GGXRD-R2/Answer/Okizeme

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NOTICE: THIS PAGE IS A SKELETON. THE CONTENT ON THIS PAGE IS TO GUIDE WRITERS IN CREATING NEW CONTENT FOR THE PAGE.

Introduction[edit]

A short paragraph explaining in the broadest terms what the character's oki is like.

This section should be accessible to players who are fresh out of the tutorial and to people who do not play this character. It's OK to have this section be a little redundent when compared with the more detailed sections of the oki page. The goal here is to provide an overview that somebody can read with little to no experience with the character and walk away with a basic understanding of the character's goals during an oki situation.


Example Routes[edit]

Without Scrolls[edit]

From Mega Dan's Ultimate Answer Guide

Normally when you get a knockdown you set down scrolls every time. Honestly if you don’t set down scrolls after every knockdown it should be considered a big mistake. Oki without scrolls does exist it is just far weaker than with them.

Meaty 6H: If timed over someone’s wake up you will be plus. This is beaten by a wake up blitz, IB, or reversal so it can be risky.

  • Mixup options:
  • Strengths:
  • Weaknessess:
  • Required Setup:

Meaty Card YRC: This is definitely your best oki without scrolls. It leaves you very plus so you can do basically anything within reason.

  • Mixup options:
  • Strengths:
  • Weaknessess:
  • Required Setup:

Meaty Blockstring: No special oki just use a button.

  • Mixup options:
  • Strengths:
  • Weaknessess:
  • Required Setup:

With Scrolls[edit]

Choosing an Oki Route[edit]

Explain the thought process that goes into picking an oki route.

This should cover topics such as: Identifying when you can do an oki route, what you get out of an oki route, how do the resources you and the enemy have change your choice of oki route, and when do you go for damage/mixup/safe pressure.

Video Examples[edit]

Either embed individual videos, or link off to playlists of videos which cover oki.

Navigation[edit]


Guilty Gear Xrd REV 2e
Click [*] for character's frame data
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