GGXRD-R/Ky Kiske/Frame Data

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System Data

Defense Modifier: x 1.03

Guts Rating: 2

Weight:

Stun Resistance: 60

Jump Startup: 3F

Backdash Time 16F / Invul: 1-9F


Normal Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
5P 8 144 -8/+3 - 0 Mid CSJ YRP 5 4 5 +1 - -
5K 12 144 -8/+3 Initial: 80% 0 Low SJ YRP 5 8 7 -5 - -
c.S 28 384 -6/+20 - 4 Mid SJ YRP 7 2 18 -1 - -
f.S 28 264 -7/+10 - 2 Mid S YRP 10 6 19 -11 - -
5H 42 384 -6/+20 - 4 Mid S YRP 10 6 12 +1 - -
  • Staggers opponent on CH. Max duration 51F
  • Stagger Frame Adv: +14 to +34
2P 6 144 -8/+3 Initial: 80% 0 Mid CS YRP 5 4 4 +2 - -
2K 14 144 -8/+3 Initial: 70% 0 Low S YRP 5 4 6 ±0 - -
2S 25 264 -7/+10 - 2 Low S YRP 9 2 15 -3 - -
2H 28x2 384 -6/+14 Initial: 90% 3 Mid SJ YRP 11 1,4 20 -7 - -
  • Pulls in opponent on air hit
j.P 12 144 -8/+3 - 0 High/Air CSJ YRP 6 6 6 - - -
j.K 16 144 -8/+3 - 0 High/Air S YRP 7 4 12 - - -
j.S 28 264 -7/+10 - 2 High/Air SJ YRP 7 3 21 - - -
j.H 38 264 -7/+10 - 2 High/Air S YRP 13 4 23 - - -
j.D 40 264 -7/+10 - 2 All - YRP 38 13 Total 25+8 after landing - - -
6P 30 264 -7/+10 Initial: 90% 2 Mid S YRP 9 5 15 -6 1-6F Upper Body
7-13F Above Knees
-
6K 32 384 -8/+10 - 3 Mid S YRP 19 2 11 +4 - -
6H 30x2 384 -6/+20 - 4 Mid SJ YRP 23 8,2 2 +15 - -
3H 35 384 -6/+14 - 3 Mid S YRP 15 4 25 -12 - -
2D 30 264 -7/+10 - 2 Low SJ YRP 7 12 12 -10 - -
5D 25 384 -20/+20 Initial 80% 4 High - YRP 28 13 11 -5 - -

Universal Mechanics

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Ground Throw 0,60 0,480 -6,-6/NA Forced: 65% 0 Ground Throw: 75250 - R 1 - - +49 - -
  • Frame advantage listed is on hit
  • Stun: 27
Air Throw 0,60 0,480 -6,-0/NA Forced: 65% 0,4 Air Throw: 192500 - R 1 - - - - -
  • Stun: 27
DAA 25 -5000/264 -7/+10 Initial: 50% 2 All - - 12 3 24 -13 1-14F Full
15-32F Throw
-
Blitz Shield Charge Attack 50 - - Initial: 55% 1 Mid - R (15-48)+13 3 Hit: 11
Whiff: 20
-2 - -
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH)
  • Crumples opponent on ground CH (79F)
Blitz Shield Charge Attack
Max Charge
50 - - - 4 Mid - R 50+13 3 Hit: 11
Whiff: 20
+5 - -
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH)
  • Crumples opponent on ground hit

Special Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Stun Edge
236S
30 275/480 -7/+2 Initial: 90% 2 All - YRP 10 Until Corner Total 46 -10 - -
Stun Edge(DC) 40 4.80 -6/+3 - 4 All - R ~+9 3 - +5 - -
Charged Stun Edge
236H
20x3 250/240 -6/+3 - 4 All - YRP 38 Until Corner Total 69 +14 - -
Charged Stun Edge(DC)
(Durandal Call)
20x6 120 -6/+3 - 4 All - R ~+9 59 - +18 - -
Air Stun Edge(S)
j.236S
33 150/240 -6/+2 Initial: 90% 3 All - YRP 21 Until Ground 41+14 Landing +2 - -
  • Frame Advantage is on lowest possible height
Air Stun Edge(S)(DC)
(Durandal Call)
43 240 -6/+3 - 4 All - R ~+9 3 - - - -
  • Staggers opponent on CH. Max duration 39F
Air Stun Edge(H)
j.236H
33 150/240 -6/+2 Initial: 90% 3 All - YRP 21 Until Ground 41+14 Landing - - -
Air Stun Edge(H)(DC)
(Durandal Call)
43 240 -6/+3 - 4 All - R ~+9 3 - - - -
  • Knocks down opponent on CH
Stun Dipper
236K
12,32 200/480,720 -2,-5/+14,+10 Initial: 90%, -- 3,2 Low, All - YRP 5 14(7)3 26 -15 1-4F Upper Body
5-18F Above Knees
-
Greed Sever
214K
30 200/600 -7/+14 Initial: 70% 3 High/Air - YRP 19 14 5+11 Landing -13 4F onwards Foot, & Airborne -
Vapor Thrust(S)
623S
48 250/480 -7/+14 - 2 Mid - R 9 3 32+9 Landing -30 1-8F Full
9~ Airborne
-
Vapor Thrust(H)
623H
48 250/480 -10/+10 Initial: 80% 2 Mid - R 11 4 35+9 Landing -34 1-10F Full
11-15F Strike
11F~ Airborne
-
Air Vapor Thrust
j.623S/H
48 250/480 -7/+10 - 2 All - R 9 3 9 After Landing - 1-8F Strike -
Split Ciel
236D
40 200/600 -7/+10 - 3 All - YRP 15 3 15 -1 5-12F Lower Body -
  • Staggers opponent on hit. Max duration 59F
  • Stagger Frame Adv: +12 to +42

Overdrives

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Ride the Lightning
632146H
36x5 -5000 -7/+10 - 2 Mid - YRP 10+1 42 18 -22 1-25F Full -
  • Stun: 0
Air Ride the Lightning
j.632146H
36x5 -5000 -7/+10 - 2 All - YRP 8+1 42 Until Landing +6 After Landing - 1-17F Full -
Sacred Edge
236236P
27x5 -5000 -6/+3 - 4 All - YRP 4+3 Until Corner Total 36 +7 4-6F Strike -
Sacred Edge(DC)
(Durandal Call)
100 - -15/+20 - 4 All - R ~+1 3 - +6 - -

Instant Kill

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Rising Force
During IK Mode: 236236H
DESTROY - -6/+14 - 3 All - - 9+12
[5+12]
4 30 -17 9-24F Full
[5-20F Full]
-
  • [ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
  • IK Mode Activation: 51F [5F+5F]

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P[+], 2P[+], 6P[+] 5K[+], 2K[+], 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P[+], 2P[+], 6P[+] 5K[+], 2K[+], 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
6P - 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp
5K 6P 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2K 6P 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp
6K - - - - - Sp
c.S 6P 6K f.S 5H, 2H, 6H 5D, 2D Jump, Sp
f.S - 6K 2S 5H, 2H, 6H, 3H 5D, 2D Sp
2S - 6K - 5H, 2H 5D, 2D Sp
5H - 6K - - 5D, 2D Sp
2H - - - - 5D, 2D Jump, Sp
6H - - - - - Jump, Sp
3H - - - - - Sp
5D - - - - - Homing Jump, Homing Dash
2D - - - - - Jump, Sp


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Jump, Sp
j.K j.P - j.S j.H j.D Sp
j.S j.P - - j.H j.D Jump, Sp
j.H - - - - j.D Sp
j.D - - - - - -
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Guilty Gear Xrd -REVELATOR-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc