< GGXRD-R
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Same animation as 2H. Can be low profiled very easily and can be baited just as easy. It can be good to get the other person off you and summon the shadow. | Same animation as 2H. Can be low profiled very easily and can be baited just as easy. It can be good to get the other person off you and summon the shadow. | ||
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======<font style="visibility:hidden" size="0">Blitz Shield Charge Attack</font>====== | |||
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|name=Blitz Shield Charge Attack | |||
|image=GGXRD-R_Zato_BlitzAttack.png | |||
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|data= | |||
{{AttackData-GGXRD-R | |||
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|tension=-2500 / ?? | |||
|risc=? | |||
|prorate=? | |||
|level=? | |||
|guard=Mid | |||
|cancel= | |||
|roman= | |||
|startup=? | |||
|active=? | |||
|recovery=? | |||
|frameAdv=? | |||
|inv=? | |||
|description= | |||
}} | }} | ||
}} | }} |
Revision as of 22:59, 30 March 2016
Zato-1 |
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Defense Modifier: x1.09 Guts Rating: 0 Stun Resistance: 60 Jump Startup: 3F Backdash Time 16F / Invul: 1-7F
Double Jump, 1 Airdash, Flight Mode (as his second jump), Dash Type: Run |
Overview
Zato is a puppet character. Together along with Eddie, the shadow, he dominates in neutral along with his overwhelming offensive. Zato's goal at the beginning of each match is to get the shadow out. He can achieve this goal by using his many ways to get knockdown, his great pokes like 2s, and even summoning raw in neutral. With the shadow out the next goal is to get the opponent blocking. After this Zato can enforce his fuzzy mixups while the shadow keeps the opponent in block stun and also acts as combo filler.
Strengths
- Best offensive in the game he has it all. Fuzzes, command grabs, unblockables, never ending block stings limited only by the shadow gauge.
- Has many reliable unblockable setups, and they do large amounts of damage. Each one can take out about 50% health meterless. They also lead you to ending with full Eddie gauge.
- Superior ground and air game with Eddie. Both Zato and Eddie can cover each others recovery points and easily get frustrate the opponent.
Weaknesses
- No real reversal options. Best option is to block if knockdown.
- Has below average defense. Can die very quickly
- Without Eddie, Zato is very limited
Normal Moves
5P
5P |
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5K
5K |
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c.S
5c.S |
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f.S
5f.S |
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5H
5H |
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2P
2P |
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2K
2K |
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2S
2S |
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2H
2H |
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j.P
j.P |
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j.K
j.K |
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j.S
j.S |
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j.H
j.H |
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j.D
j.D |
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6P
6P |
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6K
6K |
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6H
6H |
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2D
2D |
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5D
5D |
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Universal Mechanics
Ground Throw
Ground Throw |
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Air Throw
Air Throw |
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Dead Angle Attack
Dead Angle Attack |
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Blitz Shield Charge Attack
Blitz Shield Charge Attack |
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Special Moves
Invite Hell
Invite Hell 22S/H |
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Break the Law
Break the Law 214[K] |
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Shadow Summon
Shadow Summon 236P/K/S/H |
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??? Shadow Summon
Shadow Puddle Shadow Summon 214H |
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Small Attack
Small Attack Release P with Shadow |
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Traversing Attack
Traversing Attack Release K with Shadow |
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Anti-Air Attack
Anti-Air Attack Release S with Shadow |
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Shadow Puddle
Shadow Puddle Release H with Shadow |
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Drill Special
Drill Special Release D with Shadow |
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Dead Man's Hand
Dead Man's Hand 63214D with Shadow |
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Damned Fang
Damned Fang 623S |
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Drunkard Shade
Drunkard Shade 214S |
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Shadow Gallery
Shadow Gallery j.41236S |
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Flight
Flight double jump |
Zato has fight mode instead of double jump. He can briefly fly around the screen. This is helpful for escaping the corner and stalling time for Eddie to recover. |
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Overdrives
Amorphous
Amorphous 632146H |
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Executor
Executor j.236236S |
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Great White
Great White 632146S with Shadow |
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Instant Kill
Guzmania Magnifica in IK mode: 236236H |
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