- 1 Overview
- 2 Normal Moves
- 3 Universal Mechanics
- 4 Special Moves
- 5 Overdrives
- 6 Instant Kill
- 7 Roadmap
- 8 Navigation
Axl is the resident zoner of Xrd. While his chains may remind you of the limbs of Dhalsim from Street Fighter, he has some tools to pressure opponents at close range as well. If you can react to (or predict) your opponent's jumps, Axl is more than capable of tagging them with his phenomenal anti-airs, some reaching more than half the screen (horizontally, diagonally or vertically). Most of his anti-air hits can easily be converted into high damage combos with plenty of corner carry. If the opponent remains grounded, Axl's Rensen is an extremely potent keepaway tool that rips through projectiles, has a built-in anti-air followup, and can be YRC'd to allow Axl to cover both the ground and the air.
Axl's main weakness is his subpar defense. While he is not lacking in options, he must take big risks to escape bad situations. Failing to make the correct defensive decisions will quickly lose you the round due to Axl's low health. Even after a successful reset to neutral, Axl struggles to come back from large life deficits due to his relatively basic offense, and is usually forced to slowly grind an opponent down instead. Also of note is Axl's poor mobility, which can make it hard to maneuver around characters with better movement options, as well as certain projectiles. In addition, most of his long-range pokes have dramatically extended hurtboxes and long recovery times, making Axl vulnerable if he whiffs a normal at the wrong time. In order to be successful with Axl, you must know how to correctly use his normals in order to prevent an opponent from starting their offense, and know how to take advantage of universal mechanics if you're forced to defend.
|Axl Low is the resident zoner of Xrd. While his chains may remind you of the limbs of Dhalsim from Street Fighter, he has some tools to pressure opponents at close range as well.|
Dead Angle Attack
|Dead Angle Attack|
Blitz Shield Charge Attack
Thunder Shadow Chain
|Thunder Shadow Chain
Heaven Can Wait
|Heaven Can Wait
During IK Mode: 236236H
|Overview||TODO: add hitboxes, colors||16/24|
|Okizeme||picking oki is not clearly made into it's own section, but is woven into the paragraph. TODO: add video examples.||7/10|
|Strategy||MU information is not complete||11/12|
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