GGXRD-R/May/Frame Data

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< GGXRD-R‎ | May
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System Data

Defense Modifier: x1.06

Guts Rating: 3

Weight: Light

Stun Resistance: 70

Jump Startup: 3F

Backdash Time 13F / Invul: 1-9F


Normal Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
5P 10 144 -8/+3 Initial: 80% 0 Mid CSJ YRP 5 4 6 ±0 - Click!
5K 20 264 -7/+6 - 1 Mid SJ YRP 9 6 9 -3 4~17 Foot Click!
c.S 30 384 -6/+14 - 3 Mid SJ YRP 7 3 15 -1 - Click!
f.S 33 264 -7/+10 - 2 Mid SJ YRP 12 3 20 -9 - Click!
5H 50 384 -6/+20 - 4 Mid SJ YRP 13 4 8 +7 Foot 13~16F Click!
  • Staggers opponent on CH. Max duration 39F
  • Stagger Frame Adv +20 to + 40
2P 10 144 -8/+3 Initial: 80% 0 Mid CSJ YRP 4 4 6 ±0 - Click!
2K 14 144 -8/+3 Initial: 80% 0 Low S YRP 5 4 9 -3 - Click!
2S 26 264 -7/+10 - 2 Mid SJ YRP 9 3 15 -4 - Click!
2H 40 384 -8/+14 - 3 Mid S YRP 11 13 29 -25 - Click!
j.P 8,8 144,144 -8/+3 - 0 High / Air CS YRP 5 2(2)2 9 - - Click!
j.K 24 264 -7/+6 - 1 High / Air S YRP 7 6 10 - - Click!
j.S 30 384 -6/+14 - 3 High / Air SJ YRP 12 4 5 - - Click!
j.H 38 384 -6/+14 - 3 High / Air S YRP 12 10 15 - - Click!
j.D 35 384 -6/+14 - 3 High / Air SJ YRP 10 12 24 + 5 Landing Recovery - - Click!
  • Stun value: 66
6P 44 384 -6/+14 - 3 Mid S YRP 16~47 6 18 -7~+11 1~18[1~9] Above Knees Click!
  • [ ] values are during charged 6P
  • Stun values by Charge Times: 1-18F: 88; 19-24F: 110; 25-30F: 121; MAX: 143
6K 35 264 -7/+10 Initial: 80% 2 High / Air - YRP 20 5 8 +1 6~Airborne
6~24 Foot
Click!
3K 24 264 -7/+6 - 1 Low - YRP 8 21 18 -27 8~28 Low Profile Click!
6H 70~90 384 -6/+20 - 4 Mid [High] S YRP 16~26 6 34 -21~-8 - Click!
  • [ ] values is at max charge
j.2H 34 384 -6/+20 - 4 High / Air - YRP 13 Until Grounded 0 - - Click!
2D 30 384 -6/+14 - 3 Low S YRP 7 10 8 -1 - Click!
5D 25 264 -20/+10 Initial: 80% 2 High - YRP 27 3 18 -7 - Click!

Universal Mechanics

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Ground Throw 0,55 480 -6,-0/NA Forced: 65% 0 Ground Throw: 75250 - R 1 - - +46 - Click!
  • Stun value: 27
Air Throw 0,60 480 -6,-0/NA Forced: 65% 0 Air Throw: 210000 - R 1 - - - - Click!
  • Stun value: 30
Dead Angle Attack 25 -5000 / 264 -7/+10 Initial: 50% 2 All - - 16 6 18 -10 1~21 Full
22~36 Throw
Click!
Blitz Attack 50 - - Initial: 55% 1 Mid - R (15-48)+13 3 Hit: 11
Whiff: 20
-2 - Click!
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH)
  • Crumples opponent on ground CH (79F)
Blitz Attack
Max Charge
50 - - - 4 Mid - R 50+13 3 Hit: 11
Whiff: 20
+5 - Click!
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH)
  • Crumples opponent on ground hit

Special Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Mr. Dolphin Horizontal (S)
[4]6S
35 150 / 480 -6/+14 - 3 All - YRP 5 14 4+5 After Landing -4 3~Airborne Click!
Mr. Dolphin Horizontal (H)
[4]6H
40 150 / 480 -6/+14 Initial: 80% 3 All - YRP 13 20 9+5 After Landing -5 3~Airborne Click!
Mr. Dolphin Vertical (S)
[2]8S
40 150 / 480 -6/+14 - 3 Mid,High / Air - YRP 8 20 2+5 After Landing -9 1~34 Throw
4~Airborne
Click!
  • Guard is Mid during the first half of the attack, and becomes High / Air during the second half
Mr. Dolphin Vertical (H)
[2]8H
45 150 / 480 -6/+14 - 3 Mid,High / Air - YRP 15 26 2+5 After Landing -9 3~Airborne Click!
  • Guard is Mid during the first half of the attack, and becomes High / Air during the second half
Overhead Kiss
623K
0,40 0 / 720 -6,-0,-1/NA Forced: 75% 0,4 Ground Throw: 157500 - YRP 4 - - - 1~5 Throw Click!
  • Whiff Recovery: Total 44
Applause for the Victim (P)
41236P
20 250 / 120 -8/+0 - 0 All - YRP 25 36 Total 43 +2 - Click!
  • Attack can be delayed, begins 6F after releasing/re-pressing button. Automatically releases after 209F.
Applause for the Victim (K)
41236K
20 250 / 120 -8/+2 - 0 All - YRP 24 34 Total 37 +7 - Click!
  • Attack can be delayed, begins 5F after releasing/re-pressing button. Automatically releases after 208F.
Applause for the Victim (S)
41236S
20 250 / 120 -8/+2 - 0 All - YRP 25 36 Total 43 +2 - Click!
  • Attack can be delayed, begins 6F after releasing/re-pressing button. Automatically releases after 209F.
Applause for the Victim (H)
41236H
20 250 / 120 -8/+2 - 0 All - YRP 24 34 Total 37 +7 - Click!
  • Attack can be delayed, begins 5F after releasing/re-pressing button. Automatically releases after 208F.
Dolphin Boarding (P)
Jump on Dolphin
50 0 / 480 -7/+10 Forced: 70% 2 All - YRP 10 12 Until Landing - - Click!
  • Startup is measured after touching the dolphin
  • No recovery if Dolphin Boarding hits or is blocked
Dolphin Boarding (K)
Jump on Dolphin
50 0 / 480 -7/+10 Forced: 70% 2 All - YRP 10 18 Until Landing - - Click!
  • Startup is measured after touching the dolphin
  • No recovery if Dolphin Boarding hits or is blocked
Dolphin Boarding (S)
Jump on Dolphin
50 0 / 480 -7/+10 Forced: 70% 2 All - YRP 10 24 Until Landing - - Click!
  • Startup is measured after touching the dolphin
  • No recovery if Dolphin Boarding hits or is blocked
Dolphin Boarding (H)
Jump on Dolphin
50 0 / 480 -7/+10 Forced: 70% 2 All - YRP 10 22 Until Landing - - Click!
  • Startup is measured after touching the dolphin
  • No recovery if Dolphin Boarding hits or is blocked
Don't Miss It (P)
214P
40 250 / 120 -7/+2 - 2 All - YRP 37 Total 45 - - Click!
  • Attack hitbox disappears after ball bounces 3 times
Don't Miss It (K)
214K
40 250 / 120 -7/+2 - 2 All - YRP 37 Total 55 - - Click!
  • Attack hitbox disappears after ball bounces 3 times
Ball Jump
1/2/3 near the ball during a jump
40 0 / 120 -7/+2 - 2 All - YRP 7 6 - - Click!
  • Jump trajectory depends on which down input is used
Ensenga?
j.41236H
30,20 480 / 480,720 -6,-7/+20,+10 - 4,2 All,High / Air - YRP 16 5(18) Until Landing 20 After Landing -15 - Click!

Overdrives

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Great Yamada Attack
236236S
140 -5000 / 0 -6/+20 Forced: 65% 4 Mid - YRP 9+0 27 38 -33 5~8 Strike Click!
  • Frame Advantage is based on May in the corner and used at point-blank range
  • Tumbles for 54f on hit and 79f on CH
Burst Great Yamada Attack
236236D
175 -5000 / 0 -6/+20 Forced: 65% 4 Mid - YRP 9+0 27 38 -33 1~9 Full Click!
  • Frame Advantage is based on May in the corner and used at point-blank range
  • Tumbles for 54f on hit and 79f on CH
  • Restores 30% of Burst gauge on hit
Ultimate Whiner
63214H
16,9×31 -5000 / 0 -6,-3/+20 - 4 Mid - YRP 8+1 1 31 -13 1~9 All,10~14 Strike Click!
Ultimate Spinning Whirlwind
63214S
18×10 -5000 / 0 -3/+10 - 4 Mid - YRP 1+8 [2(12)]×9,2 21 -4 1 Full, During Attack Throw Click!
  • Stun value: 0
⇒Deluxe Goshogawara Bomber
P During Ultimate Spinning Whirlwind
48 0 -12/+14 - 3 Mid - YRP 11 10 24 +9 - Click!

Instant Kill

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
And Now Farewell
During IK Mode: 236236H
DESTROY - -6/+14 - 3 All - - 9+19
[5+14]
3 34 -20 9~30 Full
[5~21 Full]
Click!
  • [ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
  • IK Mode Activation: 71F [5F+5F]

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P[+], 2P[+], 6P[+] 5K[+], 2K[+], 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Special, Super
2P 5P[+], 2P[+], 6P[+] 5K[+], 2K[+], 6K c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Special, Super
6P - 6K c.S 5H, 2H 5D, 2D Special, Super
5K 6P 2K, 6K c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Special, Super
2K 6P 6K c.S, f.S, 2S 5H, 2H 5D, 2D Special, Super
6K - - - - - -
3K - - - - - -
c.S 6P 6K f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Special, Super
f.S - 6K 2S 5H, 2H 5D, 2D Jump, Special, Super
2S - 6K - 5H, 2H 5D, 2D Special, Super
5H - 6K - - 5D, 2D Special, Super
2H - 6K - - 5D, 2D Special, Super
6H - - - - - Special, Super
5D - - - - - Homing Jump, Homing Dash
2D - - - - - Special, Super


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Special
j.K j.P - j.S j.H j.D Special
j.S - - - j.H j.D Jump, Special
j.H - - - - j.D Special
j.2H - - - - - -
j.D - - - - - Jump, Special
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Changelog

streamable.com hitboxes are based on the hitbox viewer by Altimor (http://www.dustloop.com/forums/index.php?/forums/topic/12495-xrd-pc-hitbox-overlay-mod/) 27.05.2017, alt src: https://mega.nz/#F!V7QXVIwA!DKcHZ0rBUdkl_7NwuQJfMA

See GGXRD-R/1.03 patch notes


Guilty Gear Xrd -REVELATOR-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc