GGXRD-R/System Data: Difference between revisions

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!Ky
!Ky
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| 16 || 1~7 Strike / 1~?? Airborne || ?? || 4 || 23 || 21
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!Leo
!Leo

Revision as of 18:12, 29 April 2016

Defense Values
Character Defense Modifier Weight R.I.S.C. Inertia R.I.S.C. Gain Rate Stun Resistance Guts Rating
Axl 1.06 Medium 5 32 60 1
Bedman 0.93 Heavy 4 28 60 0
Chipp 1.30 Medium 5 36 50 4
Dizzy ?? ?? ?? ?? ?? ??
Elphelt 1.00 Light 5 32 60 0
Faust 1.00 Medium 6 26 65 0
I-No 1.06 Light 5 32 55 1
Jack-O ?? ?? ?? ?? ?? ??
Jam 1.06 Light ?? ?? 65 3
Johnny 1.00 Medium ?? ?? 70 4
Kum ?? ?? ?? ?? ?? ??
Ky 1.03 Medium 5 32 60 2
Leo 1.00 Heavy 5 28 70 3
May 1.06 Light 5 32 70 3
Millia 1.21 Light 6 40 55 3
Potemkin 0.93 Super Heavy 4 32 80 3
Ramlethal 1.06 Light 6 32 60 1
Raven ?? ?? ?? ?? ?? ??
Sin 1.04 Medium 5 32 60 1
Slayer 0.96 Medium 5 28 70 1
Sol 1.00 Medium 5 32 60 1
Venom 1.06 Medium 5 32 60 1
Zato 1.09 Medium 5 32 60 0
  • All characters have 420 life.


Guts Rating
Guts Rating <50% Life <40% Life <30% Life <20% Life <10% Life
0 90% 76% 60% 50% 40%
1 87% 72% 58% 48% 40%
2 84% 68% 56% 46% 38%
3 81% 66% 54% 44% 38%
4 78% 64% 50% 42% 38%


Movement Values
Character Walk Speed Backwalk Speed Dash Resistance Initial Dash Velocity Dash Acceleration Air Dash Air Backdash
Axl 5250 4900 100 13125 525 26250 19250
Bedman ※1 15750 10500 - - - ※2 ※2
Chipp 8225 6825 85 24500 962.5 36750 28000
Dizzy ?? ?? ?? ?? ?? ?? ??
Elphelt ※3 6125 4812 95 14000 700 30625 24500
Faust 4375 7700 100 14000 525 17500 14000
I-No ※4 6125 4812 - 22750 (11375) from frame 4~airborne
38500 (19250) from frame 12 onwards
- 30625 24500
Jack-O ?? ?? ?? ?? ?? ?? ??
Jam ?? ?? ?? ?? ?? ?? ??
Johnny ?? ?? ?? ?? ?? ?? ??
Kum ?? ?? ?? ?? ?? ?? ??
Ky 6562 4987 100 14980 647.5 31500 24500
Leo 6300 5126 - - - 26250 24500
Leo (Stance) 10000 8000 - - - - -
May 6200 4795 100 13772.5 560 28000 24500
Millia 7875 6125 90 20650 787.5 35000 26250
Potemkin 5600 4812 - - - - -
Ramlethal 7000 5250 100 15750 700 34125 24500
Raven ?? ?? ?? ?? ?? ?? ??
Sin 6300 4900 95 14000 700 30625 24500
Slayer 7875 4812 - - - 26250 24500
Sol 6125 4812 95 14000 700 30625 24500
Venom 6037 4812 100 14210 595 28875 22750
Zato 5500 3850 100 13562.5 525 29750 25375
Character Dash Duration Dash Distance
Bedman 44 676000
Johnny 17 ??
Leo 23 343500
Leo (Stance) 16 336000
Slayer 18 304500
Slayer (Long Dash) 24 609000

Dash Resistance: The rate at which a character's dash pushes another character. (IE Chipp's dash pushes someone at 85% his dash speed.)
※1: Bedman's crouching walk speed is 7000 forwards, 3500 backwards.
※2: See the Bedman air dash table below.
※3: Aim Miss Travailler has the same walk and dash speed.
※4: Data in ( ) refers to command movement velocity.


Bedman Air Dash Table
Direction Velocity Direction Velocity
Template:7 X: 20000 / Y: 26000 Template:9 X: 20000 / Y: 26000
Template:4 X: 24000 / Y: 0 Template:6 X: 30000 / Y: 0
Template:1 X: 22000 / Y: 22000 Template:3 X: 22000 / Y: 22000
Template:2 X: 0 / Y: 30000 Template:8 X: 0 / Y: 28000


Backdash, Jump and Wake-Up Data
Character Backdash Duration Backdash Invulnerability Backdash Distance Jump Startup Wake-Up (Face Up) Wake-Up (Face Down)
Axl 16 1~8 Strike / 1~16 Airborne 196000 4 25 21
Bedman 23 1~10 Strike / 11~19 Foot 339966 3 24 30
Chipp 21 1~9 Strike / 1~21 Airborne 312375 3 30 24
Dizzy ?? 1~?? Strike / 1~?? Airborne ?? ?? ?? ??
Elphelt ※1 13 1~9 Strike / 1~13 Airborne 273000 3 27 27
Faust 13 1~7 Strike / 1~13 Airborne 216125 3 25 29
I-No 16 1~8 Strike / 1~16 Airborne 252000 3 24 20
Jack-O ?? 1~?? Strike / 1~?? Airborne ?? ?? ?? ??
Jam 13 1~7 Strike / 1~?? Airborne ?? 3 ?? ??
Johnny 11 1~7 Strike / 1~?? Airborne ?? 4 ?? ??
Kum ?? 1~?? Strike / 1~?? Airborne ?? ?? ?? ??
Ky 16 1~7 Strike / 1~?? Airborne ?? 4 23 21
Leo 16 1~9 Strike / 1~15 Airborne 252000 5 28 26
Leo (Stance) 16 1~13 Full - - - -
May 13 1~9 Strike / 1~13 Airborne 273000 3 25 22
Millia 11 1~5 Strike / 1~11 Airborne 269500 3 25 23
Potemkin 21 1~20 Strike / 1~21 Airborne 128625 5 24 22
Ramlethal 16 1~9 Strike / 1~16 Airborne 252000 3 25 23
Raven ?? 1~?? Strike / 1~?? Airborne ?? ?? ?? ??
Sin 24 1~16 Strike / 1~18 Throw ※2 420000 3 30 21
Slayer 28 1~19 Full / 20 Strike 280000 4 26 20
Sol 16 1~8 Strike / 1~16 Airborne 252000 3 25 21
Venom 13 1~7 Strike / 1~13 Airborne 204750 4 21 26
Zato 16 1~7 Strike / 1~16 Airborne 224000 3 25 22

※1: Aim Miss Travailler has the same backdash.
※2: Considered airborne if hit on frames 17~18.


Ground Throw Ranges
Character Move Name Range Range In Backwalk Frames
Axl Ground Throw 78750 16
Bedman Ground Throw 78750 16
Chipp Ground Throw 63000 13
Dizzy Ground Throw ?? ??
Elphelt Ground Throw 75250 15
Elphelt Aim Miss Travailler~CQC 120000 24
Faust Ground Throw 78750 16
Faust Hack 'n Slash 175000 36
I-No Ground Throw 78750 16
Jack-O Ground Throw ?? ??
Jam Ground Throw ?? ??
Johnny Ground Throw ?? ??
Kum Ground Throw ?? ??
Ky Ground Throw 75250 15
Leo Ground Throw 75250 15
May Ground Throw 75250 15
May Overhead Kiss 157500 32
Millia Ground Throw 70000 14
Potemkin Ground Throw 96250 20
Potemkin Potemkin Buster 308000 64
Potemkin Infernal Tour 230000 47
Ramlethal Ground Throw 75250 15
Ramlethal Flama Cargo 90000 18
Raven Ground Throw ?? ??
Sin Ground Throw 75250 15
Slayer Ground Throw 85750 17
Slayer Bloodsucking Universe 161000 33
Sol Ground Throw 75250 15
Sol Wild Throw 122500 25
Venom Ground Throw 75250 15
Zato Ground Throw 85750 17
Zato Damned Fang 122500 25


Hitstun and Blockstun Values
Attack Level Hitstop ※1 Standing Hitstun Crouching Hitstun Air Untechable Time Ground Regular Block Ground Instant Block Ground FD ※2 Air Regular Block Air Instant Block Air FD ※2
Lv0 11[11] 10 10 10 9 7 11 9 3 11
Lv1 12[14] 12 13 12 11 8 13 11 5 14
Lv2 13[17] 14 15 14 13 10 15 13 7 17
Lv3 14[22] 17 18 16 16 12 18 16 9 20
Lv4 15[27] 19 20 18 18 14 20 19 11 23

※1: Data in [ ] refers to Counter Hit hitstop, which only applies to the receiver. During an airborne Counter Hit, untechable time is doubled (with some exceptions).
※2: Abbreviation of Faultless Defense.

Air Tech Values
Direction Invulnerability
Forward 1~6 Full / 7~17 Strike
Neutral 1~6 Full / 7~17 Strike
Backward 1~6 Full / 7~15 Strike
  • Air actions available on 10th frame after air tech.

Guilty Gear Xrd -REVELATOR-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc