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{{#lsth:GGXRD-R2/Answer/Data|c.S Full}} | {{#lsth:GGXRD-R2/Answer/Data|c.S Full}} | ||
|- | |- | ||
{{Description|14|{{ColumnList |text= | {{Description|14|text={{ColumnList |text= | ||
*1st and 2nd hit has hitstop 6F | *1st and 2nd hit has hitstop 6F | ||
}} | }} | ||
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{{#lsth:GGXRD-R2/Answer/Data|2H Full}} | {{#lsth:GGXRD-R2/Answer/Data|2H Full}} | ||
|- | |- | ||
{{Description|14|{{ColumnList |text=*Forces standing on ground hit | {{Description|14|text={{ColumnList |text=*Forces standing on ground hit | ||
}} | }} | ||
}} | }} | ||
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{{#lsth:GGXRD-R2/Answer/Data|j.S Full}} | {{#lsth:GGXRD-R2/Answer/Data|j.S Full}} | ||
|- | |- | ||
{{Description|14|{{ColumnList |text=*Each hit has hitstop 6F | {{Description|14|text={{ColumnList |text=*Each hit has hitstop 6F | ||
}} | }} | ||
}} | }} | ||
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{{#lsth:GGXRD-R2/Answer/Data|Ground Throw Full}} | {{#lsth:GGXRD-R2/Answer/Data|Ground Throw Full}} | ||
|- | |- | ||
{{Description|14|{{ColumnList |text=*Stun value 30 | {{Description|14|text={{ColumnList |text=*Stun value 30 | ||
}} | }} | ||
}} | }} | ||
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{{#lsth:GGXRD-R2/Answer/Data|Air Throw Full}} | {{#lsth:GGXRD-R2/Answer/Data|Air Throw Full}} | ||
|- | |- | ||
{{Description|14|{{ColumnList |text=*Stun value 30 | {{Description|14|text={{ColumnList |text=*Stun value 30 | ||
}} | }} | ||
}} | }} | ||
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{{#lsth:GGXRD-R2/Answer/Data|Blitz Attack Full}} | {{#lsth:GGXRD-R2/Answer/Data|Blitz Attack Full}} | ||
|- | |- | ||
{{Description|14|{{ColumnList |text=*Hitstop 30F | {{Description|14|text={{ColumnList |text=*Hitstop 30F | ||
*Slighty refills own Burst and slightly drains opponent's Burst on hit | *Slighty refills own Burst and slightly drains opponent's Burst on hit | ||
*Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH) | *Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH) | ||
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{{#lsth:GGXRD-R2/Answer/Data|Blitz Attack Max Charge Full}} | {{#lsth:GGXRD-R2/Answer/Data|Blitz Attack Max Charge Full}} | ||
|- | |- | ||
{{Description|14|{{ColumnList |text=*Hitstop 30F | {{Description|14|text={{ColumnList |text=*Hitstop 30F | ||
*Slighty refills own Burst and slightly drains opponent's Burst on hit | *Slighty refills own Burst and slightly drains opponent's Burst on hit | ||
*Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH) | *Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH) | ||
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{{#lsth:GGXRD-R2/Answer/Data|236S Full}} | {{#lsth:GGXRD-R2/Answer/Data|236S Full}} | ||
|- | |- | ||
{{Description|14|{{ColumnList |text=*Card appears on 19F | {{Description|14|text={{ColumnList |text=*Card appears on 19F | ||
}} | }} | ||
}} | }} | ||
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{{#lsth:GGXRD-R2/Answer/Data|236H Full}} | {{#lsth:GGXRD-R2/Answer/Data|236H Full}} | ||
|- | |- | ||
{{Description|14|{{ColumnList |text=*Card appears on 21F | {{Description|14|text={{ColumnList |text=*Card appears on 21F | ||
}} | }} | ||
}} | }} | ||
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{{#lsth:GGXRD-R2/Answer/Data|22S/H Full}} | {{#lsth:GGXRD-R2/Answer/Data|22S/H Full}} | ||
|- | |- | ||
{{Description|14|{{ColumnList |text=*Reappears on 13F? | {{Description|14|text={{ColumnList |text=*Reappears on 13F? | ||
}} | }} | ||
}} | }} | ||
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{{#lsth:GGXRD-R2/Answer/Data|421S/H Full}} | {{#lsth:GGXRD-R2/Answer/Data|421S/H Full}} | ||
|- | |- | ||
{{Description|14|{{ColumnList |text=*Attack only appears if the corresponding Business Card is deployed | {{Description|14|text={{ColumnList |text=*Attack only appears if the corresponding Business Card is deployed | ||
}} | }} | ||
}} | }} | ||
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{{#lsth:GGXRD-R2/Answer/Data|214P/K/S/H Full}} | {{#lsth:GGXRD-R2/Answer/Data|214P/K/S/H Full}} | ||
|- | |- | ||
{{Description|14|{{ColumnList |text=*Scrolls appear on 7F | {{Description|14|text={{ColumnList |text=*Scrolls appear on 7F | ||
}} | }} | ||
}} | }} | ||
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{{#lsth:GGXRD-R2/Answer/Data|j.214P/K/S/H Full}} | {{#lsth:GGXRD-R2/Answer/Data|j.214P/K/S/H Full}} | ||
|- | |- | ||
{{Description|14|{{ColumnList |text=*Scrolls appear on 7F | {{Description|14|text={{ColumnList |text=*Scrolls appear on 7F | ||
}} | }} | ||
}} | }} | ||
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{{#lsth:GGXRD-R2/Answer/Data|Near Seal > 5 Full}} | {{#lsth:GGXRD-R2/Answer/Data|Near Seal > 5 Full}} | ||
|- | |- | ||
{{Description|14|{{ColumnList |text=*Can cancel into followups 8~121F | {{Description|14|text={{ColumnList |text=*Can cancel into followups 8~121F | ||
}} | }} | ||
}} | }} | ||
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{{#lsth:GGXRD-R2/Answer/Data|Seal > P Full}} | {{#lsth:GGXRD-R2/Answer/Data|Seal > P Full}} | ||
|- | |- | ||
{{Description|14|{{ColumnList |text=*Automatically cancels into Down the Ladder if this guards an attack | {{Description|14|text={{ColumnList |text=*Automatically cancels into Down the Ladder if this guards an attack | ||
*Values in [ ] mean when this attack is performed from low height | *Values in [ ] mean when this attack is performed from low height | ||
}} | }} | ||
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{{#lsth:GGXRD-R2/Answer/Data|Seal > K Full}} | {{#lsth:GGXRD-R2/Answer/Data|Seal > K Full}} | ||
|- | |- | ||
{{Description|14|{{ColumnList |text=*Values in [ ] mean when this attack is performed from low height | {{Description|14|text={{ColumnList |text=*Values in [ ] mean when this attack is performed from low height | ||
}} | }} | ||
}} | }} | ||
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{{#lsth:GGXRD-R2/Answer/Data|Seal > H Full}} | {{#lsth:GGXRD-R2/Answer/Data|Seal > H Full}} | ||
|- | |- | ||
{{Description|14|{{ColumnList |text=*Values in [ ] mean when this attack is performed from low height | {{Description|14|text={{ColumnList |text=*Values in [ ] mean when this attack is performed from low height | ||
}} | }} | ||
}} | }} | ||
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{{#lsth:GGXRD-R2/Answer/Data|Seal > D Full}} | {{#lsth:GGXRD-R2/Answer/Data|Seal > D Full}} | ||
|- | |- | ||
{{Description|14|{{ColumnList |text=*Can cancel into all Seal followups on hit/block/whiff except another Safety Net | {{Description|14|text={{ColumnList |text=*Can cancel into all Seal followups on hit/block/whiff except another Safety Net | ||
*Values in [ ] mean when this attack is performed from low height | *Values in [ ] mean when this attack is performed from low height | ||
* | * | ||
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{{#lsth:GGXRD-R2/Answer/Data|46P Full}} | {{#lsth:GGXRD-R2/Answer/Data|46P Full}} | ||
|- | |- | ||
{{Description|14|{{ColumnList |text=*Only attacks if opponent is in range. | {{Description|14|text={{ColumnList |text=*Only attacks if opponent is in range. | ||
*When not in range, recovery is 8F | *When not in range, recovery is 8F | ||
*When in range, recovery is 14F | *When in range, recovery is 14F | ||
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{{#lsth:GGXRD-R2/Answer/Data|j.22P (Attack) Full}} | {{#lsth:GGXRD-R2/Answer/Data|j.22P (Attack) Full}} | ||
|- | |- | ||
{{Description|14|{{ColumnList |text=*Attack begins during opponent's Hitstop? | {{Description|14|text={{ColumnList |text=*Attack begins during opponent's Hitstop? | ||
}} | }} | ||
}} | }} | ||
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{{#lsth:GGXRD-R2/Answer/Data|623K Full}} | {{#lsth:GGXRD-R2/Answer/Data|623K Full}} | ||
|- | |- | ||
{{Description|14|{{ColumnList |text=*Stun value 15, 62 | {{Description|14|text={{ColumnList |text=*Stun value 15, 62 | ||
}} | }} | ||
}} | }} | ||
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{{#lsth:GGXRD-R2/Answer/Data|j.623K Full}} | {{#lsth:GGXRD-R2/Answer/Data|j.623K Full}} | ||
|- | |- | ||
{{Description|14|{{ColumnList |text=*Stun value 62 | {{Description|14|text={{ColumnList |text=*Stun value 62 | ||
}} | }} | ||
}} | }} | ||
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{{#lsth:GGXRD-R2/Answer/Data|632146S Full}} | {{#lsth:GGXRD-R2/Answer/Data|632146S Full}} | ||
|- | |- | ||
{{Description|14|{{ColumnList |text=*[ ] values are for Burst version | {{Description|14|text={{ColumnList |text=*[ ] values are for Burst version | ||
*Hits 1-10 have 0F hitstop | *Hits 1-10 have 0F hitstop | ||
*Startup of hit above Answer has startup 10F, damage 20 [25] | *Startup of hit above Answer has startup 10F, damage 20 [25] | ||
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{{#lsth:GGXRD-R2/Answer/Data|j.632146S Full}} | {{#lsth:GGXRD-R2/Answer/Data|j.632146S Full}} | ||
|- | |- | ||
{{Description|14|{{ColumnList |text=*Hits 1-10 have 0F hitstop | {{Description|14|text={{ColumnList |text=*Hits 1-10 have 0F hitstop | ||
*Frame Adv listed is when performed from lowest possible height | *Frame Adv listed is when performed from lowest possible height | ||
}} | }} | ||
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{{#lsth:GGXRD-R2/Answer/Data|236236K Full}} | {{#lsth:GGXRD-R2/Answer/Data|236236K Full}} | ||
|- | |- | ||
{{Description|14|{{ColumnList |text=*0F hitstop for all followup hits | {{Description|14|text={{ColumnList |text=*0F hitstop for all followup hits | ||
*Stun value 40,7*9,25 | *Stun value 40,7*9,25 | ||
}} | }} | ||
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{{#lsth:GGXRD-R2/Answer/Data|IK Full}} | {{#lsth:GGXRD-R2/Answer/Data|IK Full}} | ||
|- | |- | ||
{{Description|14|*[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension | {{Description|14|text=*[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension | ||
*IK Mode Activation 90F [5F+5F] | *IK Mode Activation 90F [5F+5F] | ||
}} | }} |
Revision as of 01:16, 23 February 2019
System Data
Normal Moves
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5P | |||||||||||||
5K | |||||||||||||
c.S | |||||||||||||
| |||||||||||||
f.S | |||||||||||||
5HS | |||||||||||||
5D | |||||||||||||
6P | |||||||||||||
6K | |||||||||||||
6K Feint | |||||||||||||
6HS | |||||||||||||
2P | |||||||||||||
2K | |||||||||||||
2S | |||||||||||||
2HS | |||||||||||||
| |||||||||||||
2D | |||||||||||||
j.P | |||||||||||||
j.K | |||||||||||||
j.S | |||||||||||||
| |||||||||||||
j.HS | |||||||||||||
j.D |
Universal Mechanics
Special Moves
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S Business Ninpo: Caltrops 236S | |||||||||||||
| |||||||||||||
H Business Ninpo: Caltrops 236H | |||||||||||||
| |||||||||||||
Business Ninpo: Under the Rug 22S/H | |||||||||||||
| |||||||||||||
Business Ninpo: Under the Bus 421S/H | |||||||||||||
| |||||||||||||
Savvy Ninpo: Request for Approval 214P/K/S/H | |||||||||||||
| |||||||||||||
Air Savvy Ninpo: Request for Approval j.214P/K/S/H | |||||||||||||
| |||||||||||||
Savvy Ninpo: Seal of Approval Move to Request for Approval | |||||||||||||
| |||||||||||||
Cancel Seal of Apprival Seal > 22 | |||||||||||||
Savvy Ninpo: Data Logging (Catch) Seal > P | |||||||||||||
| |||||||||||||
Savvy Ninpo: Down the Ladder Seal > K | |||||||||||||
| |||||||||||||
Savvy Ninpo: Stepping Down Seal > S | |||||||||||||
Savvy Ninpo: Into My Office Seal > H | |||||||||||||
| |||||||||||||
Savvy Ninpo: Safety Net Seal > D | |||||||||||||
| |||||||||||||
Resshou 46P | |||||||||||||
| |||||||||||||
Savvy Ninpo: Data Logging (Catch) 22P | |||||||||||||
Air Savvy Ninpo: Data Logging (Catch) 22P | |||||||||||||
Savvy Ninpo: Data Logging (Attack) | |||||||||||||
Air Savvy Ninpo: Data Logging (Attack) | |||||||||||||
| |||||||||||||
Savvy Ninpo: Tax Write-off 623K | |||||||||||||
| |||||||||||||
Air Savvy Ninpo: Tax Write-off j.623K | |||||||||||||
|
Overdrives
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dead Stock Ninpo: Firesale 632146S [632146D] | |||||||||||||
| |||||||||||||
Air Dead Stock Ninpo: Firesale j.632146S | |||||||||||||
| |||||||||||||
Business Ultimate Ninpo: All Hands 236236K | |||||||||||||
|
Instant Kill
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Summoner: The Basilisk During IK Mode: 236236HS | |||||||||||||
|
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P, 2P, 6P | 5K, 2K, 6K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, SP |
2P | 5P, 2P, 6P | 5K, 2K, 6K | c.S, f.S, 2S | 5H, 2H, 6H | 2D | SP |
6P | - | 6K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | SP |
5K | 6P | 6K | c.S, f.S, 2S | 2H | 5D, 2D | Jump, SP |
2K | 6P | 5K, 6K | c.S, f.S, 2S | 2H | 5D, 2D | SP |
6K | - | - | - | 6H | - | Jump, SP |
c.S | 6P | 6K | f.S, 2S | 5H, 2H | 5D, 2D | Jump, SP |
f.S | - | - | 2S | 5H, 2H | 2D | SP |
2S | - | - | - | 5H, 2H, 6H | 5D | SP |
5H | - | - | - | - | 5D | Jump, SP |
2H | - | 6K | - | - | 5D, 2D | Jump, SP |
6H | - | - | - | - | - | SP |
5D | - | - | - | - | - | Homing Jump, Homing Dash |
2D | - | - | - | - | - | SP |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | j.K | j.S | j.H | j.D | SP |
j.K | j.P | - | j.S | j.H | j.D | Jump, SP |
j.S | j.P | - | - | j.H | j.D | Jump, SP |
j.H | - | - | - | - | - | SP |
j.D | - | - | - | - | - | SP |
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
To edit frame data, edit values in GGXRD-R2/Answer/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.