< GGXRD-R
(→2D) |
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Midscreen knockdown tool primarily, along with granting combos via 2D>623[K]~4 (Blue). You'll want to get used to confirming into it and canceling into 236H for okizeme. As a footsie tool it is rather lackluster, and on block it is rather unsafe, with subpar special cancels that are also unsafe. It does serve as a competent punish for moves like Stun Dipper and Greed Sever at ranges where the only rewarding alternative would be 5S>214K with 50 meter. | Midscreen knockdown tool primarily, along with granting combos via 2D>623[K]~4 (Blue). You'll want to get used to confirming into it and canceling into 236H for okizeme. As a footsie tool it is rather lackluster, and on block it is rather unsafe, with subpar special cancels that are also unsafe. It does serve as a competent punish for moves like Stun Dipper and Greed Sever at ranges where the only rewarding alternative would be 5S>214K with 50 meter. | ||
Another unique quality of 2D is that it is special cancelable throughout its recovery frames, to ensure you can confirm. An avenue this quirk opens up is the ability to delay cancel 2D into 236S YRC, rather than PRC, giving you some repressure opportunities. | |||
Make sure to practice hit confirming this move from pressure strings, otherwise you will give your opponent needless punishes/turns. | Make sure to practice hit confirming this move from pressure strings, otherwise you will give your opponent needless punishes/turns. |
Revision as of 19:19, 21 July 2016
Kum Haehyun |
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Defense Modifier: x0.97 Guts Rating: 2 Stun Resistance: 65 Jump Startup: 3 Backdash Time 16F / Invul: 1-9F
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Overview
Strengths
- Intuitive neutral pokes
- Very high damage potential
- Consistent 50/50 mixups on knockdown using Tuning Ball
- Strong, easy to use pressure and frame trap tools
- Can manipulate her projectiles, air momentum, and even her opponent's position.
Weaknesses
- Large hurtbox means she can be easily harassed by zoners, is vunerable to more damaging combos etc.
- Lackluster defensive options. Her DP is not full body invulnerable
- Linear, somewhat slow movement options
Normal Moves
5P
5P |
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5K
5K |
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c.S
c.S |
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f.S
f.S |
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5H
5H |
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5D
5D |
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2P
2P |
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2K
2K |
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2S
2S |
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2H
2H |
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2D
2D |
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j.P
j.P |
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j.K
j.K |
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j.S
j.S |
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j.H
j.H |
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j.D
j.D |
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6P
6P |
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6K
6K |
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6H
6H |
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j.2K
j.2K |
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Universal Mechanics
Ground Throw
Ground Throw |
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Air Throw
Air Throw |
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Dead Angle Attack
Dead Angle Attack |
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Blitz Attack
Blitz Attack |
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Special Moves
Tuning Ball
Tuning Ball 236S/H |
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Four Tigers Sword
Four Tigers Sword 623K |
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Four Tigers Sword (Reverse)
Four Tigers Sword (Reverse) 623[K]~1/4/7 |
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Falcon Dive
Falcon Dive 214K |
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Falcon Dive (Reverse)
Falcon Dive (Reverse) 214[K]~1/4/7 |
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Air Falcon Dive
Air Falcon Dive j.214K |
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Overdrives
Enlightened 3000 Palm Strike
Enlightened 3000 Palm Strike 236236H [236236D] |
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Celestial Tuning Ball
Celestial Tuning Ball 236236S |
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Instant Kill
Sundering Chord In IK Mode: 236236H |
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