< GGXRD-R
m (→Tuning Ball) |
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(21 intermediate revisions by 14 users not shown) | |||
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|guts=2 | |guts=2 | ||
|stun=65 | |stun=65 | ||
|weight=Super Heavy | |||
|jumpStartup=3 | |jumpStartup=3 | ||
|backdashTime=16F | |backdashTime=16F | ||
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</div> | </div> | ||
==Overview== | ==Overview== | ||
Kum Haehyun is the descendant of a family of Tuners, who are known to have great knowledge of Ki energy. She controls a robot with the form of an imposing eldery master known as Kum Jonryoku. | |||
===Strengths=== | ===Strengths=== | ||
* Intuitive neutral pokes | * Intuitive neutral pokes | ||
* High health | |||
* Very high damage potential | * Very high damage potential | ||
* Consistent 50/50 mixups on knockdown using Tuning Ball | * Consistent 50/50 mixups on knockdown using Tuning Ball | ||
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|data= | |data= | ||
{{AttackData-GGXRD-R | {{AttackData-GGXRD-R | ||
|damage=16 | |damage=16 | ||
|tension= | |tension= | ||
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|inv= | |inv= | ||
|description= | |description= | ||
Haehyun's longest range normal | Haehyun's longest range normal footsie tool. It intuitively confirms into 214K; your main goal is to not get this move whiff punished by the opponent! | ||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
*Staggers on normal hit | *Staggers on normal hit | ||
Low hitting move with a similar startup animation to 5H. Possesses frame advantage, but its slow startup speed indicates clearly designed to be used in | Low hitting move with a similar startup animation to 5H. Possesses frame advantage, but its slow startup speed indicates it was clearly designed to be used in conjunction with 5H's second hit for an ambiguous 50/50 high/low mixup. Do note that this move has a shorter range than 5H(2), so that depending on the opposing character's crouching hurtbox, and whether they Faultless Defend, this move can whiff in situations where 5H(2) would hit. | ||
}} | }} | ||
}} | }} | ||
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|inv= | |inv= | ||
|description= | |description= | ||
*Pops Haehyun into the air on Hit/ | *Pops Haehyun into the air on Hit/Block | ||
An intresting move that seemingly has no use on a grounded opponent, unless you use it from a jump cancel 2HS into j.2k, followed by j.D for cross up. However where this move shines is on an airborne opponent. If you jump right on top them, say after a red kick, and they choose to air recover you get a throw. }} | |||
}} | }} | ||
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|image=GGXRD-R_Haehyun_TuningBall.png | |image=GGXRD-R_Haehyun_TuningBall.png | ||
|input=236S/H | |input=236S/H | ||
|caption=Can move ball with {{4}} and {{6}} | |caption=Can move ball with {{ni|4}} and {{ni|6}} | ||
|data= | |data= | ||
{{AttackData-GGXRD-R | {{AttackData-GGXRD-R | ||
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|image=GGXRD-R_Haehyun_FourTigersSwordReverse.png | |image=GGXRD-R_Haehyun_FourTigersSwordReverse.png | ||
|input=623[K]~1/4/7 | |input=623[K]~1/4/7 | ||
|caption= | |caption=Galactic Punt ver.β | ||
|data= | |data= | ||
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}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">Falcon Dive</font>====== | ======<font style="visibility:hidden" size="0">Falcon Dive</font>====== | ||
{{MoveData | {{MoveData | ||
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|image=GGXRD-R_Haehyun_AirFalconDive.png | |image=GGXRD-R_Haehyun_AirFalconDive.png | ||
|input=j.214K | |input=j.214K | ||
|caption=Axe Kick; Can guide trajectory with {{4}} and {{6}} | |caption=Axe Kick; Can guide trajectory with {{ni|4}} and {{ni|6}} | ||
|data= | |data= | ||
{{AttackData-GGXRD-R | {{AttackData-GGXRD-R | ||
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|description= | |description= | ||
*Additional untech time on counterhit | *Additional untech time on counterhit | ||
An axe kick you can guide mid descent; It helps supplement Haehyun limited, linear movement in the air and make your opponent think twice about anti-airing. Still, you will sometimes lose to an anti air rather than cleanly | An axe kick you can guide mid descent; It helps supplement Haehyun limited, linear movement in the air and make your opponent think twice about anti-airing. Still, you will sometimes lose to an anti air rather than cleanly hit. You should be using Aerial Falcon Kick as both a mobility tool and an anti-anti-air quite often. | ||
You can combo on both normal and counter hit, but CH allows for dashing confirms and is less situational. | You can combo on both normal and counter hit, but CH allows for dashing confirms and is less situational. | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-GGXRD-R | {{AttackData-GGXRD-R | ||
|damage=0, 100<br/>[ | |damage=0, 100<br/>[0,125] | ||
|tension=-5000 | |tension=-5000 | ||
||risc= | ||risc= | ||
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|image=GGXRD-R_Haehyun_CelestialTuningBall.png | |image=GGXRD-R_Haehyun_CelestialTuningBall.png | ||
|input=236236S | |input=236236S | ||
|caption=Can move the ball with {{8}}{{2}}{{4}}{{6}} | |caption=Can move the ball with {{ni|8}}, {{ni|2}}, {{ni|4}}, or {{ni|6}} | ||
|data= | |data= | ||
{{AttackData-GGXRD-R | {{AttackData-GGXRD-R | ||
|damage= | |damage=24x5 | ||
|tension=-5000 | |tension=-5000 | ||
||risc= | ||risc= | ||
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|image4=GGXRD-R_Haehyun_SunderingChord4.png | |image4=GGXRD-R_Haehyun_SunderingChord4.png | ||
|input=In IK Mode: 236236H | |input=In IK Mode: 236236H | ||
|data= | |data= | ||
{{AttackData-GGXRD-R | {{AttackData-GGXRD-R | ||
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}} | }} | ||
{{Navbar-GGXRD-R}} | {{Navbar-GGXRD-R}} | ||
Revision as of 21:53, 1 October 2020
Kum Haehyun |
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Defense Modifier: x0.97 Guts Rating: 2 Weight: Super Heavy Stun Resistance: 65 Jump Startup: 3 Backdash Time 16F / Invul: 1-9F
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Overview
Kum Haehyun is the descendant of a family of Tuners, who are known to have great knowledge of Ki energy. She controls a robot with the form of an imposing eldery master known as Kum Jonryoku.
Strengths
- Intuitive neutral pokes
- High health
- Very high damage potential
- Consistent 50/50 mixups on knockdown using Tuning Ball
- Strong, easy to use pressure and frame trap tools
- Can manipulate her projectiles, air momentum, and even her opponent's position.
Weaknesses
- Large hurtbox means she can be easily harassed by zoners, is vunerable to more damaging combos etc.
- Lackluster defensive options. Her DP is not full body invulnerable
- Linear, somewhat slow movement options
Normal Moves
5P
5P |
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5K
5K |
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c.S
c.S |
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f.S
f.S |
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5H
5H |
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5D
5D |
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2P
2P |
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2K
2K |
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2S
2S |
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2H
2H |
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2D
2D |
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j.P
j.P |
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j.K
j.K |
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j.S
j.S |
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j.H
j.H |
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j.D
j.D |
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6P
6P |
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6K
6K |
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6H
6H |
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j.2K
j.2K |
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Universal Mechanics
Ground Throw
Ground Throw |
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Air Throw
Air Throw |
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Dead Angle Attack
Dead Angle Attack |
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Blitz Attack
Blitz Attack |
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Special Moves
Tuning Ball
Tuning Ball 236S/H |
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Four Tigers Sword
Four Tigers Sword 623K |
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Four Tigers Sword (Reverse)
Four Tigers Sword (Reverse) 623[K]~1/4/7 |
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Falcon Dive
Falcon Dive 214K |
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Falcon Dive (Reverse)
Falcon Dive (Reverse) 214[K]~1/4/7 |
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Air Falcon Dive
Air Falcon Dive j.214K |
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Overdrives
Enlightened 3000 Palm Strike
Enlightened 3000 Palm Strike 236236H [236236D] |
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Celestial Tuning Ball
Celestial Tuning Ball 236236S |
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Instant Kill
Sundering Chord In IK Mode: 236236H |
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