< GGXRD-R
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|image=GGXRD-R_Haehyun_TuningBall.png | |image=GGXRD-R_Haehyun_TuningBall.png | ||
|input=236S/H | |input=236S/H | ||
|caption=Can move ball with {{4}} and {{6}} | |caption=Can move ball with {{ni|4}} and {{ni|6}} | ||
|data= | |data= | ||
{{AttackData-GGXRD-R | {{AttackData-GGXRD-R | ||
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|image=GGXRD-R_Haehyun_AirFalconDive.png | |image=GGXRD-R_Haehyun_AirFalconDive.png | ||
|input=j.214K | |input=j.214K | ||
|caption=Axe Kick; Can guide trajectory with {{4}} and {{6}} | |caption=Axe Kick; Can guide trajectory with {{ni|4}} and {{ni|6}} | ||
|data= | |data= | ||
{{AttackData-GGXRD-R | {{AttackData-GGXRD-R | ||
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|description= | |description= | ||
*Additional untech time on counterhit | *Additional untech time on counterhit | ||
An axe kick you can guide mid descent; It helps supplement Haehyun limited, linear movement in the air and make your opponent think twice about anti-airing. Still, you will sometimes lose to an anti air rather than cleanly | An axe kick you can guide mid descent; It helps supplement Haehyun limited, linear movement in the air and make your opponent think twice about anti-airing. Still, you will sometimes lose to an anti air rather than cleanly hit. You should be using Aerial Falcon Kick as both a mobility tool and an anti-anti-air quite often. | ||
You can combo on both normal and counter hit, but CH allows for dashing confirms and is less situational. | You can combo on both normal and counter hit, but CH allows for dashing confirms and is less situational. | ||
}} | }} | ||
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|image=GGXRD-R_Haehyun_CelestialTuningBall.png | |image=GGXRD-R_Haehyun_CelestialTuningBall.png | ||
|input=236236S | |input=236236S | ||
|caption=Can move the ball with {{8}}{{2}}{{4}}{{6}} | |caption=Can move the ball with {{ni|8}}, {{ni|2}}, {{ni|4}}, or {{ni|6}} | ||
|data= | |data= | ||
{{AttackData-GGXRD-R | {{AttackData-GGXRD-R | ||
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|image4=GGXRD-R_Haehyun_SunderingChord4.png | |image4=GGXRD-R_Haehyun_SunderingChord4.png | ||
|input=In IK Mode: 236236H | |input=In IK Mode: 236236H | ||
|data= | |data= | ||
{{AttackData-GGXRD-R | {{AttackData-GGXRD-R | ||
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}} | }} | ||
{{Navbar-GGXRD-R}} | {{Navbar-GGXRD-R}} | ||
Revision as of 21:53, 1 October 2020
Kum Haehyun |
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Defense Modifier: x0.97 Guts Rating: 2 Weight: Super Heavy Stun Resistance: 65 Jump Startup: 3 Backdash Time 16F / Invul: 1-9F
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Overview
Kum Haehyun is the descendant of a family of Tuners, who are known to have great knowledge of Ki energy. She controls a robot with the form of an imposing eldery master known as Kum Jonryoku.
Strengths
- Intuitive neutral pokes
- High health
- Very high damage potential
- Consistent 50/50 mixups on knockdown using Tuning Ball
- Strong, easy to use pressure and frame trap tools
- Can manipulate her projectiles, air momentum, and even her opponent's position.
Weaknesses
- Large hurtbox means she can be easily harassed by zoners, is vunerable to more damaging combos etc.
- Lackluster defensive options. Her DP is not full body invulnerable
- Linear, somewhat slow movement options
Normal Moves
5P
5P |
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5K
5K |
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c.S
c.S |
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f.S
f.S |
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5H
5H |
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5D
5D |
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2P
2P |
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2K
2K |
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2S
2S |
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2H
2H |
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2D
2D |
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j.P
j.P |
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j.K
j.K |
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j.S
j.S |
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j.H
j.H |
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j.D
j.D |
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6P
6P |
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6K
6K |
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6H
6H |
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j.2K
j.2K |
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Universal Mechanics
Ground Throw
Ground Throw |
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Air Throw
Air Throw |
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Dead Angle Attack
Dead Angle Attack |
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Blitz Attack
Blitz Attack |
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Special Moves
Tuning Ball
Tuning Ball 236S/H |
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Four Tigers Sword
Four Tigers Sword 623K |
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Four Tigers Sword (Reverse)
Four Tigers Sword (Reverse) 623[K]~1/4/7 |
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Falcon Dive
Falcon Dive 214K |
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Falcon Dive (Reverse)
Falcon Dive (Reverse) 214[K]~1/4/7 |
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Air Falcon Dive
Air Falcon Dive j.214K |
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Overdrives
Enlightened 3000 Palm Strike
Enlightened 3000 Palm Strike 236236H [236236D] |
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Celestial Tuning Ball
Celestial Tuning Ball 236236S |
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Instant Kill
Sundering Chord In IK Mode: 236236H |
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