< GGXRD-R
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|image=GGXRD-R_Haehyun_Enlightened3000PalmStrike.png | |image=GGXRD-R_Haehyun_Enlightened3000PalmStrike.png | ||
|input=236236H<br/>[236236D] | |input=236236H<br/>[236236D] | ||
|caption= | |caption=Many foes, one strike. | ||
|data= | |data= | ||
{{AttackData-GGXRD-R | {{AttackData-GGXRD-R | ||
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|inv= | |inv= | ||
|description= | |description= | ||
* | |||
*Fully invulnerable frames 1-8 | |||
*Haehyun has Hyper Armor while holding down H, but is throwable and vulnerable to supers. | |||
*You can move your opponent around the screen omnidirectionally as you hold H; if your opponent is in hitstun when you active the super they are put into a capture state | |||
*After charging for 151 frames this move is UNBLOCKABLE | |||
7 Frame Reversal Super. | |||
Generally, you push them away if they are blocking to avoid getting punished and move them behind you if they are in hitstun so the clap hits them behind you, granting a combo extension midscreen. In the corner, if you put them in a capture state you want to float them slightly higher, so they take longer to tumble to the ground and make it easier to Dash 2H after the clap. | |||
Unblockable setups for this super can be intiated from corner 5D. | |||
}} | }} | ||
}} | }} | ||
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|inv= | |inv= | ||
|description= | |description= | ||
* | *Fully invulnerable frames 1-8 | ||
*Projectile lasts 240 frames | |||
*Drastically decreased tension gain while the projectile is active | |||
Fully controllable projectile. Generally not the best move to randomly throw out in a neutral situation, especially since the projectile is slow enough that once you commit to moving the projectile into the air or along the ground if your opponent guessed correctly it can be hard to drag the projectile towards them. | |||
Shines more as a okizeme tool to bridge to unblockables or mixups obscured by the projectile. | |||
}} | }} | ||
}} | }} |
Revision as of 03:07, 19 July 2016
Kum Haehyun |
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Defense Modifier: x0.97 Guts Rating: 2 Stun Resistance: 65 Jump Startup: 3 Backdash Time 16F / Invul: 1-9F
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Overview
Strengths
- Good neutral pokes
- Very high damage potential
- Consistent 50/50 mixups on knockdown using Tuner Ball
- Strong, easy to use pressure and frame trap tools
Weaknesses
- Large hitbox means she can be easily harassed by zoners
- Lackluster defensive options. Her DP is not full body invulnerable
- Fairly basic movement options
Normal Moves
5P
5P |
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5K
5K |
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c.S
c.S |
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f.S
f.S |
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5H
5H |
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5D
5D |
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2P
2P |
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2K
2K |
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2S
2S |
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2H
2H |
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2D
2D |
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j.P
j.P |
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j.K
j.K |
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j.S
j.S |
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j.H
j.H |
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j.D
j.D |
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6P
6P |
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6K
6K |
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6H
6H |
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j.2K
j.2K |
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Universal Mechanics
Ground Throw
Ground Throw |
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Air Throw
Air Throw |
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Dead Angle Attack
Dead Angle Attack |
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Blitz Attack
Blitz Attack |
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Special Moves
Tuning Ball
Tuning Ball 236S/H |
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Four Tigers Sword
Four Tigers Sword 623K |
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Four Tigers Sword (Reverse)
Four Tigers Sword (Reverse) 623[K]~1/4/7 |
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Falcon Dive
Falcon Dive 214K |
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Falcon Dive (Reverse)
Falcon Dive (Reverse) 214[K]~1/4/7 |
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Air Falcon Dive
Air Falcon Dive j.214K |
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Overdrives
Enlightened 3000 Palm Strike
Enlightened 3000 Palm Strike 236236H [236236D] |
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Celestial Tuning Ball
Celestial Tuning Ball 236236S |
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Instant Kill
Sundering Chord In IK Mode: 236236H |
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