System Data
Defense Modifier: x1.03
Guts Rating: 0
Weight: Medium
Stun Resistance: 55
Prejump:
Backdash Time 21 / Invul: 1-12
Wakeup (Face Up/Down): /
Normal Moves
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5P | 6 | - | - | - | 0 | - | - | - | 4 | 3 | 6 | +1 | - | - |
5K | 18 | - | - | - | 1 | - | - | - | 7 | 5 | 11 | -4 | - | - |
c.S | 14x3 | - | - | - | 2 | - | - | - | 6 | 3(2)4(2)6 | 9 | -1 | - | - |
| ||||||||||||||
f.S | 30 | - | - | - | 2 | - | - | - | 9 | 6 | 18 | -10 | - | - |
5HS | 40 | - | - | - | 4 | - | - | - | 9 | 6 | 23 | -10 | - | - |
5D | 22 | - | - | Initial: 80% | 2 | - | - | - | 25 | 3 | 18 | -8 | - | - |
6P | 26 | - | - | - | 2 | - | - | - | 9 | 5 | 16 | -7 | 1-13 Upper Body | - |
6K | 20 | - | - | - | 4 | - | - | - | 14 | 8 | 9 | +2 | - | - |
6K Feint
|
- | - | - | - | 4 | - | - | - | - | - | 26 | - | - | - |
6HS | 45 | - | - | - | 4 | - | - | - | 17 | 5 | 15 | 0 | - | - |
2P | 8 | - | - | Initial: 80% | 0 | - | - | - | 5 | 3 | 5 | +2 | - | - |
2K | 14 | - | - | Initial: 70% | 0 | - | - | - | 7 | 6 | 6 | -2 | - | - |
2S | 28 | - | - | - | 2 | - | - | - | 10 | 3 | 9 | +2 | - | - |
2HS | 38 | - | - | - | 4 | - | - | - | 11 | 7 | 20 | -8 | - | - |
| ||||||||||||||
2D | 28 | - | - | - | 2 | - | - | - | 9 | 6 | 15 | -7 | - | - |
j.P | 12 | - | - | - | 0 | - | - | - | 6 | 3 | 9 | - | - | - |
j.K | 18 | - | - | - | 1 | - | - | - | 7 | 6 | 15 | - | - | - |
j.S | 12x3 | - | - | - | 2 | - | - | - | 9 | 12 | 21 | - | - | - |
| ||||||||||||||
j.HS | 36 | - | - | - | 3 | - | - | - | 9 | 4 | 26 | - | - | - |
j.D | 40 | - | - | - | 2 | - | - | - | 10 | 10 | Total 36+5L | - | - | - |
Universal Mechanics
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ground Throw | 60 | - | - | Forced: 50% | 0 | Ground Throw: ?? | - | R | 1 | - | - | - | - | Click! |
Air Throw | 60 | - | - | Forced: 65% | 0 | Air Throw: ?? | - | R | 1 | - | - | - | - | Click! |
Dead Angle Attack | 25 | -5000 / 264 | - | Initial: 50% | 2 | All | - | - | 11 | - | Total 32 | -8 | - | Click! |
Blitz Attack | 50 | - | - | Initial: 55% | 1 | Mid | - | R | (15-48)+13 | 3 | Hit: 11 Whiff: 20 |
-2 | - | Click! |
| ||||||||||||||
Blitz Attack Max Charge
|
50 | - | - | - | 4 | Mid | - | R | 50+13 | 3 | Hit: 11 Whiff: 20 |
+5 | - | Click! |
|
Special Moves
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S Business Ninpo: Caltrops 236S
|
20 | - | - | - | 1 | - | - | - | 12 | - | Total 42 | -7 | - | - |
| ||||||||||||||
H Business Ninpo: Caltrops 236H
|
20 | - | - | - | 1 | - | - | - | 14 | - | Total 44 | -7 | - | - |
| ||||||||||||||
Business Ninpo: Under the Rug 22S/H
|
- | - | - | - | - | - | - | - | - | - | Total 36 | - | - | - |
Business Ninpo: Under the Bus 421S/H
|
30 | - | - | - | 2 | - | - | - | 18 | 14 | Total 40 | +4 | - | - |
Savvy Ninpo: Request for Approval 214P/K/S/H
|
- | - | - | - | - | - | - | - | - | - | Total 28 | - | - | - |
Air Savvy Ninpo: Request for Approval j.214P/K/S/H
|
- | - | - | - | - | - | - | - | - | - | Total 48 | - | - | - |
Savvy Ninpo: Seal of Approval Move to Request for Approval
|
- | - | - | - | - | - | - | - | - | - | Total 126 | - | - | - |
| ||||||||||||||
Cancel Seal of Apprival Seal > 22
|
- | - | - | - | - | - | - | - | - | - | Total 6 | - | - | - |
Savvy Ninpo: Data Logging (Catch) Seal > P
|
- | - | - | - | - | - | - | - | 1 | - | Total Until L+14 | - | 1~12F Guard | - |
Savvy Ninpo: Data Logging (Attack) Data Logging > Catch Attack
|
30 | - | - | - | 1 | - | - | - | 33 | Till L | Total 39+ 6 after L | - | - | - |
Savvy Ninpo: Down the Ladder Seal > K
|
30 | - | - | - | 1 | - | - | - | 9 | Till L | 6 | - | - | - |
Savvy Ninpo: Stepping Down Seal > S
|
30 | - | - | - | 4 | - | - | - | 27 | 7 | 25 | -13 | 9-18 Full | - |
Savvy Ninpo: Into My Office Seal > H
|
30 | - | - | - | 3 | - | - | - | 21 | Till L | 10 | - | - | - |
Savvy Ninpo: Safety Net Seal > D
|
34 | - | - | - | 4 | - | - | - | 10 | 4,6,7,8,9: 12F 1,2,3: Till L |
4,6,7,8,9: 11F 1,2,3: 8F |
- | - | - |
| ||||||||||||||
Resshou 46P
|
30 | - | - | - | 2 | - | - | - | 9 | 10 | 8 | -1 | - | - |
| ||||||||||||||
Savvy Ninpo: Data Logging (Catch) | - | - | - | - | - | - | - | - | 1 | - | 14 After L | - | 1~12F Guard, Airborne | - |
Savvy Ninpo: Data Logging (Attack) 22P
|
30 | - | - | - | 1 | - | - | - | 33 | Till L | 6 after L | - | - | - |
Air Savvy Ninpo: Data Logging (Catch) 22P
|
- | - | - | - | 1 | - | - | - | 1 | - | Total Until L+14 | - | 1~12F Guard | - |
Air Savvy Ninpo: Data Logging (Attack) 22P
|
30 | - | - | - | 1 | - | - | - | 33 | Till L | 6 after L | - | - | - |
Savvy Ninpo: Tax Write-off 623K
|
30,81 | - | - | - | 1 | Throw: ?? | - | - | 5 | 1 | 34 | - | - | - |
| ||||||||||||||
Air Savvy Ninpo: Tax Write-off j.623K
|
125 | - | - | - | 1 | Air Throw: ?? | - | - | 5 | 1 | Total Until L+12 | - | - | - |
|
Overdrives
Instant Kill
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Summoner: The Basilisk During IK Mode: 236236HS
|
DESTROY | - | - | - | 3 | - | - | - | 9+16 [6+10] |
5 | 17 [11] |
-5 | 9-28 Full [6-20 Full] |
- |
|
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P, 2P, 6P | 5K, 2K, 6K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, SP |
2P | 5P, 2P, 6P | 5K, 2K, 6K | c.S, f.S, 2S | 5H, 2H, 6H | 2D | SP |
6P | - | 6K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | SP |
5K | 6P | - | c.S, f.S, 2S | 2H | 5D, 2D | Jump, SP |
2K | 6P | 5K, 6K | c.S, f.S, 2S | 2H | 5D, 2D | SP |
6K | - | - | - | 6H | - | Jump, SP |
c.S | 6P | 6K | f.S, 2S | 5H, 2H | 5D, 2D | Jump, SP |
f.S | - | - | 2S | 5H, 2H | 2D | SP |
2S | - | - | - | 5H, 2H, 6H | 5D | SP |
5H | - | - | - | - | 5D | Jump, SP |
2H | - | 6K | - | - | 5D, 2D | Jump, SP |
6H | - | - | - | - | - | SP |
5D | - | - | - | - | - | Homing Jump, Homing Dash |
2D | - | - | - | - | - | SP |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | j.K | j.S | j.H | j.D | SP |
j.K | j.P | - | j.S | j.H | j.D | Jump, SP |
j.S | j.P | - | - | j.H | j.D | Jump, SP |
j.H | - | - | - | - | - | SP |
j.D | - | - | - | - | - | SP |
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)