GGXRD-R/Slayer/Frame Data

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System Data

Defense Modifier: x0.96

Guts Rating: 1

Weight:

Stun Resistance: 70

Jump Startup: 4F

Backdash Time 28F / Invul: 1-20F


Normal Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
5P 16 144 -8/+3 - 0 Mid CSJ YRP 5 6 6 -2 - -
5K 28 264 -7/+10 Initial: 90% 2 Mid SJ YRP 7 3 8 +3 - -
c.S 28 264 -7/+10 - 2 Mid SJ YRP 5 4 14 -4 - -
f.S 32 264 -7/+10 - 2 Mid SJ YRP 13 2 6 +6 - -
5H 50 384 -6/+20 - 4 Mid SJ YRP 13 5 18 -4 - -
  • Staggers opponent on hit. Max duration 39F
  • Stagger Frame Adv -3F to +17F
2P 10 144 -8/+3 Initial: 80% 0 Mid CS YRP 5 2 6 +2 - -
2K 16 264 -7/+10 Initial: 90% 2 Low S YRP 6 2 8 +4 - -
2S 28 264 -7/+10 - 2 Mid SJ YRP 10 9 12 -7 - -
2H 48 384 -6/+20 Initial: 80% 3 Low - YRP 13 2 25 -10 5~14 Foot -
  • Stun value: 13
j.P 13 264 -7/+6 - 1 High / Air CS YRP 5 3 9 - - -
j.K 24 264 -7/+10 - 2 High / Air SJ YRP 6 9 16 - - -
j.S 20×N 264 -7/+10 - 2 High / Air SJ YRP 4[8] [2(2)2(4)]×4 34 - - -
  • [ ] Indicates during forward attack
j.H 36 264 -7/+10 - 2 High / Air S YRP 13 5 18 - - -
j.D 40 264 -7/+10 - 2 High / Air SJ YRP 7 5 32 + 5 Landing Recovery - - -
6P 45 384 -6/+20 Initial: 90% 4 Mid - YRP 18 6 14 -1 1~6 Upper Body
7~23 Above Knees
-
6K 30 264 -7/+10 Initial: 90% 2 High / Air - YRP 20 5 4+5 After Landing[Total 30] 0 6~Airborne -
  • [ ] Values are when doing 6K Feint
6H 50 384 -6/+20 - 4 Mid S YRP 17 6 15 -2 - -
j.2K 22 360 -15/+10 - 2 All S YRP 13 3 18 - - -
2D 30 384 -6/+20 - 4 Low - YRP 9 21 9 -11 - -
5D 28 264 -20/+10 Initial: 80% 2 High - YRP 24 3 20 -9 - -

Universal Mechanics

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Ground Throw 0,68 480 -6,-0/NA Forced: 65% 0,2 Ground Throw: 85750 - R 1 - - +13 - -
  • Stun value: 34
Air Throw 0,60 480 -6,-0/NA Forced: 65% 0 Air Throw: 192500 - R 1 - - - - -
  • Stun value: 30
Dead Angle Attack 25 -5000 / 264 -7/+10 Initial: 50% 2 All - - 18 6 17 -9 1~23 Full
24~36 Throw
-
Blitz Shield Charge Attack 50 - - Initial: 55% 1 Mid - R (15-48)+13 3 Hit: 11
Whiff: 20
-2 - -
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH)
  • Crumples opponent on ground CH (79F)
Blitz Shield Charge Attack
Max Charge
50 - - - 4 Mid - R 50+13 3 Hit: 11
Whiff: 20
+5 - -
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH)
  • Crumples opponent on ground hit

Special Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Mappa Hunch (P)
236P
40 200 / 480 -6/+20 - 4 Mid - YRP 11 3 17 -1 - -
Mappa Hunch (K)
236K
40 200 / 480 -6/+20 - 4 Mid - YRP 14 6 15 -2 - -
Bloodsucking Universe
63214H
0,72 0 / 720 -26,-0/NA Forced: 80% 0 Ground Throw: 161000 - RP 7 2 - - - -
  • On Whiff: Total 42F
  • Maximum stagger length 49F, frame advantage +7 to +32
Dandy Step (P)
214P
- 250 - - - - - YRP - - Total 30 - 1~3 Strike -
  • Can cancel in to Followups 15F onwards
Dandy Step (K)
214K
- 250 - - - - - YRP - - Total 38 - 1~6 Strike -
  • Can cancel in to Followups 27F onwards
→Pilebunker (P Dandy Step)
Dandy Step (P) > P
70 300 / 720 -6/+20 Initial: 90% 4 Mid - YRP 4 3 36 -20 - -
  • Stun value: 50
→Pilebunker (K Dandy Step)
Dandy Step (K) > P
80 300 / 720 -10/+20 Forced: 85% 4 Mid - YRP 4 3 36 -20 - -
  • Stun value: 60
→Crosswise Heel
Dandy Step > K
27,32 300 / 480×2 -7/+10 - 2 Mid - YRP 6 4(9)7 16+5 After Landing -14 1~18 Throw
3~18 All excluding foot
-
→Under Pressure
Dandy Step > S
36 250 / 720 -7/+10 - 2 Mid - YRP 5 2 12 ±0 - -
→→It's Late
Under Pressure > H
52 250 / 720 -6/+20 - 4 High - YRP 14 6 10 +3 1~19 Throw -
→Helter Skelter
Dandy Step > H
32 300 / 720 -6/+14 - 3 All - YRP 25 6 13 +12 1~2 Low Body
3~Airborne
-
  • Recovery removed in air
Footloose Journey
j.214K
40×6 200 / 360×6 -6/+14 - 3 All - YRP 5 [2(2)]×6 14 After Landing - - -
Undertow
632146P
60 200 / 720 -6/NA Initial: 70% 4 Unblockable - YRP 39 1 22 - - -

Overdrives

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Dead On Time
632146S
140 -5000 / 0 -6/+20 - 4 All - YRP 7+0 8 36+21 After Landing -47 7~9 Strike -
Eternal Wings
236236H
88 -5000 / 0 -6/+20 - 4 Mid - YRP 5+4 18 36+7 After Landing -42 1~26 Full -
Straight-Down Dandy
j.214214S
100 -5000 / 0 -3/+20 - 4 Mid - YRP 8+3 Until Landing 20 After Landing - 1~10 Strike -

Instant Kill

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
All Dead
During IK Mode: 236236H
DESTROY 0 -6/+14 - 3 All - - 9+9
[5+5]
6 30 -19 1~8 Above Knees
9~23 Full
[1~4 Above Knees]
[5~15 Full]
-
  • [ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
  • IK Mode Activation: 80F [5F+5F]

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P[+], 2P, 6P 5K, 2K 2S 5H, 6H 5D, 2D Jump, Sp
2P 5P, 2P[+], 6P - 2S - 5D, 2D Sp
6P - - - - - -
5K 6P - - 6H 5D, 2D Jump, Sp
2K 6P - - - 5D, 2D Sp
6K - - - - - -
c.S 6P 6K f.S 6H 5D, 2D Jump, Sp
f.S - - - - 5D Jump, Sp
2S 6P - - 2H 5D, 2D Jump, Sp
5H - - - 2H 5D, 2D Jump, Sp
2H - - - - - -
6H - - - - - Sp
5D - - - - - Homing Jump, Homing Dash
2D - - - - - -


Air Gatlings
P K S H D Cancel
j.P j.P[+] j.K, j.2K j.S j.H j.D Sp
j.K j.P j.2K j.S - j.D Jump, Sp
j.S - j.K, j.2K - j.H - Jump, Sp
j.H - j.2K - - j.D Sp
j.D - j.2K - - - Jump, Sp
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)

Guilty Gear Xrd -REVELATOR-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc