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{{MoveData | {{MoveData | ||
|name={{clr|1|2P}} | |name={{clr|1|2P}} | ||
|image=GGXRD_Answer_2P.png |caption= | |image=GGXRD_Answer_2P.png |caption=Come on man I'm on the phone | ||
|data= | |data= | ||
{{AttackDataHeader-GGXRD-R2}} | {{AttackDataHeader-GGXRD-R2}} | ||
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}} | }} | ||
}} | }} | ||
======<span style="visibility:hidden;font-size:0">2K</span>====== | ======<span style="visibility:hidden;font-size:0">2K</span>====== | ||
{{MoveData | {{MoveData | ||
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{{MoveData | {{MoveData | ||
|name={{clr|5|j.D}} | |name={{clr|5|j.D}} | ||
|image=GGXRD_Answer_j.D.png |caption= | |image=GGXRD_Answer_j.D.png |caption=Did he just shape shift into a fr... never mind. | ||
|data= | |data= | ||
{{AttackDataHeader-GGXRD-R2}} | {{AttackDataHeader-GGXRD-R2}} | ||
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|name=Business Ninpo: Under the Bus | |name=Business Ninpo: Under the Bus | ||
|input={{clr|3|421S}}/{{clr|4|H}} | |input={{clr|3|421S}}/{{clr|4|H}} | ||
|image=GGXRD_Answer_UnderTheBus.png |caption= | |image=GGXRD_Answer_UnderTheBus.png |caption=Thanks for the plus frames idiot! | ||
|data= | |data= | ||
{{AttackDataHeader-GGXRD-R2}} | {{AttackDataHeader-GGXRD-R2}} | ||
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|name=Savvy Ninpo: Data Logging | |name=Savvy Ninpo: Data Logging | ||
|input=Seal > {{clr|1|P}} | |input=Seal > {{clr|1|P}} | ||
|image=GGXRD_Answer_DataLogging.png |caption= | |image=GGXRD_Answer_DataLogging.png |caption=I dare you to press a button | ||
|data= | |data= | ||
{{AttackDataHeader-GGXRD-R2}} | {{AttackDataHeader-GGXRD-R2}} | ||
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|name=Savvy Ninpo: Down the Ladder | |name=Savvy Ninpo: Down the Ladder | ||
|input=Seal > {{clr|2|K}} | |input=Seal > {{clr|2|K}} | ||
|image=GGXRD_Answer_DownTheLadder.png |caption= | |image=GGXRD_Answer_DownTheLadder.png |caption=M E N A C I N G | ||
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{{AttackDataHeader-GGXRD-R2}} | {{AttackDataHeader-GGXRD-R2}} | ||
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|image=GGXRD_Answer_Firesale1.png | |image=GGXRD_Answer_Firesale1.png | ||
|image2=GGXRD_Answer_Firesale2.png |caption= Like Leo's but worse | |image2=GGXRD_Answer_Firesale2.png |caption= Like Leo's but worse | ||
|caption2= At least it looks cool | |||
|data= | |data= | ||
{{AttackDataHeader-GGXRD-R2|version=yes}} | {{AttackDataHeader-GGXRD-R2|version=yes}} |
Revision as of 23:56, 25 September 2020
Overview | Combos | Strategy/Counter Strategy | Okizeme | Full Frame Data | Forums | Videos |
Answer is a flexible offense-focused character that uses tricky movement, great normals, and unique setups to overwhelm his opponent. Though he has a great normal moveset and set of movement options for most neutral situations, where Answer really shines is on the attack, where he can frustrate his opponent with great frame traps, safe pressure, and a command grab. After knocking the opponent down or finding some breathing room in neutral, he can set his unique ninja scrolls that he can cling to for tricky mixups and even greater mobility. With a tool for almost every situation, the business ninja is a great choice for players looking for strong footsies and relentless rushdown!
Answer Answer is a flexible offense-focused character that uses tricky movement, great normals, and unique setups to overwhelm his opponent.
- Strong neutral game with great pokes and movement options.
- Extremely good use of YRC.
- Unique super jump that can evade bad situations.
- Safe, long and varied pressure using cards, meter, and scrolls. Excellent options to this end in the corner.
- Great hit/throw game through the use of command grab (623K) that can fully corner carry.
- Solid anti-air normals and a fantastic airthrow range for his speed.
- Can force difficult guessing situations on knockdown; lots of flexibility in his okizeme. Can set up DP-safe meaties in a number of ways.
- Unique reversal that can be difficult for some characters to deal with.
- Very meter hungry, and often struggles to maintain meter.
- Can struggle against defensive neutral, especially without resources.
- Has significant trouble fighting blitz. Often has to hard bait blitz.
- Has low damage and difficulty getting knockdowns off of most hits without scrolls or 50% meter to RC.
- His access to combos and setups varies wildly depending on the matchup, making him somewhat inconsistent.
- Relatively high execution barrier in combination with an awkward control scheme that requires you to learn a few counter-intuitive workarounds.
Normal Moves
5P |
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5K |
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c.S |
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f.S |
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5H |
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5D |
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6P |
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6K |
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6H |
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2P |
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2K |
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2S |
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2H |
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2D |
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j.P |
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j.K |
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j.S |
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j.H |
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j.D |
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Universal Mechanics
Throw |
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Air Throw |
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Dead Angle Attack |
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Blitz Attack S+H |
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Special Moves
Business Ninpo: Caltrops 236S/H |
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Business Ninpo: Under the Rug 22S/H |
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Business Ninpo: Under the Bus 421S/H |
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Savvy Ninpo: Request for Approval 214P/K/S/H (air OK) |
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Savvy Ninpo: Seal of Approval Move to Request of Approval |
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Savvy Ninpo: Data Logging Seal > P |
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Savvy Ninpo: Down the Ladder Seal > K |
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Savvy Ninpo: Stepping Down Seal > S |
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Savvy Ninpo: Into My Office Seal > H |
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Savvy Ninpo: Safety Net Seal > Direction + D |
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Savvy Ninpo: Tax Write-off 623K (air OK) |
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Savvy Ninpo: Data Logging 22P (air OK) |
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Resshou 46P |
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Overdrives
Dead Stock Ninpo: Firesale 632146S/D (air OK) |
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Business Ultimate Ninpo: All Hands 236236K |
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Instant Kill
Summoner: The Basilisk During IK Mode: 236236H |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.