GGXRD-R2/Axl Low

From Dustloop Wiki
Axl Low
GGXRD-R Axl Portrait.png
Defense Modifier:

Guts Rating:
Weight:
Stun Resistance:
Prejump:
Backdash Time / Invul:
Wakeup (Face Up/Down): /

Movement Options
  • Double Jump, 1 Air Dash, Dash Type: Run
Play-style
Zoning, Anti-Airing.

Backstory

Axl originally lived in the 20th century, about 150 years before the events of main storyline. During this period, he fell in love with a girl named Megumi. He grew up in the slums and eventually found himself in the middle of a gang war. Thanks to his strength, he was able to put an end to the conflict in six months (with no casualties). It was sometime after this victory when Axl was forced to go through his first time slip into the 22nd century. Axl enters the Sacred Knights Tournament in hopes of finding a way to get back to his own era. He was apparently led to believe that the winner of the tournament could have a wish granted to them.
After the tournament, Axl has tried to find a way to return to the past while suffering from the random time-slips. He is also one the few people who knows Sol's real identity and calls him "Freddie". He even seeked help from Faust, who unfortunately couldn't anything to his condition. Eventually he decides to find That Man and his servants, I-No in particular, to ask them for help.

In Guilty Gear Xrd, Axl confronts I-No yet again to tell her to bring him to That Man with important information from The Original. I-No brings Axl to The Backyard to meet That Man. Axl tells That Man the message, and then learns that he has no way out to escape.

Overview

Axl is the resident zoner of Xrd, though while his chains may remind you of the limbs of Dhalsim from Street Fighter, he has some tools to pressure opponents at close range as well. If you can react to (or predict) your opponent's jumps, Axl is more than capable of tagging them with his phenomenal anti-airs, some reaching more than half the screen (horizontally, diagonally or vertically). Most of his anti-air hits can easily be converted into high damage combos with plenty of corner carry. If the opponent remains grounded, Axl's Rensen is an extremely potent keepaway tool that rips through projectiles, has a built-in anti-air followup, and can be YRC'd to allow Axl to cover both the ground and the air.

Axl's main weakness is his subpar defense. While he is not lacking in options, he must take big risks to escape bad situations. Failing to make the correct defensive decisions will quickly lose you the round due to Axl's low health. Even after a successful reset to neutral, Axl struggles to come back from large life deficits due to his relatively basic offense, and is usually forced to slowly grind an opponent down instead. Also of note is Axl's poor mobility, which can make it hard to maneuver around characters with better movement options, as well as certain projectiles. In addition, most of his long-range pokes have dramatically extended hurtboxes and long recovery times, making Axl vulnerable if he whiffs a normal at the wrong time. In order to be successful with Axl, you must know how to correctly use his normals in order to prevent an opponent from starting their offense, and know how to take advantage of universal mechanics if you're forced to defend.

Strengths/Weaknesses

Strengths Weaknesses
  • Long-reaching normals and specials
  • Strong anti-air game that leads to big damage and/or knockdown
  • Decent combo conversion ability, especially with meter
  • Rensen: a powerful neutral tool in the form of beam-like projectile that can be YRC'd
  • Benten: a meterless, fully-invuln reversal
  • Normals and specials are slow and situational
  • Poor mobility, especially in the air
  • Offense largely consists of very plain frame traps and throws
  • Low damage on grounded opponents without meter, even in the corner
  • Low effective health

Template:CharLinks-GGXRD-R2

Normal Moves

5P
5P
GGXRD Axl 5P.png
As if millions of I-No players suddenly cried out in terror, and were suddenly silenced
28 Mid 7 6 19 - -
5K
5K
GGXRD Axl 5K.png
Your fastest normal
16 Mid 6 3 12 - -
c.S
c.S
GGXRD Axl c.S.png
Solid bread and butter normal
28 Mid 7 6 10 - -
f.S
f.S
GGXRD Axl f.S.png
Good for people running at you
33 Mid 9 3 22 - -
5H
5H
GGXRD Axl 5H.png
For frame traps, catching jumps, or letting your opponent know you screwed up a throw attempt
42 Mid 16 4 17 - -
5D
5D
GGXRD Axl 5D.png
Axl Low: FFIX King of Jump Rope
25 High 26 6 15 - -
6P
6P
GGXRD Axl 6P.png
One of the game's weaker 6Ps
32 Mid 9 3 16 - -
6K
6K
GGXRD Axl 6K.png
Very rewarding AA, but with risks
22,18 Mid,Mid 11 5(2)8 15 - -
6H
6H
GGXRD Axl 6H.png
YAHOO!
46 High 23 9 9 - -
2P
2P
GGXRD Axl 2P.png
Also good for people running at you
24 Low 12 6 18 - -
2K
2K
GGXRD Axl 2K.png
Hilariously goes under many things
9 Low 7 5 6 - -
2S
2S
GGXRD Axl 2S.png
Axl's expression here is the one you should make when anti-airing someone
22,18 Mid 8 9,6 15 - -
2H
2H
GGXRD Axl 2H.png
God Bless the Special Cancel
22,18 Low,Mid 13 8,6 19 - -
2D
2D
GGXRD Axl 2D.png
A very active sweep with a sweet cancel window
30 Low 8 10 12 - -
3P
3P
GGXRD Axl 3P.png
Axl's favorite meaty normal
24 Low 11 4 8 - -
j.P
j.P
GGXRD Axl j.P.png
Not a lot of range, but your fastest air option
10 High / Air 7 4 9 - -
j.K
j.K
GGXRD Axl j.K.png
Why the CH untech is so long no one can quite say
18 High / Air 8 8 12 - -
j.S
j.S
GGXRD Axl j.S.png
Be mindful of the hurtbox on the chain
16,12 High / Air, Mid / Air 11 8,8 9 - -
j.H
j.H
GGXRD Axl j.H.png
Either a jump-in or combo filler
38 High / Air 10 12 9 - -
j.D
j.D
GGXRD Axl j.D.png
You can use it for ghetto dustloops, too!
40 High / Air 10 2 22 / 5 Landing Recovery - -
j.6P
j.6P
GGXRD Axl j.6P.png
For when you want a ranged poke in the air but j.S won't hit
24 Mid 7 6 14 - -
j.6K
j.6K
GGXRD Axl j.6K.png
For more bombers!
24, 18 High / Air 9 6,3 12 - -
j.2S
j.2S
GGXRD Axl j.2S.png
For the sneaky people running under j.S
16 High / Air 13 14 9 - -

Universal Mechanics

Ground Throw
Ground Throw
GGXRD Axl GroundThrow.png
Slam 'em to the ground
0,50 Ground Throw: 78750 1 - -
Air Throw
Air Throw
GGXRD Axl AirThrow.png
Not much to say about it other than it does its job
0,60 Air Throw: 192500 1 - -
Dead Angle Attack
Dead Angle Attack
GGXRD Axl 6P.png
It WILL whiff often and it WILL make you sad
25 All 9 2 17 - -
Blitz Shield Charge Attack
Blitz Attack
GGXRD-R Axl BlitzAttack.png
Puts you in a good position for Haitaka
50 Mid (15-48)+13 3 Hit: 11
Whiff: 20
- - 50 Mid 50+13 3 Hit: 11
Whiff: 20
- -


Special Moves

Sickle Flash
Sickle Flash
[4]6S
GGXRD Axl SickleFlash.png
Your favorite special
GGXRD Axl MelodyChain.png
Your favorite counterhit
GGXRD Axl SpinningChainStrike.png
Your favorite combo ender
20×3 Mid 12 12(3 Hit) 39 - - 35 Mid 1 12 35 - - 26×5 Low 7 [2(5)]×4,2 17 - -
Artemis Hunter
Artemis Hunter
623S
GGXRD Axl ArtemisHunter.png
Benten-sama!
46 All 9 6 35 - -
Thunder Shadow Chain
Thunder Shadow Chain
623K
GGXRD Axl ThunderShadowChain.png
Great for annoying people
45 High / Air 28 4 13+3 After Landing - -
Spindle Spinner
Spindle Spinner
41236H
GGXRD Axl SpindleSpinner.png
GGXRD Axl SpindleSpinner2.png
It is proper etiquette to scream "YES!!" with Axl when this move lands, even if you're the one being hit.
0,80 Ground Throw 27 20 38 - -
Heaven Can Wait
Heaven Can Wait
214P/K
GGXRD Axl HeavenCanWait.png
U wot mate?
GGXRD Axl HeavenCanWait3.png
The bandana does more than just look good
0,80 Total 34 - - 0,80 Total 29 - -
Axl Bomber
Axl Bomber
j.623H
GGXRD Axl AxlBomber.png
lööps
50 All 9 4 10 After Landing - -
Sparrowhawk Stance
Sparrowhawk Stance
214HS
GGXRD Axl SparrowhawkStance.png
GGXRD Axl SparrowhawkStance2.png
Still the ultimate scrub killer
Maximum 188 - - 40 All 23+4 16 27 - - 32 All 23+5 19 26 - - 24 All 23+8 21 16 - - Total 28 - -


Overdrives

Sickle Storm
Sickle Storm
2363214H
[2363214D]
GGXRD Axl SickleStorm.png
For when you want to DP but you also want more fire
50×2, 30×5
[62×2, 37×5]
Mid 14+1 4,4(22)12 {5 hit} 36 - -
Shark Strike
Shark Strike
214214S
GGXRD Axl SharkStrike.png
2H on steroids
20,42 Mid, All 3+2 11(8)2 6 - -


Instant Kill

Amphora Conflagration
During IK Mode: 236236H
GGXRD Axl AmphoraConflagration1.png
GGXRD Axl AmphoraConflagration2.png
See ya
DESTROY All 9+15 5 32 - - DESTROY All 5+12 5 32 - -



Template:CharLinks-GGXRD-R2 Template:Navbar-GGXRD-R2