GGXRD-R/Slayer/Frame Data

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System Data

Defense Modifier: x0.96

Guts Rating: 1

Weight:

Stun Resistance: 70

Jump Startup: 4F

Backdash Time 28F / Invul: 1-20F


Normal Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
5P 16 144 -8/+3 - 0 Mid CSJ YRP 5 6 6 -2 - Click!
5K 28 264 -7/+10 Initial: 90% 2 Mid SJ YRP 7 3 8 +3 - Click!
c.S 28 264 -7/+10 - 2 Mid SJ YRP 5 4 14 -4 - Click!
f.S 32 264 -7/+10 - 2 Mid SJ YRP 13 2 6 +6 - Click!
5H 50 384 -6/+20 - 4 Mid SJ YRP 13 5 18 -4 - Click!
  • Staggers opponent on hit. Max duration 39F
  • Stagger Frame Adv -3F to +17F
2P 10 144 -8/+3 Initial: 80% 0 Mid CS YRP 5 2 6 +2 - Click!
2K 16 264 -7/+10 Initial: 90% 2 Low S YRP 6 2 8 +4 - Click!
2S 28 264 -7/+10 - 2 Mid SJ YRP 10 9 12 -7 - Click!
2H 48 384 -6/+20 Initial: 80% 3 Low - YRP 13 2 25 -10 5~14 Foot Click!
  • Stun value: 13
j.P 13 264 -7/+6 - 1 High / Air CS YRP 5 3 9 - - Click!
j.K 24 264 -7/+10 - 2 High / Air SJ YRP 6 9 16 - - Click!
j.S 20×N 264 -7/+10 - 2 High / Air SJ YRP 4[8] [2(2)2(4)]×4 34 - - Click!
  • [ ] Indicates during forward attack
j.H 36 264 -7/+10 - 2 High / Air S YRP 13 5 18 - - Click!
j.D 40 264 -7/+10 - 2 High / Air SJ YRP 7 5 32 + 5 Landing Recovery - - Click!
6P 45 384 -6/+20 Initial: 90% 4 Mid - YRP 18 6 14 -1 1~6 Upper Body
7~23 Above Knees
Click!
6K 30 264 -7/+10 Initial: 90% 2 High / Air - YRP 20 5 4+4 After Landing[Total 30] +1 6~Airborne Click!
  • [ ] Values are when doing 6K Feint
6H 50 384 -6/+20 - 4 Mid S YRP 17 6 15 -2 - Click!
j.2K 22 360 -15/+10 - 2 All S YRP 13 3 18 - - Click!
2D 30 384 -6/+20 - 4 Low - YRP 9 21 9 -11 - Click!
5D 28 264 -20/+10 Initial: 80% 2 High - YRP 24 3 20 -9 - Click!

Universal Mechanics

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Ground Throw 0,68 480 -6,-0/NA Forced: 65% 0,2 Ground Throw: 85750 - R 1 - - +13 - Click!
  • Stun value: 34
Air Throw 0,60 480 -6,-0/NA Forced: 65% 0 Air Throw: 192500 - R 1 - - - - Click!
  • Stun value: 30
Dead Angle Attack 25 -5000 / 264 -7/+10 Initial: 50% 2 All - - 18 6 17 -9 1~23 Full
24~36 Throw
Click!
Blitz Attack 60 - - Initial: 55% 1 Mid - R (15-48)+13 3 Hit: 11
Whiff: 20
-2 - Click!
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH)
  • Crumples opponent on ground CH (79F)
Blitz Attack
Max Charge
60 - - - 4 Mid - R 50+13 3 Hit: 11
Whiff: 20
+5 - Click!
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH)
  • Crumples opponent on ground hit

Special Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Mappa Punch (P)
236P
40 200 / 480 -6/+20 - 4 Mid - YRP 11 3 17 -1 - Click!
Mappa Punch (K)
236K
40 200 / 480 -6/+20 - 4 Mid - YRP 14 6 15 -2 - Click!
Bloodsucking Universe
63214H
0,72 0 / 720 -26,-0/NA Forced: 80% 0 Ground Throw: 161000 - RP 7 2 - - - Click!
  • On Whiff: Total 42F
  • Maximum stagger length 49F, frame advantage +12 to +32
Dandy Step (P)
214P
- 250 - - - - - YRP - - Total 30 - 1~3 Strike Click!
  • Can cancel in to Followups 15F onwards
Dandy Step (K)
214K
- 250 - - - - - YRP - - Total 38 - 1~6 Strike Click!
  • Can cancel in to Followups 27F onwards
→Pilebunker (P Dandy Step)
Dandy Step (P) > P
70 300 / 720 -6/+20 Initial: 90% 4 Mid - YRP 4 3 36 -20 - Click!
  • Stun value: 50
→Pilebunker (K Dandy Step)
Dandy Step (K) > P
80 300 / 720 -10/+20 Forced: 85% 4 Mid - YRP 4 3 36 -20 - Click!
  • Stun value: 60
→Crosswise Heel
Dandy Step > K
27,32 300 / 480×2 -7/+10 - 2 Mid - YRP 6 4(9)7 16+5 After Landing -14 1~18 Throw
3~18 All excluding foot
Click!
→Under Pressure
Dandy Step > S
36 250 / 720 -7/+10 - 2 Mid - YRP 5 2 12 ±0 - Click!
→→It's Late
Under Pressure > H
52 250 / 720 -6/+20 Initial: 90% 4 High - YRP 14 6 10 +3 1~19 Throw Click!
→Helter Skelter
Dandy Step > H
32 300 / 720 -6/+14 Initial: 80% 3 All - YRP 25 6 13 +12 1~2 Low Body
3~Airborne
Click!
  • Recovery removed in air
Footloose Journey
j.214K
40×6 200 / 360×6 -6/+14 - 3 All - YRP 5 [2(2)]×6 14 After Landing - - Click!
Undertow
632146P
60 200 / 720 -6/NA Initial: 70% 4 Unblockable - YRP 39 1 22 - - Click!

Overdrives

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Dead On Time
632146S
140 -5000 / 0 -6/+20 Forced: 85% 4 All - YRP 7+0 8 36+21 After Landing -47 7~9 Strike Click!
  • Stun value: 70
Eternal Wings
236236H
88 -5000 / 0 -6/+20 Forced: 85% 4 Mid - YRP 5+4 18 36+7 After Landing -42 1~26 Full Click!
Straight-Down Dandy
j.214214S
100 [120] -5000 / 0 -3/+20 Forced: 80% [None] 4 Mid - YRP 8+3 Until Landing 20 After Landing - 1~10 Strike Click!
  • [ ] Values are for the second hit (the orb above Slayer's head)

Instant Kill

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
All Dead
During IK Mode: 236236H
DESTROY 0 -6/+14 - 3 All - - 9+9
[5+5]
6 30 -19 1~8 Above Knees
9~23 Full
[1~4 Above Knees]
[5~15 Full]
Click!
  • [ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
  • IK Mode Activation: 80F [5F+5F]

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P[+], 2P, 6P 5K, 2K 2S 5H, 6H 5D, 2D Jump, Sp
2P 5P, 2P[+], 6P - 2S - 5D, 2D Sp
6P - - - - - -
5K 6P - - 6H 5D, 2D Jump, Sp
2K 6P - - - 5D, 2D Sp
6K - - - - - -
c.S 6P 6K f.S 6H 5D, 2D Jump, Sp
f.S - - - - 5D Jump, Sp
2S 6P - - 2H 5D, 2D Jump, Sp
5H - - - 2H 5D, 2D Jump, Sp
2H - - - - - -
6H - - - - - Sp
5D - - - - - Homing Jump, Homing Dash
2D - - - - - -


Air Gatlings
P K S H D Cancel
j.P j.P[+] j.K, j.2K j.S j.H j.D Sp
j.K j.P j.2K j.S - j.D Jump, Sp
j.S - j.K, j.2K - j.H - Jump, Sp
j.H - j.2K - - j.D Sp
j.D - j.2K - - - Jump, Sp
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)

Changelog

See GGXRD-R/1.03 patch notes


Guilty Gear Xrd -REVELATOR-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc