< GGXRD-R | Kum Haehyun
(initial frame data page, no values yet) |
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Line 11: | Line 11: | ||
|defense=x0.97 | |defense=x0.97 | ||
|guts=2 | |guts=2 | ||
|stun= | |stun=70 | ||
|jumpStartup=3 | |jumpStartup=3 | ||
|backdashTime=16F | |backdashTime=16F | ||
Line 17: | Line 17: | ||
}} | }} | ||
<br clear=all/> | <br clear=all/> | ||
==Normal Moves== | ==Normal Moves== | ||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" |
Revision as of 18:42, 26 June 2016
System Data
Defense Modifier: x0.97
Guts Rating: 2
Stun Resistance: 70
Jump Startup: 3
Backdash Time 16F / Invul: 1-9F
Normal Moves
Version | Damage | Tension | RISC | Prorate | Attack Lv. | Guard | Cancel | Roman | Startup | Active | Recovery | Frame Adv. | Inv. | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5P | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
5K | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
c.S | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
f.S | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
5H | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
5D | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
2P | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
2K | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
2S | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
2H | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
2D | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
j.P | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
j.K | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
j.S | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
j.H | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
j.D | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
6P | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
6K | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
6H | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
j.2K | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Universal Mechanics
Version | Damage | Tension | RISC | Prorate | Attack Lv. | Guard | Cancel | Roman | Startup | Active | Recovery | Frame Adv. | Inv. | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ground Throw | - | - | - | - | - | Ground Throw: | - | R | 1 | - | - | - | - | - |
Air Throw | - | - | - | - | - | Air Throw: | - | R | 1 | - | - | - | - | - |
Dead Angle Attack | 25 | -5000/264 | -7/+10 | Initial: 50% | 2 | All | - | - | 12 | 3 | 24 | -13 | 1-14F Full 15-32F Throw |
- |
Blitz Attack | 50 | - | - | Initial: 55% | 1 | Mid | - | R | (15-48)+13 | 3 | Hit: 11 Whiff: 20 |
-2 | - | - |
| ||||||||||||||
Blitz Attack Max Charge
|
50 | - | - | - | 4 | Mid | - | R | 50+13 | 3 | Hit: 11 Whiff: 20 |
+5 | - | - |
|
Special Moves
Version | Damage | Tension | RISC | Prorate | Attack Lv. | Guard | Cancel | Roman | Startup | Active | Recovery | Frame Adv. | Inv. | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - | - | - |
Overdrives
Version | Damage | Tension | RISC | Prorate | Attack Lv. | Guard | Cancel | Roman | Startup | Active | Recovery | Frame Adv. | Inv. | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Enlightened 3000 Palm Strike 236236H
[236236D] |
- | -5000 | - | - | - | - | - | - | - | - | - | - | - | - |
Celestial Tuning Ball 236236S
|
- | -5000 | - | - | - | All | - | - | - | - | - | - | - | - |
Instant Kill
Version | Damage | Tension | RISC | Prorate | Attack Lv. | Guard | Cancel | Roman | Startup | Active | Recovery | Frame Adv. | Inv. | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sundering Chord During IK Mode: 236236H
|
DESTROY | - | - | - | - | All | - | - | - | - | - | - | - | - |
|
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P |
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)