GGXRD-R/Raven/Combos: Difference between revisions

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:{| class="wikitable" border="1"
:{| class="wikitable" border="1"
|-
|-
| 7 {{7}}
| 7 {{Ni|7}}
| 8 {{8}}
| 8 {{Ni|8}}
| 9 {{9}}
| 9 {{Ni|9}}
|-
|-
| 4 {{4}}
| 4 {{Ni|4}}
| 5 {{5}}
| 5 {{Ni|5}}
| 6 {{6}}
| 6 {{Ni|6}}
|-
|-
| 1 {{1}}
| 1 {{Ni|1}}
| 2 {{2}}
| 2 {{Ni|2}}
| 3 {{3}}
| 3 {{Ni|3}}
|}
|}
: Numbers represent direction on a keyboard numpad. For example {{2}}{{3}}{{6}}{{D}} becomes 236{{D}}.
: Numbers represent direction on a keyboard numpad. For example {{Ni|2}}{{Ni|3}}{{Ni|6}}{{D}} becomes 236{{D}}.
:'''>''' = Proceed from the previous move to the following move.
:'''>''' = Proceed from the previous move to the following move.
:''',''' = Link the previous move into the following move.
:''',''' = Link the previous move into the following move.
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:'''[???] xN''' = Repeat ??? N amount of times.
:'''[???] xN''' = Repeat ??? N amount of times.
:'''[X] or [Y]''' = Perform series of actions X or Y.
:'''[X] or [Y]''' = Perform series of actions X or Y.
: If you have notations that are not listed here but are necessary, feel free to add them as you see fit.
:'''Needle (Schmelz Berg)''' = 236P
:'''Air P Needle (Gebraeuchlich Licht)''' = j.236P
:'''Air K Needle (Gebraeuchlich Licht)''' = j.236K
:'''Scratch (Grausam Impuls)''' = 236S
:'''Air Scratch (Grausam Impuls)''' = j.236S
:'''Ball (Scharf Kugel)''' = 236H
:'''Air Ball (Scharf Kugel)''' = j.236H
:'''Hit Me (Give it to me HERE)''' = 214K
:'''Cmd Grab (Backen Zweig)''' = 63214H
:'''AA Cmd Grab (Backen Zweig)''' = 63214S
:'''Dash Super (Verzweifelt)''' = 632146S
:'''Stab Super (Geld Leier)''' = 236236H
:'''Burst Stab Super (Geld Leier)''' = 236236D
|}
|}
<br clear=all/>
<br clear=all/>
==Challenge Mode Combos==
*4P-2S-2D
*f.S-Needle
*2S-5H-Scratch
*f.S-2H-Dash Super
*6P-JC,j.PPS-Air Scratch
*j.KS,2K-2D
*Throw-JC,j.KS-JC,j.KSD
*Glide-j.SPS,2P-2D
*Cmd Throw-Stab Super
*5D-Up follow up,j.HHSPS-JC,j.SD
*Hit me (absorb)-Stab Super (After absorbing Sol's grand viper)
*Dash CH 6H-JC,j.S,c.S-2D
*Needle-YRC,glide-j.SPS,c.S-5H-Scratch
*CH 6P-:) AA Cmd Grab,5K-5H-JC,j.S-Air Scratch
*2H-Scratch RRC,dash c.S-5H-JC,j.SD
*Corner CH Air Scratch,:) AA Cmd Grab,2S-5H-JC,j.SD
*lv3 Charged Blitz,Ball,Glide-j.SPS,c.S-2S-2H-Scratch
*5D-Side follow up,5H-5H-JC,Glide-j.SH,2S-2H-scratch
*CH 5H(1)-Ball,2D-:) AA Cmd Grab,5K-5H-jc,j.SPS-JC,j.KSD
==Combo List==
==Combo List==
*All damage values are damage dealt to Sol unless the combo cannot work on him, in which case the character with the closest defense modifier is used.
*All damage values are damage dealt to Sol unless the combo cannot work on him, in which case the character with the closest defense modifier is used.
*Damage values listed for combos with interchangeable combo parts assume the highest damage variation unless otherwise stated.
*Damage values listed for combos with interchangeable combo parts assume the highest damage variation unless otherwise stated.
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
|+ ___ starter
|+ 2H starter
|-
|-
! # !! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Notes
! # !! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Notes
|-
|-
| _
| || 2H-Scratch RRC,dash c.S(2)-5H(2)-j.SPSD-air p needle || Anywhere || 165 ||  ||  ||  || c.S must hit as slowdown is ending for max. damage.
|  ||  ||  ||  ||  ||  ||  
|-
|-  
|  || 2H-Scratch RRC,dash c.S(2)-5H(2)-air scratch || Anywhere || 165 ||  ||  ||  || c.S must hit as slowdown is ending for max. damage. No knockdown on light characters.
|-
|  || 2H-Scratch RRC,iad j.H(3)-Air Scratch || Anywhere || 160 ||  ||  ||  || j.H must hit after RC slowdown is over for max. damage and guaranteed knockdown on lights. [https://twitter.com/gg_keeponrockin/status/818178291785875456 https://twitter.com/gg_keeponrockin/status/818178291785875456]
|-
|}
|}


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==Video Examples==
==Video Examples==
Week 1 BnBs - https://www.youtube.com/watch?v=daCc2gUYg8w
Week 1 BnBs
 
{{#ev:youtube|daCc2gUYg8w|600}}
 
GGXrdR Raven Combo Video「Re 」
 
{{#ev:youtube|C4ewrFcLlk
|600}}
 
 
RC Combo
https://twitter.com/gg_keeponrockin/status/746830659176431617
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{{CharLinks  
{{CharLinks  
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{{Navbar-GGXRD-R}}
{{Navbar-GGXRD-R}}
[[Category:Guilty Gear]]
[[Category:Guilty Gear Characters]]

Latest revision as of 02:03, 18 July 2020

Combo Notation Guide
7 7 8 8 9 9
4 4 5 5 6 6
1 1 2 2 3 3
Numbers represent direction on a keyboard numpad. For example 236GGD.png becomes 236GGD.png.
> = Proceed from the previous move to the following move.
, = Link the previous move into the following move.
-> = Cancel the previous special into a follow-up special.
|> or ▷ = After landing.
j = Jump
hj = High Jump
IAD = Instant Air Dash
CH = Counter Hit
MC = Mortal Counter
(JC) = Jump Cancel
(HJC) = High Jump Cancel
(JI) = Jump Install
(RC) = (Red) Roman Cancel
(YRC) = Yellow Roman Cancel
(PRC) = Purple Roman Cancel
[ ] = Hold input.
(X) = X is optional.
(N) = Attack must deal N amount of hits.
[???] xN = Repeat ??? N amount of times.
[X] or [Y] = Perform series of actions X or Y.
Needle (Schmelz Berg) = 236P
Air P Needle (Gebraeuchlich Licht) = j.236P
Air K Needle (Gebraeuchlich Licht) = j.236K
Scratch (Grausam Impuls) = 236S
Air Scratch (Grausam Impuls) = j.236S
Ball (Scharf Kugel) = 236H
Air Ball (Scharf Kugel) = j.236H
Hit Me (Give it to me HERE) = 214K
Cmd Grab (Backen Zweig) = 63214H
AA Cmd Grab (Backen Zweig) = 63214S
Dash Super (Verzweifelt) = 632146S
Stab Super (Geld Leier) = 236236H
Burst Stab Super (Geld Leier) = 236236D


Challenge Mode Combos

  • 4P-2S-2D
  • f.S-Needle
  • 2S-5H-Scratch
  • f.S-2H-Dash Super
  • 6P-JC,j.PPS-Air Scratch
  • j.KS,2K-2D
  • Throw-JC,j.KS-JC,j.KSD
  • Glide-j.SPS,2P-2D
  • Cmd Throw-Stab Super
  • 5D-Up follow up,j.HHSPS-JC,j.SD
  • Hit me (absorb)-Stab Super (After absorbing Sol's grand viper)
  • Dash CH 6H-JC,j.S,c.S-2D
  • Needle-YRC,glide-j.SPS,c.S-5H-Scratch
  • CH 6P-:) AA Cmd Grab,5K-5H-JC,j.S-Air Scratch
  • 2H-Scratch RRC,dash c.S-5H-JC,j.SD
  • Corner CH Air Scratch,:) AA Cmd Grab,2S-5H-JC,j.SD
  • lv3 Charged Blitz,Ball,Glide-j.SPS,c.S-2S-2H-Scratch
  • 5D-Side follow up,5H-5H-JC,Glide-j.SH,2S-2H-scratch
  • CH 5H(1)-Ball,2D-:) AA Cmd Grab,5K-5H-jc,j.SPS-JC,j.KSD

Combo List

  • All damage values are damage dealt to Sol unless the combo cannot work on him, in which case the character with the closest defense modifier is used.
  • Damage values listed for combos with interchangeable combo parts assume the highest damage variation unless otherwise stated.
2H starter
# Combo Position Damage Tension Gain Works on: Difficulty Notes
2H-Scratch RRC,dash c.S(2)-5H(2)-j.SPSD-air p needle Anywhere 165 c.S must hit as slowdown is ending for max. damage.
2H-Scratch RRC,dash c.S(2)-5H(2)-air scratch Anywhere 165 c.S must hit as slowdown is ending for max. damage. No knockdown on light characters.
2H-Scratch RRC,iad j.H(3)-Air Scratch Anywhere 160 j.H must hit after RC slowdown is over for max. damage and guaranteed knockdown on lights. https://twitter.com/gg_keeponrockin/status/818178291785875456

Combo Theory

Video Examples

Week 1 BnBs

GGXrdR Raven Combo Video「Re 」


RC Combo https://twitter.com/gg_keeponrockin/status/746830659176431617


Guilty Gear Xrd -REVELATOR-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc