GGXRD-R2/Patch Notes/Ver.2.10: Difference between revisions

From Dustloop Wiki
(Created page with "{{notice| *'''Official source (Japanese):''' *Translation source ** }} {{Navbar-GGXRD-R2}}")
 
No edit summary
Line 1: Line 1:
{{notice|
{{notice|
*'''Official source (Japanese):'''  
*'''Official source (Japanese):''' http://www.arcsystemworks.jp/portal/wordpress/wp-content/uploads/2018/02/d6f78ee727cdd00f649981d6fe37e69d.pdf
*Translation source
*Translation source
**
**https://www.evernote.com/shard/s296/sh/f44307c3-6046-42f6-8b68-e5976b520f1a/14cdc7db9aafd0045e392847437e6a8f
}}
}}
==System Changes==
*'''Air blitz:''' Fixed a bug where doing blitz before landing would not take meter


==Sol==
*'''Forward dash:''' Acceleration increased, including the Dragon Install version.
*'''6H:''' Force crouch on hit. Knock back reduced. Pushbox expanded forward.
*'''Volcanic Viper (DI version):''' screen shake increased on first hit.
*'''Ground S Volcanic Viper:''' First part of 2nd hit's hitbox size increased overall. Untech time increased on 2nd hit.
*'''Ground S Volcanic Viper (DI version):''' First part of 2nd hit's hitbox size increased overall.
*'''Air Bandit Revolver:''' added horizontal knock back.
**2nd hit starts up earlier, more active frames, recovery is unchanged. Does not do 2 hits on the later part if the move any longer.
*'''Wild throw:''' RC buffer on hit increased, including DI version.
*'''Grand viper:''' the time before Sol moves forward was reduced. Startup and active frames unchanged.
**Added acceleration to the rushing part of the move. Added forward acceleration on the falling part of the move in DI.
*'''Fafnir (DI version):''' screen shake increased.
*'''PBB:''' screen shake increased. Added RC buffer on hit.
==Ky==
*'''6H:''' 2nd hit changed to regular hitstun. Pushback on block increased on 2nd hit
*'''j.D:''' Moved the grinder set location lower, this affects the hitbox. Lower hitbox smaller
*'''Ground Stun Edge (Fortified version):''' hitstop increased
*'''Greed sever:''' Pushback on block decreased. Hitbox size decreased overall. Lower hurtbox increased. Ground bounce height lowered.
**Changed the timing where ky starts falling downwards and the fall speed. Air duration and recovery is unchanged
*'''Air vapor thrust:''' H version given horizontal knock back
*'''Grinder:''' vetical hitbox when it strengthens a stunedge increased.
==May==
*'''2S:''' gatlings into 3K
*'''3K:''' moves forward faster. Deceleration starts earlier, overall slower movement
*'''j.D:''' counter hit untech time increased. Horizontal knock back on counter hit decreased
*'''S vertical dolphin:''' hurtbox during the upwards movement decreased. Bounce back when the downward moving parts hits decreased. Downward part changed to regular hitstun
*'''H vertical dolphin:''' Bounce back when the downward moving parts hits decreased
*'''Ensenga?:''' First hit on the rising portion is an overhead. Startup on the first hit decreased.
**Active frames unchanged. In order to accommodate for this change, the 2nd hit startup earlier as well. First hit lower hitbox increased.
{{Navbar-GGXRD-R2}}
{{Navbar-GGXRD-R2}}

Revision as of 23:16, 22 February 2018

System Changes

  • Air blitz: Fixed a bug where doing blitz before landing would not take meter

Sol

  • Forward dash: Acceleration increased, including the Dragon Install version.
  • 6H: Force crouch on hit. Knock back reduced. Pushbox expanded forward.
  • Volcanic Viper (DI version): screen shake increased on first hit.
  • Ground S Volcanic Viper: First part of 2nd hit's hitbox size increased overall. Untech time increased on 2nd hit.
  • Ground S Volcanic Viper (DI version): First part of 2nd hit's hitbox size increased overall.
  • Air Bandit Revolver: added horizontal knock back.
    • 2nd hit starts up earlier, more active frames, recovery is unchanged. Does not do 2 hits on the later part if the move any longer.
  • Wild throw: RC buffer on hit increased, including DI version.
  • Grand viper: the time before Sol moves forward was reduced. Startup and active frames unchanged.
    • Added acceleration to the rushing part of the move. Added forward acceleration on the falling part of the move in DI.
  • Fafnir (DI version): screen shake increased.
  • PBB: screen shake increased. Added RC buffer on hit.

Ky

  • 6H: 2nd hit changed to regular hitstun. Pushback on block increased on 2nd hit
  • j.D: Moved the grinder set location lower, this affects the hitbox. Lower hitbox smaller
  • Ground Stun Edge (Fortified version): hitstop increased
  • Greed sever: Pushback on block decreased. Hitbox size decreased overall. Lower hurtbox increased. Ground bounce height lowered.
    • Changed the timing where ky starts falling downwards and the fall speed. Air duration and recovery is unchanged
  • Air vapor thrust: H version given horizontal knock back
  • Grinder: vetical hitbox when it strengthens a stunedge increased.

May

  • 2S: gatlings into 3K
  • 3K: moves forward faster. Deceleration starts earlier, overall slower movement
  • j.D: counter hit untech time increased. Horizontal knock back on counter hit decreased
  • S vertical dolphin: hurtbox during the upwards movement decreased. Bounce back when the downward moving parts hits decreased. Downward part changed to regular hitstun
  • H vertical dolphin: Bounce back when the downward moving parts hits decreased
  • Ensenga?: First hit on the rising portion is an overhead. Startup on the first hit decreased.
    • Active frames unchanged. In order to accommodate for this change, the 2nd hit startup earlier as well. First hit lower hitbox increased.

Template:Navbar-GGXRD-R2