System Data
Defense Modifier: x1.03
Guts Rating: 0
Weight: Medium
Stun Resistance: 55
Prejump:
Backdash Time 21 / Invul: 1-12
Wakeup (Face Up/Down): /
Normal Moves
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5P | 6 | - | - | - | 0 | - | - | - | 4 | - | Total 12 | +1 | - | - |
5K | 18 | - | - | - | 1 | - | - | - | 7 | - | Total 22 | -4 | - | - |
c.S | 14x3 | - | - | - | 2 | - | - | - | 6 | - | Total 31 | -12 | - | - |
| ||||||||||||||
f.S | 30 | - | - | - | 2 | - | - | - | 9 | - | Total 32 | -10 | - | - |
5HS | 40 | - | - | - | 4 | - | - | - | 9 | - | Total 37 | -10 | - | - |
5D | 22 | - | - | Initial: 80% | 2 | - | - | - | 25 | - | Total 46 | -8 | - | - |
6P | 26 | - | - | - | 2 | - | - | - | 9 | - | Total 29 | -7 | - | - |
6K | 20 | - | - | - | 4 | - | - | - | 14 | - | Total 30 | +2 | - | - |
6K Feint
|
- | - | - | - | 4 | - | - | - | - | - | 26 | - | - | - |
6HS | 45 | - | - | - | 4 | - | - | - | 17 | - | Total 35 | 0 | - | - |
2P | 8 | - | - | Initial: 80% | 0 | - | - | - | 5 | - | Total 12 | +2 | - | - |
2K | 14 | - | - | Initial: 70% | 0 | - | - | - | 7 | - | Total 18 | -2 | - | - |
2S | 28 | - | - | - | 2 | - | - | - | 10 | - | Total 21 | +2 | - | - |
2HS | 38 | - | - | - | 4 | - | - | - | 11 | - | Total 37 | -8 | - | - |
| ||||||||||||||
2D | 28 | - | - | - | 2 | - | - | - | 9 | - | Total 29 | -7 | - | - |
j.P | 12 | - | - | - | 0 | - | - | - | 6 | - | Total 17 | - | - | - |
j.K | 18 | - | - | - | 1 | - | - | - | 7 | - | Total 27 | - | - | - |
j.S | 12x3 | - | - | - | 2 | - | - | - | 9 | - | Total 41 | - | - | - |
| ||||||||||||||
j.HS | 36 | - | - | - | 3 | - | - | - | 9 | - | Total 38 | - | - | - |
j.D | 40 | - | - | - | 2 | - | - | - | 10 | - | Total 36+5L | - | - | - |
Universal Mechanics
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ground Throw | 60 | - | - | Forced: 50% | 0 | Ground Throw: ?? | - | R | 1 | - | - | - | - | Click! |
Air Throw | 60 | - | - | Forced: 65% | 0 | Air Throw: ?? | - | R | 1 | - | - | - | - | Click! |
Dead Angle Attack | 25 | -5000 / 264 | - | Initial: 50% | 2 | All | - | - | 11 | - | Total 32 | -8 | - | Click! |
Blitz Attack | 50 | - | - | Initial: 55% | 1 | Mid | - | R | (15-48)+13 | 3 | Hit: 11 Whiff: 20 |
-2 | - | Click! |
| ||||||||||||||
Blitz Attack Max Charge
|
50 | - | - | - | 4 | Mid | - | R | 50+13 | 3 | Hit: 11 Whiff: 20 |
+5 | - | Click! |
|
Special Moves
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
S Business Ninpo: Caltrops 236S
|
20 | - | - | - | 1 | - | - | - | 12 | - | Total 42 | -7 | - | - |
| ||||||||||||||
H Business Ninpo: Caltrops 236H
|
20 | - | - | - | 1 | - | - | - | 14 | - | Total 44 | -7 | - | - |
| ||||||||||||||
Business Ninpo: Under the Rug 22S/H
|
- | - | - | - | - | - | - | - | - | - | Total 36 | - | - | - |
Business Ninpo: Under the Bus 421S/H
|
30 | - | - | - | 2 | - | - | - | 18 | - | Total 40 | +4 | - | - |
Savvy Ninpo: Request for Approval 214P/K/S/H
|
- | - | - | - | - | - | - | - | - | - | Total 28 | - | - | - |
Air Savvy Ninpo: Request for Approval j.214P/K/S/H
|
- | - | - | - | - | - | - | - | - | - | Total 48 | - | - | - |
Savvy Ninpo: Seal of Approval Move to Request for Approval
|
- | - | - | - | - | - | - | - | - | - | Total 126 | - | - | - |
| ||||||||||||||
Cancel Seal of Apprival Seal > 22
|
- | - | - | - | - | - | - | - | - | - | Total 6 | - | - | - |
Savvy Ninpo: Data Logging (Catch) Seal > P
|
- | - | - | - | - | - | - | - | - | - | Total Until L+14 | - | 1~??F Guard | - |
Savvy Ninpo: Data Logging (Attack) Data Logging > Catch Attack
|
30 | - | - | - | 1 | - | - | - | 33 | - | Total 39+ 6 after L | - | - | - |
Savvy Ninpo: Down the Ladder Seal > K
|
30 | - | - | - | 1 | - | - | - | 9 | - | Total Until L+6 | - | - | - |
Savvy Ninpo: Stepping Down Seal > S
|
30 | - | - | - | 4 | - | - | - | 27 | - | Total 58 | -13 | - | - |
Savvy Ninpo: Into My Office Seal > H
|
30 | - | - | - | 3 | - | - | - | 21 | - | Total Until L+10 | - | - | - |
Savvy Ninpo: Safety Net Seal > D
|
34 | - | - | - | 4 | - | - | - | 10 | - | Total 32 | - | - | - |
| ||||||||||||||
Resshou 46P
|
30 | - | - | - | 2 | - | - | - | 9 | - | Total 26 | -1 | - | - |
| ||||||||||||||
Savvy Ninpo: Data Logging (Catch) | - | - | - | - | - | - | - | - | - | - | Total 20+14 After L | - | 1~??F Guard, Airborne | - |
Savvy Ninpo: Data Logging (Attack) 22P
|
30 | - | - | - | 1 | - | - | - | 33 | - | Total 39+6 after L | - | - | - |
Air Savvy Ninpo: Data Logging (Catch) 22P
|
- | - | - | - | 1 | - | - | - | 33 | - | Total Until L+14 | - | 1~??F Guard | - |
Air Savvy Ninpo: Data Logging (Attack) 22P
|
30 | - | - | - | 1 | - | - | - | 33 | - | Total 39+6 after L | - | - | - |
Savvy Ninpo: Tax Write-off 623K
|
30,81 | - | - | - | 1 | Throw: ?? | - | - | 5 | - | Total 39 | - | - | - |
| ||||||||||||||
Air Savvy Ninpo: Tax Write-off j.623K
|
125 | - | - | - | 1 | Air Throw: ?? | - | - | 5 | - | Total Until L+12 | - | - | - |
|
Overdrives
Instant Kill
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Summoner: The Basilisk During IK Mode: 236236HS
|
DESTROY | - | - | - | 3 | - | - | - | 9+16 [6+10] |
- | Total 9+37 [Total 5+31] |
-5 | - | - |
|
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P, 2P, 6P | 5K, 2K, 6K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, SP |
2P | 5P, 2P, 6P | 5K, 2K, 6K | c.S, f.S, 2S | 5H, 2H, 6H | 2D | SP |
6P | - | 6K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | SP |
5K | 6P | - | c.S, f.S, 2S | 2H | 5D, 2D | Jump, SP |
2K | 6P | 5K, 6K | c.S, f.S, 2S | 2H | 5D, 2D | SP |
6K | - | - | - | 6H | - | Jump, SP |
c.S | 6P | 6K | f.S, 2S | 5H, 2H | 5D, 2D | Jump, SP |
f.S | - | - | 2S | 5H, 2H | 2D | SP |
2S | - | - | - | 5H, 2H, 6H | 5D | SP |
5H | - | - | - | - | 5D | Jump, SP |
2H | - | 6K | - | - | 5D, 2D | Jump, SP |
6H | - | - | - | - | - | SP |
5D | - | - | - | - | - | Homing Jump, Homing Dash |
2D | - | - | - | - | - | SP |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | j.K | j.S | j.H | j.D | SP |
j.K | j.P | - | j.S | j.H | j.D | Jump, SP |
j.S | j.P | - | - | j.H | j.D | Jump, SP |
j.H | - | - | - | - | - | SP |
j.D | - | - | - | - | - | SP |
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)