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:{| class="wikitable" border="1" | :{| class="wikitable" border="1" | ||
|- | |- | ||
| 7 {{7}} | | 7 {{Ni|7}} | ||
| 8 {{8}} | | 8 {{Ni|8}} | ||
| 9 {{9}} | | 9 {{Ni|9}} | ||
|- | |- | ||
| 4 {{4}} | | 4 {{Ni|4}} | ||
| 5 {{5}} | | 5 {{Ni|5}} | ||
| 6 {{6}} | | 6 {{Ni|6}} | ||
|- | |- | ||
| 1 {{1}} | | 1 {{Ni|1}} | ||
| 2 {{2}} | | 2 {{Ni|2}} | ||
| 3 {{3}} | | 3 {{Ni|3}} | ||
|} | |} | ||
: Numbers represent direction on a keyboard numpad. For example {{2}}{{3}}{{6}}{{D}} becomes 236{{D}}. | : Numbers represent direction on a keyboard numpad. For example {{Ni|2}}{{Ni|3}}{{Ni|6}}{{D}} becomes 236{{D}}. | ||
:'''>''' = Proceed from the previous move to the following move. | :'''>''' = Proceed from the previous move to the following move. | ||
:''',''' = Link the previous move into the following move. | :''',''' = Link the previous move into the following move. | ||
Line 46: | Line 46: | ||
:'''[???] xN''' = Repeat ??? N amount of times. | :'''[???] xN''' = Repeat ??? N amount of times. | ||
:'''[X] or [Y]''' = Perform series of actions X or Y. | :'''[X] or [Y]''' = Perform series of actions X or Y. | ||
: | :'''Needle (Schmelz Berg)''' = 236P | ||
:'''Air P Needle (Gebraeuchlich Licht)''' = j.236P | |||
:'''Air K Needle (Gebraeuchlich Licht)''' = j.236K | |||
:'''Scratch (Grausam Impuls)''' = 236S | |||
:'''Air Scratch (Grausam Impuls)''' = j.236S | |||
:'''Ball (Scharf Kugel)''' = 236H | |||
:'''Air Ball (Scharf Kugel)''' = j.236H | |||
:'''Hit Me (Give it to me HERE)''' = 214K | |||
:'''Cmd Grab (Backen Zweig)''' = 63214H | |||
:'''AA Cmd Grab (Backen Zweig)''' = 63214S | |||
:'''Dash Super (Verzweifelt)''' = 632146S | |||
:'''Stab Super (Geld Leier)''' = 236236H | |||
:'''Burst Stab Super (Geld Leier)''' = 236236D | |||
|} | |} | ||
<br clear=all/> | <br clear=all/> | ||
==Challenge Mode Combos== | |||
*4P-2S-2D | |||
*f.S-Needle | |||
*2S-5H-Scratch | |||
*f.S-2H-Dash Super | |||
*6P-JC,j.PPS-Air Scratch | |||
*j.KS,2K-2D | |||
*Throw-JC,j.KS-JC,j.KSD | |||
*Glide-j.SPS,2P-2D | |||
*Cmd Throw-Stab Super | |||
*5D-Up follow up,j.HHSPS-JC,j.SD | |||
*Hit me (absorb)-Stab Super (After absorbing Sol's grand viper) | |||
*Dash CH 6H-JC,j.S,c.S-2D | |||
*Needle-YRC,glide-j.SPS,c.S-5H-Scratch | |||
*CH 6P-:) AA Cmd Grab,5K-5H-JC,j.S-Air Scratch | |||
*2H-Scratch RRC,dash c.S-5H-JC,j.SD | |||
*Corner CH Air Scratch,:) AA Cmd Grab,2S-5H-JC,j.SD | |||
*lv3 Charged Blitz,Ball,Glide-j.SPS,c.S-2S-2H-Scratch | |||
*5D-Side follow up,5H-5H-JC,Glide-j.SH,2S-2H-scratch | |||
*CH 5H(1)-Ball,2D-:) AA Cmd Grab,5K-5H-jc,j.SPS-JC,j.KSD | |||
==Combo List== | ==Combo List== | ||
*All damage values are damage dealt to Sol unless the combo cannot work on him, in which case the character with the closest defense modifier is used. | *All damage values are damage dealt to Sol unless the combo cannot work on him, in which case the character with the closest defense modifier is used. | ||
*Damage values listed for combos with interchangeable combo parts assume the highest damage variation unless otherwise stated. | *Damage values listed for combos with interchangeable combo parts assume the highest damage variation unless otherwise stated. | ||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | ||
|+ | |+ 2H starter | ||
|- | |- | ||
! # !! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Notes | ! # !! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Notes | ||
|- | |- | ||
| | | || 2H-Scratch RRC,dash c.S(2)-5H(2)-j.SPSD-air p needle || Anywhere || 165 || || || || c.S must hit as slowdown is ending for max. damage. | ||
| || || || || || || | |- | ||
|- | | || 2H-Scratch RRC,dash c.S(2)-5H(2)-air scratch || Anywhere || 165 || || || || c.S must hit as slowdown is ending for max. damage. No knockdown on light characters. | ||
|- | |||
| || 2H-Scratch RRC,iad j.H(3)-Air Scratch || Anywhere || 160 || || || || j.H must hit after RC slowdown is over for max. damage and guaranteed knockdown on lights. [https://twitter.com/gg_keeponrockin/status/818178291785875456 https://twitter.com/gg_keeponrockin/status/818178291785875456] | |||
|- | |||
|} | |} | ||
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==Video Examples== | ==Video Examples== | ||
Week 1 BnBs | Week 1 BnBs | ||
{{#ev:youtube|daCc2gUYg8w|600}} | |||
GGXrdR Raven Combo Video「Re 」 | |||
{{#ev:youtube|C4ewrFcLlk | |||
|600}} | |||
RC Combo | |||
https://twitter.com/gg_keeponrockin/status/746830659176431617 | |||
---- | ---- | ||
{{CharLinks | {{CharLinks | ||
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}} | }} | ||
{{Navbar-GGXRD-R}} | {{Navbar-GGXRD-R}} | ||
Latest revision as of 02:03, 18 July 2020
Combo Notation Guide | |||||||||
---|---|---|---|---|---|---|---|---|---|
|
Challenge Mode Combos
- 4P-2S-2D
- f.S-Needle
- 2S-5H-Scratch
- f.S-2H-Dash Super
- 6P-JC,j.PPS-Air Scratch
- j.KS,2K-2D
- Throw-JC,j.KS-JC,j.KSD
- Glide-j.SPS,2P-2D
- Cmd Throw-Stab Super
- 5D-Up follow up,j.HHSPS-JC,j.SD
- Hit me (absorb)-Stab Super (After absorbing Sol's grand viper)
- Dash CH 6H-JC,j.S,c.S-2D
- Needle-YRC,glide-j.SPS,c.S-5H-Scratch
- CH 6P-:) AA Cmd Grab,5K-5H-JC,j.S-Air Scratch
- 2H-Scratch RRC,dash c.S-5H-JC,j.SD
- Corner CH Air Scratch,:) AA Cmd Grab,2S-5H-JC,j.SD
- lv3 Charged Blitz,Ball,Glide-j.SPS,c.S-2S-2H-Scratch
- 5D-Side follow up,5H-5H-JC,Glide-j.SH,2S-2H-scratch
- CH 5H(1)-Ball,2D-:) AA Cmd Grab,5K-5H-jc,j.SPS-JC,j.KSD
Combo List
- All damage values are damage dealt to Sol unless the combo cannot work on him, in which case the character with the closest defense modifier is used.
- Damage values listed for combos with interchangeable combo parts assume the highest damage variation unless otherwise stated.
# | Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|---|
2H-Scratch RRC,dash c.S(2)-5H(2)-j.SPSD-air p needle | Anywhere | 165 | c.S must hit as slowdown is ending for max. damage. | ||||
2H-Scratch RRC,dash c.S(2)-5H(2)-air scratch | Anywhere | 165 | c.S must hit as slowdown is ending for max. damage. No knockdown on light characters. | ||||
2H-Scratch RRC,iad j.H(3)-Air Scratch | Anywhere | 160 | j.H must hit after RC slowdown is over for max. damage and guaranteed knockdown on lights. https://twitter.com/gg_keeponrockin/status/818178291785875456 |
Combo Theory
Video Examples
Week 1 BnBs
GGXrdR Raven Combo Video「Re 」
RC Combo
https://twitter.com/gg_keeponrockin/status/746830659176431617