Ramlethal Valentine |
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Defense Modifier: x1.06 Guts Rating: 1 Weight: Light Stun Resistance: 60 Jump Startup: 3F Backdash Time 16F / Invul: 1-9F
Double jump, 1 Airdash, Run type dash |
Overview
The merciless apocalypse from the backyard who had threatened the world and lead to the story's events to unfold, has since turned a new leaf and is now viewing life in a completely different perspective. Ramlethal can fight using her two giant swords equipped or by setting them up to attack separately. Deployed swords can be used to control space in neutral, force the opponent to block after a knockdown or as part of blockstrings to keep them pinned down so Ramlethal can go for mixups. Interestingly, while her S and HS normals are assigned to her swords for the sake of massive normals and setplay, her P and K normals work very much like that of attack strings seen in 3d fighters. A very unique character.
Strengths
- Strong and decently far reaching normals when equipped with swords. Can be toggled for zoning/mixups/pressure etc.
- Strong mixup and pressure off corner knockdowns
- Midscreen combos have good corner carry
- Equipped swords grant big meter gain
- Has many ways to combo which is complemented by her strong combo resets in the corner
- Cool hat.
Weaknesses
- Poor normals without swords equipped.
- Lack of proper gatlings, hard to apply any real pressure outside of the corner.
- Neutral game is weak due to lack of many useful normals or specials.
- Sometimes has issues safely confirming into combos and scoring strong knockdowns outside of the corner.
- Equipped sword normals are her ONLY way to gain meter through normals.
Normal Moves
5P
5P |
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5K
5K |
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c.S
c.S Go-to move due to it not having the limitations of her string-normals |
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f.S
f.S No Sword |
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f.S
f.S With Sword Solid meter gain |
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5H
5H No Sword |
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5H
5H With Sword |
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6P
6P Standard universal anti-air |
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6K
6K |
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3K
3K |
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5D
5D Sees WAY more use now |
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2P
2P |
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2K
2K |
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2S
2S With Sword counterhits |
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2H
2H With Sword bonk |
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2D
2D |
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j.P
j.P |
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j.K
j.K |
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j.S
j.S No Sword |
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j.S
j.S With Sword f.S but in the air. |
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j.H
j.H No Sword |
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j.H
j.H With Sword Not an overhead |
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j.D
j.D Use this when theyre too high for j8D Most useful version for corner carry and combo extension Stalls air momentum, can be used to delay landing. |
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Combination Attacks
Combination attacks are unique to Ramlethal and have different rules compared to her normal gatlings. P and K normals can only be cancelled into combination attack strings or sword summons, except for 5P and 2P which can chain into themselves or 2K. Only the first and second attacks can be cancelled into sword summons. After the third attack you cant cancel into anything. Combination attacks can be chained even on whiff.
5PPP
5PPP |
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5PK4K
5PK4K |
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5PPK
5PPK For heavy characters |
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5KKK
5KKK |
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5K>4K and 5KK>4K
5K>4K and 5KK>4K Last hit vacuums |
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5KPP
5KPP |
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2PPK
2PPK |
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2PK
2PK |
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2KK
2KK |
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2KPP
2KPP and 2KPK |
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Universal Mechanics
Ground Throw
Ground Throw |
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Air Throw
Air Throw |
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Dead Angle Attack
Dead Angle Attack |
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Blitz Shield Charge Attack
Blitz Attack |
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Special Moves
Deploy Giant Sword
Deploy Giant Sword 6S/H or 2S/H (air OK) 6S 2S 6H 2H |
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Retrieve Giant Sword
Retrieve Giant Sword 4S/H |
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Daruo
Daruo 623P Enhanced version is indicated by the green highlight |
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Furama Kaago
Flama Kargo 236K Pops the opponent into the air for followups |
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Sildo Detruo
Sildo Detruo 214K (air OK) |
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Cassius
Cassius 214P |
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Overdrives
Calvados
Calvados 632146H with sword equipped |
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Toranshi
Trance 632146H with sword deployed No escape! |
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Explode
Explode 2363214K |
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Instant Kill
Animo Estingi in IK mode: 236236H |
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