< GGXRD-R
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|caption=Ground version goes straight, air version goes diagonal | |caption=Ground version goes straight, air version goes diagonal | ||
|image2=GGXRD-R_Raven_Verzweifelt2.png | |image2=GGXRD-R_Raven_Verzweifelt2.png | ||
|caption2= | |caption2= Shades of JoJo | ||
|data= | |data= | ||
{{AttackData-GGXRD-R | {{AttackData-GGXRD-R |
Revision as of 04:28, 25 June 2016
Raven |
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Defense Modifier: x1.11 Guts Rating: 5 Stun Resistance: 55 Jump Startup: 3 Backdash Time 21 / Invul: 1-9 Forward Dash Invincibility: 10-26
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Overview
Strengths
- Excellent corner carry during pressure due to his airdash length and scratch special move
- Solid mix up off sweeps
- Very good combination of range, speed and some extremely low profiles on normals
- Versatile projectiles for zoning
- An anti-air command grab to complement the zoning game
- A forward dash with extremely fast top speed and invincibility in the middle to make it very easy to cross under opponents and phase through projectiles
- Can punish almost anything with a correctly timed super armor stance
- Combos can be fairly burst safe
- Damage on normals, specials, and supers can improved by gaining excitement levels; command grab can also be improved for stronger combos.
Weaknesses
- Has difficulty escaping the corner through the air, since the airdash goes towards the ground
- Limited combos make punishes weak in general
- Slow acceleration on the ground dash makes it difficult to adjust spacing and continue pressure without jumping
- Reversal super and combos depend on excitement gauge
Excitement Level
The Excitement Gauge affects the properties of some of Raven's attacks; the higher level it is, the more damage Raven's normals, specials and supers inflict. It also lets Raven combo off his throw special "Wachen Zweig".
Each round the gauge starts at 0 and increases when Raven uses his special move "Give it to me HERE" to absorb the opponent's attacks. While using "Give it to me HERE", his gauge will slowly increase over time even if Raven does not absorb any attacks!
Normal Moves
[ ] Brackets list potential damage with higher excitement levels.
5P
5P |
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5K
5K |
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c.S
c.S |
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f.S
f.S |
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5HS
5HS |
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5D
5D |
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2P
2P |
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2K
2K |
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2S
2S |
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2HS
2HS |
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2D
2D |
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j.P
j.P |
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j.K
j.K |
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j.S
j.S |
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j.HS
j.HS |
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j.D
j.D |
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6P
6P |
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4P
4P |
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6HS
6HS |
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j.2K
j.2K |
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Universal Mechanics
Ground Throw
Ground Throw |
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Air Throw
Air Throw |
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Dead Angle Attack
Dead Angle Attack |
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Blitz Shield Charge Attack
Blitz Attack |
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Special Moves
Homing Dash
Glide j.66 |
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Schmerz Berg
Schmerz Berg 236P |
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Gebrechlich Licht
Gebrechlich Licht j.236P/K |
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Grausam Impuls
Grausam Impuls 236S (air OK) |
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Scharf Kugel
Scharf Kugel 236HS (air OK) |
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Give it to me HERE
Give it to me HERE 214K (can be held) |
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Wachen Zweig
Wachen Zweig 63214S/HS |
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Overdrives
Getreuer
Getreuer 214214H [214214D] |
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Verzweifelt
Verzweifelt 632146S (air OK) |
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Instant Kill
Sehnsucht
Sehnsucht During IK Mode: 236236HS |
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