GGXRD-R/Zato-1: Difference between revisions

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;Movement Options
;Movement Options
Double Jump, 1 Airdash, Flight Mode (as his second jump), Dash Type: Run
Double Jump, 1 Airdash, Flight Mode (as his second jump), Dash Type: Run
;Full Frame Data
: [[GGXRD-R/Zato-1/Frame Data]]
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Zato is a puppet character. Together along with Eddie, the shadow, he dominates in neutral along with his overwhelming offensive. Zato's goal at the beginning of each match is to get the shadow out. He can achieve this goal by using his many ways to get knockdown, his great pokes like 2s, and even summoning raw in neutral. With the shadow out the next goal is to get the opponent blocking. After this Zato can enforce his fuzzy mixups while the shadow keeps the opponent in block stun and also acts as combo filler.<br/>
Zato is a puppet character. Together along with Eddie, the shadow, he dominates in neutral along with his overwhelming offensive. Zato's goal at the beginning of each match is to get the shadow out. He can achieve this goal by using his many ways to get knockdown, his great pokes like 2s, and even summoning raw in neutral. With the shadow out the next goal is to get the opponent blocking. After this Zato can enforce his fuzzy mixups while the shadow keeps the opponent in block stun and also acts as combo filler.<br/>


==Strengths==
===Strengths===
*Best offensive in the game he has it all. Fuzzes, command grabs, unblockables, never ending block stings limited only by the shadow gauge.<br/>
*Best offensive in the game he has it all. Fuzzes, command grabs, unblockables, never ending block stings limited only by the shadow gauge.<br/>
*Has many reliable unblockable setups, and they do large amounts of damage. Each one can take out about 50% health meterless. They also lead you to ending with full Eddie gauge.<br/>
*Has many reliable unblockable setups, and they do large amounts of damage. Each one can take out about 50% health meterless. They also lead you to ending with full Eddie gauge.<br/>
*Superior ground and air game with Eddie. Both Zato and Eddie can cover each others recovery points and easily get frustrate the opponent.<br/>
*Superior ground and air game with Eddie. Both Zato and Eddie can cover each others recovery points and easily get frustrate the opponent.<br/>


==Weaknesses==
===Weaknesses===
*No real reversal options. Best option is to block if knockdown.<br/>
*No real reversal options. Best option is to block if knockdown.<br/>
*Has below average defense. Can die very quickly<br/>
*Has below average defense. Can die very quickly<br/>

Revision as of 10:30, 27 January 2016

Zato-1
GGXRD-R Zato-1 Portrait.png

Defense Modifier: x1.09

Guts Rating: 0

Weight:

Stun Resistance: 60

Jump Startup: 3F

Backdash Time 16F / Invul: 1-7F

Movement Options

Double Jump, 1 Airdash, Flight Mode (as his second jump), Dash Type: Run

  

Overview

Zato is a puppet character. Together along with Eddie, the shadow, he dominates in neutral along with his overwhelming offensive. Zato's goal at the beginning of each match is to get the shadow out. He can achieve this goal by using his many ways to get knockdown, his great pokes like 2s, and even summoning raw in neutral. With the shadow out the next goal is to get the opponent blocking. After this Zato can enforce his fuzzy mixups while the shadow keeps the opponent in block stun and also acts as combo filler.

Strengths

  • Best offensive in the game he has it all. Fuzzes, command grabs, unblockables, never ending block stings limited only by the shadow gauge.
  • Has many reliable unblockable setups, and they do large amounts of damage. Each one can take out about 50% health meterless. They also lead you to ending with full Eddie gauge.
  • Superior ground and air game with Eddie. Both Zato and Eddie can cover each others recovery points and easily get frustrate the opponent.

Weaknesses

  • No real reversal options. Best option is to block if knockdown.
  • Has below average defense. Can die very quickly
  • Without Eddie, Zato is very limited




Guilty Gear Xrd -REVELATOR-e
Click [*] for character's frame data
System Explanations

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