frameAdv= | |frameAdv= | ||
|inv= | |inv= | ||
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|data= | |data= | ||
{{AttackData-GGXRD-R | {{AttackData-GGXRD-R | ||
|damage= | |damage=30 | ||
|tension= | |tension= | ||
|risc= | |risc= | ||
|prorate= | |prorate=Initial: 85% | ||
|level= | |level=2 | ||
|guard= | |guard=Mid | ||
|cancel= | |cancel=S | ||
|roman= | |roman=YRP | ||
|startup= | |startup=13 | ||
|active= | |active=6 | ||
|recovery= | |recovery=15 | ||
|frameAdv= | |frameAdv=-7 | ||
|inv= | |inv=1-6F Upper Body<br/>7-18F Above Knees | ||
|description= | |description= | ||
*1-6 Upper body invul 7-18 Above Knee Invul | *1-6 Upper body invul 7-18 Above Knee Invul | ||
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|data= | |data= | ||
{{AttackData-GGXRD-R | {{AttackData-GGXRD-R | ||
|damage= | |damage=38 | ||
|tension= | |tension= | ||
|risc= | |risc= | ||
|prorate= | |prorate=Initial: 85% | ||
|level= | |level=4 | ||
|guard= | |guard=Low | ||
|cancel= | |cancel=S | ||
|roman= | |roman=YRP | ||
|startup= | |startup=14 | ||
|active= | |active=5 | ||
|recovery= | |recovery=12 | ||
|frameAdv= | |frameAdv=+2 | ||
|inv= | |inv= | ||
|description= | |description= | ||
*Staggers on normal hit | *Staggers on normal hit | ||
Low hitting move with a similar startup animation to 5H. Possesses frame advantage, but its slow startup speed indicates clearly designed to be used in | Low hitting move with a similar startup animation to 5H. Possesses frame advantage, but its slow startup speed indicates it was clearly designed to be used in conjunction with 5H's second hit for an ambiguous 50/50 high/low mixup. Do note that this move has a shorter range than 5H(2), so that depending on the opposing character's crouching hurtbox, and whether they Faultless Defend, this move can whiff in situations where 5H(2) would hit. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-GGXRD-R | {{AttackData-GGXRD-R | ||
|damage= | |damage=45 | ||
|tension= | |tension= | ||
|risc= | |risc= | ||
|prorate= | |prorate=Initial: 70% | ||
|level= | |level=4 | ||
|guard= | |guard=Mid | ||
|cancel= | |cancel= | ||
|roman= | |roman=YRP | ||
|startup= | |startup=7 | ||
|active= | |active=7 | ||
|recovery= | |recovery=35 | ||
|frameAdv= | |frameAdv=-23 | ||
|inv= | |inv= | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-GGXRD-R | {{AttackData-GGXRD-R | ||
|damage= | |damage=28 | ||
|tension= | |tension= | ||
|risc= | |risc= | ||
|prorate= | |prorate=Initial: 80% | ||
|level= | |level=1 | ||
|guard= | |guard=High/Air | ||
|cancel= | |cancel=S | ||
|roman= | |roman=YRP | ||
|startup= | |startup=5 | ||
|active= | |active=3 | ||
|recovery= | |recovery=7 | ||
|frameAdv= | |frameAdv= | ||
|inv= | |inv= | ||
|description= | |description= | ||
*Pops Haehyun into the air on Hit/ | *Pops Haehyun into the air on Hit/Block | ||
An intresting move that seemingly has no use on a grounded opponent, unless you use it from a jump cancel 2HS into j.2k, followed by j.D for cross up. However where this move shines is on an airborne opponent. If you jump right on top them, say after a red kick, and they choose to air recover you get a throw. }} | |||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-GGXRD-R | {{AttackData-GGXRD-R | ||
|damage= | |damage=68 | ||
|tension= | |tension= | ||
|risc= | ||risc= | ||
|prorate= | |prorate=Forced: 65% | ||
|level= | |level= | ||
|guard= | |guard=Ground Throw: | ||
|cancel= | |cancel= | ||
|roman= | |roman=R | ||
|startup= | |startup=1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv=+66 | ||
|inv= | |inv= | ||
|description= | |description= | ||
Line 605: | Line 612: | ||
|damage= | |damage= | ||
|tension= | |tension= | ||
|risc= | ||risc= | ||
|prorate= | |prorate=Forced: 65% | ||
|level= | |level= | ||
|guard= | |guard=Air Throw: | ||
|cancel= | |cancel= | ||
|roman= | |roman=R | ||
|startup= | |startup=1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|data= | |data= | ||
{{AttackData-GGXRD-R | {{AttackData-GGXRD-R | ||
|damage= | |damage=25 | ||
|tension= | |tension=-5000/264 | ||
|risc= | |risc= | ||
|prorate= | |prorate=Initial: 50% | ||
|level= | |level=2 | ||
|guard= | |guard=All | ||
|cancel= | |cancel= | ||
|roman= | |roman= | ||
|startup= | |startup=12 | ||
|active= | |active=11 | ||
|recovery= | |recovery=15 | ||
|frameAdv= | |frameAdv=-12 | ||
|inv= | |inv=1-12F Full | ||
|description= | |description= | ||
*Fully invulnerable from frames 1-22 | *Fully invulnerable from frames 1-22 | ||
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|image=GGXRD-R_Haehyun_TuningBall.png | |image=GGXRD-R_Haehyun_TuningBall.png | ||
|input=236S/H | |input=236S/H | ||
|caption= | |caption=Can move ball with {{ni|4}} and {{ni|6}} | ||
|data= | |data= | ||
{{AttackData-GGXRD-R | {{AttackData-GGXRD-R | ||
|version=S | |version=S | ||
|damage= | |damage=30 | ||
|tension= | |tension= | ||
|risc= | |risc= | ||
|prorate= | |prorate=Initial: 85% | ||
|level= | |level=2 | ||
|guard= | |guard=All | ||
|cancel= | |cancel= | ||
|roman= | |roman=YRP | ||
|startup= | |startup=12 | ||
|active= | |active=147 | ||
|recovery= | |recovery=Total: 48 | ||
|frameAdv= | |frameAdv=-16 | ||
|inv= | |inv= | ||
}} | }} | ||
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|header=no | |header=no | ||
|version=H | |version=H | ||
|damage= | |damage=22 x 3 | ||
|tension= | |tension= | ||
|risc= | |risc= | ||
|prorate= | |prorate=Initial: 85% | ||
|level= | |level=4 | ||
|guard= | |guard=All | ||
|cancel= | |cancel= | ||
|roman= | |roman=YRP | ||
|startup= | |startup=38 | ||
|active= | |active=140 | ||
|recovery= | |recovery=Total: 69 | ||
|frameAdv= | |frameAdv=+22 | ||
|inv= | |inv= | ||
|description= | |description= | ||
* | '''236S''' | ||
* | *Active for 147 Frames. | ||
*Getting hit or blocking makes the projectile dissipate. | |||
Classic midrange space control with a twist: MORE control! The ability to move Tuning Balls means safer approaches versus characters without projectiles, and the ability to make unsafe moves like 214K and 623[K] more palatable to use in neutral. Still, this projectile has lengthy startup, and the initial projectile hitbox is a bit in front of Haehyun, meaning an opponent can often jump over the fireball and cleanly hit Haehyun during startup. Additionally, it is incredibly unsafe in blockstrings and the like, meaning that close range use of S Tuning Ball needs to be supplemented with YRC. | |||
'''236H''' | |||
*Active for 140 Frames, 3 Hits. | |||
*Getting hit or blocking makes the projectile dissipate. | |||
The linchpin of Haehyun's okizeme, H Tuning Ball allows her to force her opponent to block the projectile for one hit, and then have the fireball float behind the opponent with two additional hits to supplement Haehyun's pressure. Safe pressure, combos from normal throw, and multiple 50/50 high low mixups can be inflicted upon the opponent from a single knockdown with proper conditioning and control of 236H. | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-GGXRD-R | {{AttackData-GGXRD-R | ||
|version=Normal | |version=Normal | ||
|damage= | |damage=44 | ||
|tension= | |tension= | ||
|risc= | |risc= | ||
|prorate= | |prorate=Initial: 85% | ||
|level= | |level=4 | ||
|guard= | |guard=Mid | ||
|cancel= | |cancel= | ||
|roman= | |roman=YR | ||
|startup= | |startup=8 | ||
|active= | |active=14 | ||
|recovery= | |recovery=20 + 8 landing | ||
|frameAdv= | |frameAdv=-23 | ||
|inv= | |inv=1-4F Upper Body<br/>5-7F Above Knees<br/>8-15F All | ||
}} | }} | ||
{{AttackData-GGXRD-R | {{AttackData-GGXRD-R | ||
|header=no | |header=no | ||
|version=Charged | |version=Charged | ||
|damage= | |damage=9 x (1-3), 4 | ||
|tension= | |||
|risc= | |||
|prorate=Initial: 80%* | |||
|level=2 | |||
|guard=Low x (1-3), Mid | |||
|cancel= | |||
|roman=YRP* | |||
|startup=15 | |||
|active=2 (6) 2 (6) 2 (5) 15 | |||
|recovery=19 + 8 Landing | |||
|frameAdv=-23 | |||
|inv=1-4F Upper Body<br/>5- Up Kick start Above Knees | |||
}} | |||
{{AttackData-GGXRD-R | |||
|header=no | |||
|version=Max | |||
|damage=9 x (4-6), 15 x 3, 30 | |||
|tension= | |tension= | ||
|risc= | |risc= | ||
|prorate= | |prorate=Initial: 80%* | ||
|level= | |level=2 x (4-6), 5 x 4 | ||
|guard= | |guard=Low x (4-6), Mid x 4 | ||
|cancel= | |cancel= | ||
|roman= | |roman=YRP* | ||
|startup= | |startup=14 | ||
|active= | |active=2 (6) 2 (6) 2 (6) 2 (6) 2 (6) 2 (5) 6 (6) 3 (9) 3 (6) 3 | ||
|recovery= | |recovery=32 + 8 Landing | ||
|frameAdv= | |frameAdv=-57 | ||
|inv= | |inv=1-4F Upper Body<br/>5- Up Kick start Above Knees | ||
|description= | |description= | ||
* | '''623K''' | ||
* | *1-4 Upper Body invulnerability, 5-7 Above Knees invulnerability, 8-18 Full invulnerability. | ||
A Dragon Kick with upper body invulnerability. As a reversal this move will lose to any meaty attack, even mids. As an anti-air however, this move is quite competent; it can deal with normally difficult to anti air moves like Elphelt's Air Bridal Express. You can RC on hit into 214[K]>623[K]~4 combos. | |||
'''623[K]''' | |||
*1-4 Upper Body invulnerability, 5~Kick startup Above Knee invulnerability. | |||
High risk low reward low profile slide reminiscent of Grand Viper. Do keep in mind that this move’s hitbox is not quite as low as Grand Viper so it will clash with some mid hitting attacks instead of cleanly beating them.If they reach the corner you can combo with RC>214[K] into 623[K]~4 combos. | |||
}} | }} | ||
}} | }} | ||
Line 798: | Line 834: | ||
|image=GGXRD-R_Haehyun_FourTigersSwordReverse.png | |image=GGXRD-R_Haehyun_FourTigersSwordReverse.png | ||
|input=623[K]~1/4/7 | |input=623[K]~1/4/7 | ||
|caption= | |caption=Galactic Punt ver.β | ||
|data= | |data= | ||
{{AttackData-GGXRD-R | {{AttackData-GGXRD-R | ||
|version=Normal | |version=Normal | ||
|damage= | |damage=45 | ||
|tension= | |tension= | ||
|risc= | |risc= | ||
|prorate= | |prorate=Forced: 70% | ||
|level= | |level=4 | ||
|guard= | |guard=Mid | ||
|cancel= | |cancel= | ||
|roman= | |roman=YRP | ||
|startup= | |startup=12-24 | ||
|active= | |active=6 | ||
|recovery= | |recovery=24 | ||
|frameAdv= | |frameAdv=-11 | ||
|inv= | |inv=1-4F Upper Body<br/>5-17F Above Knees | ||
}} | }} | ||
{{AttackData-GGXRD-R | {{AttackData-GGXRD-R | ||
|header=no | |header=no | ||
|version=Charged | |version=Charged | ||
|damage= | |damage=45 | ||
|tension= | |tension= | ||
|risc= | |risc= | ||
|prorate= | |prorate=Forced: 70% | ||
|level= | |level=4 | ||
|guard= | |guard=Mid | ||
|cancel= | |cancel= | ||
|roman= | |roman=YRP | ||
|startup= | |startup=25-61 | ||
|active= | |active=6 | ||
|recovery= | |recovery=24 | ||
|frameAdv= | |frameAdv=-11 | ||
|inv= | |inv=1-4F Upper Body<br/>5-30F Above Knees | ||
|description= | |description= | ||
* | '''623[K]~1/4/7''' | ||
* | *1~4 Upper Body invulnerability, 5~17 Above Knee invulnerability extended up to 29 on button hold | ||
*Wall bounces on hit | |||
For certain confirms, usually from 2D, where you want a combo more damaging than stuff>2D but cannot get a 2H starter. | |||
'''Charged 623[K]~1/4/7''' | |||
*1~4 Upper Body invulnerability, 5~30 Above Knee invulnerability extended up to 66 on button hold | |||
*Wall bounces on hit(longer untech than the uncharged version) | |||
What makes Haehyun such a damaging character. 2H into 3 of these will do a sizeable chunk of damage and lead into a knockdown that can yield yet another combo into Charged Reverse Four Tiger's Sword | |||
}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">Falcon Dive</font>====== | ======<font style="visibility:hidden" size="0">Falcon Dive</font>====== | ||
{{MoveData | {{MoveData | ||
Line 843: | Line 887: | ||
|image=GGXRD-R_Haehyun_FalconDive.png | |image=GGXRD-R_Haehyun_FalconDive.png | ||
|input=214K | |input=214K | ||
|caption= | |caption=Hayabusa | ||
|data= | |data= | ||
{{AttackData-GGXRD-R | {{AttackData-GGXRD-R | ||
|version=Normal | |version=Normal | ||
|damage= | |damage=44 | ||
|tension= | |tension= | ||
|risc= | |risc= | ||
|prorate= | |prorate=Initial: 80% | ||
|level= | |level=4 | ||
|guard= | |guard=Mid | ||
|cancel= | |cancel= | ||
|roman= | |roman=YRP | ||
|startup= | |startup=13-41 | ||
|active= | |active=5 | ||
|recovery= | |recovery=19 | ||
|frameAdv= | |frameAdv=-5 | ||
|inv= | |inv= | ||
}} | }} | ||
Line 864: | Line 908: | ||
|header=no | |header=no | ||
|version=Charged | |version=Charged | ||
|damage= | |subtitle=214[K] | ||
|damage=44 | |||
|tension= | |tension= | ||
|risc= | |risc= | ||
|prorate= | |prorate=Initial: 80% | ||
|level= | |level=4 | ||
|guard= | |guard=Mid | ||
|cancel= | |cancel= | ||
|roman= | |roman=YRP | ||
|startup= | |startup=40-71 | ||
|active= | |active=5 | ||
|recovery= | |recovery=11 | ||
|frameAdv= | |frameAdv=+3 | ||
|inv= | |inv= | ||
|description= | |description= | ||
* | '''214K''' | ||
* | *Haehyun’s hurtbox alters when she lifts up her leg before the kick, so this move can go over low attacks if timed properly. | ||
* Can inflict varying knockdown momentum on air opponents depending on which portion of Falcon Kick's hitbox you strike them with. | |||
One of Haehyun's primary neutral and movement tools because it can hit airborne opponents and go over lows; it is a tool you should use enough that it is always on your opponents mind, but not obviously enough that they consistently expect and punish it. | |||
Gains range and frame advantage when charged. Punishable on instant block, and since the primary move you string into 214K is f.S, which is not jump cancelable, varying your options in neutral instead of relying on 214K is important. Can have varying knockdown momentum on air opponents depending on which portion of Falcon Kick's hitbox you strike them with. | |||
'''214[K]''' | |||
*Wall bounces on air hit | |||
Combo staple and a way to force yourself into on timid opponents unwilling to contest you charging Falcon kick. | |||
Additionally, charging 214K is one way to throw off your opponent's instant block timing, which is key in preventing your opponent from neutralizing Falcon Kick's strengths in neutral | |||
}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">Falcon Dive (Reverse)</font>====== | ======<font style="visibility:hidden" size="0">Falcon Dive (Reverse)</font>====== | ||
{{MoveData | {{MoveData | ||
Line 892: | Line 947: | ||
{{AttackData-GGXRD-R | {{AttackData-GGXRD-R | ||
|version=Normal | |version=Normal | ||
|damage= | |damage=60, 50 | ||
|tension= | |tension= | ||
|risc= | |risc= | ||
|prorate= | |prorate=Initial: 70%, 90% | ||
|level= | |level=4, 3 | ||
|guard= | |guard=High, Mid | ||
|cancel= | |cancel= | ||
|roman= | |roman=YRP | ||
|startup= | |startup=30-80 | ||
|active= | |active=1 (9) 6 | ||
|recovery= | |recovery=20 | ||
|frameAdv= | |frameAdv=+5 | ||
|inv= | |inv= | ||
}} | }} | ||
Line 909: | Line 964: | ||
|header=no | |header=no | ||
|version=Charged | |version=Charged | ||
|damage= | |damage=70, 50 | ||
|tension= | |tension= | ||
|risc= | |risc= | ||
|prorate= | |prorate=Initial: 70%, 90% | ||
|level= | |level=4, 3 | ||
|guard= | |guard=High, Mid | ||
|cancel= | |cancel= | ||
|roman= | |roman=YRP | ||
|startup= | |startup=81-154 | ||
|active= | |active=1 (9) 6 | ||
|recovery= | |recovery=20 | ||
|frameAdv= | |frameAdv=+5 | ||
|inv= | |inv= | ||
|description= | |description= | ||
* | '''214[K]~1/4/7''' | ||
*First hit wall bounces | |||
Keeps Haehyun’s leg up longer so she can evade lows with large amounts of active frames I.E. Ky 2D, but this move's slow startup ensures you won't be punishing them. All versions are overhead(on the first hit) and advantageous on block. | |||
'''Charged 214[K]~1/4/7''' | |||
*First hit guard breaks blocking opponents | |||
Can setup unblockables from Corner 5D combos | |||
}} | }} | ||
}} | }} | ||
Line 933: | Line 993: | ||
|image=GGXRD-R_Haehyun_AirFalconDive.png | |image=GGXRD-R_Haehyun_AirFalconDive.png | ||
|input=j.214K | |input=j.214K | ||
|caption= | |caption=Axe Kick; Can guide trajectory with {{ni|4}} and {{ni|6}} | ||
|data= | |data= | ||
{{AttackData-GGXRD-R | {{AttackData-GGXRD-R | ||
|damage= | |damage=40 | ||
|tension= | |tension= | ||
|risc= | |risc= | ||
|prorate= | |prorate=Initial: 90% | ||
|level= | |level=3 | ||
|guard= | |guard=All | ||
|cancel= | |cancel= | ||
|roman= | |roman=YRP | ||
|startup= | |startup=21 | ||
|active= | |active=Until Landing | ||
|recovery= | |recovery=10 Landing | ||
|frameAdv= | |frameAdv=0 | ||
|inv= | |inv= | ||
|description= | |description= | ||
* | *Additional untech time on counterhit | ||
An axe kick you can guide mid descent; It helps supplement Haehyun limited, linear movement in the air and make your opponent think twice about anti-airing. Still, you will sometimes lose to an anti air rather than cleanly hit. You should be using Aerial Falcon Kick as both a mobility tool and an anti-anti-air quite often. | |||
You can combo on both normal and counter hit, but CH allows for dashing confirms and is less situational. | |||
}} | }} | ||
}} | }} | ||
Line 962: | Line 1,022: | ||
|image=GGXRD-R_Haehyun_Enlightened3000PalmStrike.png | |image=GGXRD-R_Haehyun_Enlightened3000PalmStrike.png | ||
|input=236236H<br/>[236236D] | |input=236236H<br/>[236236D] | ||
|caption=Many | |caption=Many palms, one strike. | ||
|data= | |data= | ||
{{AttackData-GGXRD-R | {{AttackData-GGXRD-R | ||
|damage= | |damage=0, 100<br/>[0,125] | ||
|tension= | |tension=-5000 | ||
|risc= | ||risc= | ||
|prorate= | |prorate=1st hit Forced: 60%<br/>2nd hit Initial: 60% | ||
|level= | |level=0, 4 | ||
|guard= | |guard=Mid | ||
|cancel= | |cancel= | ||
|roman= | |roman=YRP | ||
|startup= | |startup=6+1-151 | ||
|active= | |active=2 | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv=-24 | ||
|inv= | |inv=1-6F All<br/>1-2F After cinematic All | ||
|description= | |description= | ||
Line 992: | Line 1,052: | ||
}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">Celestial Tuning Ball</font>====== | ======<font style="visibility:hidden" size="0">Celestial Tuning Ball</font>====== | ||
{{MoveData | {{MoveData | ||
Line 997: | Line 1,058: | ||
|image=GGXRD-R_Haehyun_CelestialTuningBall.png | |image=GGXRD-R_Haehyun_CelestialTuningBall.png | ||
|input=236236S | |input=236236S | ||
|caption=Can move the ball with {{8}}{{2}}{{4}}{{6}} | |caption=Can move the ball with {{ni|8}}, {{ni|2}}, {{ni|4}}, or {{ni|6}} | ||
|data= | |data= | ||
{{AttackData-GGXRD-R | {{AttackData-GGXRD-R | ||
|damage= | |damage=24x5 | ||
|tension= | |tension=-5000 | ||
|risc= | ||risc= | ||
|prorate= | |prorate=Initial 85% | ||
|level= | |level= | ||
|guard= | |guard=All | ||
|cancel= | |cancel= | ||
|roman= | |roman=YR | ||
|startup= | |startup=20+5 | ||
|active= | |active=171 | ||
|recovery= | |recovery=Total: 20+21 | ||
|frameAdv= | |frameAdv=+59 | ||
|inv= | |inv= | ||
|description= | |description= | ||
Line 1,033: | Line 1,094: | ||
|image4=GGXRD-R_Haehyun_SunderingChord4.png | |image4=GGXRD-R_Haehyun_SunderingChord4.png | ||
|input=In IK Mode: 236236H | |input=In IK Mode: 236236H | ||
|data= | |data= | ||
{{AttackData-GGXRD-R | {{AttackData-GGXRD-R | ||
|damage=DESTROY | |damage=DESTROY | ||
|tension= | |tension= | ||
|risc= | ||risc= | ||
|prorate= | |prorate= | ||
|level= | |level=3 | ||
|guard= | |guard=All | ||
|cancel= | |cancel= | ||
|roman= | |roman= | ||
|startup= | |startup=9+12<br/>[5+10] | ||
|active= | |active=4 | ||
|recovery= | |recovery=33 | ||
|frameAdv= | |frameAdv=-20 | ||
|inv= | |inv=9-25F All<br/>[5-18F All] | ||
|description= | |description=*[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension | ||
* | *IK Mode Activation: 84F [5F+5F] | ||
*Uses the animation of her 5D, but without the kanji. | |||
}} | }} | ||
}} | }} | ||
Line 1,063: | Line 1,122: | ||
}} | }} | ||
{{Navbar-GGXRD-R}} | {{Navbar-GGXRD-R}} | ||
Revision as of 21:53, 1 October 2020
Kum Haehyun |
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Defense Modifier: x0.97 Guts Rating: 2 Weight: Super Heavy Stun Resistance: 65 Jump Startup: 3 Backdash Time 16F / Invul: 1-9F
|
Overview
Kum Haehyun is the descendant of a family of Tuners, who are known to have great knowledge of Ki energy. She controls a robot with the form of an imposing eldery master known as Kum Jonryoku.
Strengths
- Intuitive neutral pokes
- High health
- Very high damage potential
- Consistent 50/50 mixups on knockdown using Tuning Ball
- Strong, easy to use pressure and frame trap tools
- Can manipulate her projectiles, air momentum, and even her opponent's position.
Weaknesses
- Large hurtbox means she can be easily harassed by zoners, is vunerable to more damaging combos etc.
- Lackluster defensive options. Her DP is not full body invulnerable
- Linear, somewhat slow movement options
Normal Moves
5P
5P |
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5K
5K |
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c.S
c.S |
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f.S
f.S |
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5H
5H |
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5D
5D |
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2P
2P |
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2K
2K |
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2S
2S |
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2H
2H |
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2D
2D |
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j.P
j.P |
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j.K
j.K |
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j.S
j.S |
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j.H
j.H |
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j.D
j.D |
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6P
6P |
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6K
6K |
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6H
6H |
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j.2K
j.2K |
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Universal Mechanics
Ground Throw
Ground Throw |
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Air Throw
Air Throw |
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Dead Angle Attack
Dead Angle Attack |
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Blitz Attack
Blitz Attack |
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Special Moves
Tuning Ball
Tuning Ball 236S/H |
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Four Tigers Sword
Four Tigers Sword 623K |
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Four Tigers Sword (Reverse)
Four Tigers Sword (Reverse) 623[K]~1/4/7 |
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Falcon Dive
Falcon Dive 214K |
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Falcon Dive (Reverse)
Falcon Dive (Reverse) 214[K]~1/4/7 |
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Air Falcon Dive
Air Falcon Dive j.214K |
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Overdrives
Enlightened 3000 Palm Strike
Enlightened 3000 Palm Strike 236236H [236236D] |
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Celestial Tuning Ball
Celestial Tuning Ball 236236S |
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Instant Kill
Sundering Chord In IK Mode: 236236H |
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