GGXRD-R/Ky Kiske

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Ky Kiske
GGXRD-R Ky Portrait.png

Defense Modifier: x1.03

Guts Rating: 2

Weight:

Stun Resistance: 60

Jump Startup: 3F

Backdash Time 16F / Invul: 1-9F

Movement Options
Double Jump, 1 Airdash, Dash Type: Run
Full Frame Data
GGXRD-R/Ky Kiske/Frame Data
  

Overview

Ky is one of the poster boys for the Guilty Gear series and fulfills the role of a simple, well rounded character. Both charismatic and possessing a strong sense of justice, Ky now assumes his position as king reigning over the land of Illyria. However, when he hears of the uprising of a new threat to the world, Ramlethal Valentine, things become complicated for him. Planning to remove this obstacle in the way of his people's peace, Ky plans his assault!

Ky does well at midrange with some useful pokes and a variety of projectiles at his disposal. He is a character that can rapidly switch between keeping the opponent away and turning on the offensive. Some would be quick to assume that Ky is just your average "Shoto." However, there are certain things in his arsenal that can prove this wrong. In GGXRD-R, Ky was given the addition of "Grinders" (see Durandal Call below) which further augment his already proficient versatility. With this addition, Ky now has better options for spacing, setups, and okizeme. Ky excels at confirming knockdown from ground gatlings, and also greatly benefits from the reworked meter system, giving him useful options with enough tension. This effectively makes some aspects of his game easier and deadlier!

Strengths

  • Strong neutral game with fast and long reaching normals and good projectiles.
  • Has a tool for every situation, including two of the best anti-airs in the game.
  • Grinders make his projectiles even stronger and give him great oki.
  • Good character for beginners due to being easy to learn and use.

Weaknesses

  • Low average damage.
  • Standard Jack of All Trades, while he has a tool for every situation, he doesn't excel at any area.

Durandal Call

Powered up projectiles

Ky can use specific attacks (5D, j.D, 236D) to summon small floating portals called Grinders that last for 2-3 seconds. Shoot a projectile through a Grinder and it will become stronger, giving Ky more versatility in his gameplay. Stun Edges become full screen beams for zoning, Charged Stun Edges become long lasting projectiles for okizeme, and Sacred Edge sticks the opponent to the wall for combos.



Guilty Gear Xrd -REVELATOR-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc