< GGXRD-R
(→j.P) |
m (→Tuning Ball) |
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*Active for 147 Frames. | *Active for 147 Frames. | ||
*Getting hit or blocking makes the projectile dissipate. | *Getting hit or blocking makes the projectile dissipate. | ||
Classic midrange space control with a twist: MORE control! The ability to move Tuning Balls means safer approaches versus characters without projectiles, and the ability to make unsafe moves like 214K and 623[K] more palatable to use in neutral. Still, this projectile has lengthy startup, and the initial projectile hitbox is a bit in front of Haehyun, meaning an opponent can often jump over the fireball and cleanly hit Haehyun during startup. Additionally, it is incredibly unsafe in blockstrings and the like, meaning that close range use of S | Classic midrange space control with a twist: MORE control! The ability to move Tuning Balls means safer approaches versus characters without projectiles, and the ability to make unsafe moves like 214K and 623[K] more palatable to use in neutral. Still, this projectile has lengthy startup, and the initial projectile hitbox is a bit in front of Haehyun, meaning an opponent can often jump over the fireball and cleanly hit Haehyun during startup. Additionally, it is incredibly unsafe in blockstrings and the like, meaning that close range use of S Tuning Ball needs to be supplemented with YRC. | ||
'''236H''' | '''236H''' |
Revision as of 16:30, 31 July 2016
Kum Haehyun |
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Defense Modifier: x0.97 Guts Rating: 2 Stun Resistance: 65 Jump Startup: 3 Backdash Time 16F / Invul: 1-9F
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Overview
Strengths
- Intuitive neutral pokes
- Very high damage potential
- Consistent 50/50 mixups on knockdown using Tuning Ball
- Strong, easy to use pressure and frame trap tools
- Can manipulate her projectiles, air momentum, and even her opponent's position.
Weaknesses
- Large hurtbox means she can be easily harassed by zoners, is vunerable to more damaging combos etc.
- Lackluster defensive options. Her DP is not full body invulnerable
- Linear, somewhat slow movement options
Normal Moves
5P
5P |
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5K
5K |
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c.S
c.S |
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f.S
f.S |
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5H
5H |
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5D
5D |
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2P
2P |
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2K
2K |
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2S
2S |
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2H
2H |
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2D
2D |
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j.P
j.P |
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j.K
j.K |
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j.S
j.S |
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j.H
j.H |
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j.D
j.D |
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6P
6P |
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6K
6K |
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6H
6H |
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j.2K
j.2K |
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Universal Mechanics
Ground Throw
Ground Throw |
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Air Throw
Air Throw |
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Dead Angle Attack
Dead Angle Attack |
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Blitz Attack
Blitz Attack |
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Special Moves
Tuning Ball
Tuning Ball 236S/H |
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Four Tigers Sword
Four Tigers Sword 623K |
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Four Tigers Sword (Reverse)
Four Tigers Sword (Reverse) 623[K]~1/4/7 |
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Falcon Dive
Falcon Dive 214K |
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Falcon Dive (Reverse)
Falcon Dive (Reverse) 214[K]~1/4/7 |
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Air Falcon Dive
Air Falcon Dive j.214K |
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Overdrives
Enlightened 3000 Palm Strike
Enlightened 3000 Palm Strike 236236H [236236D] |
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Celestial Tuning Ball
Celestial Tuning Ball 236236S |
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Instant Kill
Sundering Chord In IK Mode: 236236H |
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