Penguinator (talk | contribs) m (→Normal Moves) |
Penguinator (talk | contribs) (→Special Moves: updated with Rev2 data from http://www.4gamer.net/guide/ggxrd/031723018/#table_result_10) |
||
Line 721: | Line 721: | ||
|inv=4~19 Mid and High Guard Point | |inv=4~19 Mid and High Guard Point | ||
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/gg_revelator_103/AXL | |hitbox=http://boxdox-bb.dantarion.com/#/viewer/gg_revelator_103/AXL | ||
|description=*Damage and Frame | |description=*Damage and Frame Advantage listed is on successful catch | ||
}} | }} | ||
|- | |- | ||
Line 741: | Line 741: | ||
|inv=4~19 Low Guard Point | |inv=4~19 Low Guard Point | ||
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/gg_revelator_103/AXL | |hitbox=http://boxdox-bb.dantarion.com/#/viewer/gg_revelator_103/AXL | ||
|description=*Damage and Frame | |description=*Damage and Frame Advantage listed is on successful catch | ||
}} | }} | ||
|- | |- | ||
Line 781: | Line 781: | ||
|inv= | |inv= | ||
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/gg_revelator_103/AXL | |hitbox=http://boxdox-bb.dantarion.com/#/viewer/gg_revelator_103/AXL | ||
|description=* | |description=*Followup moves are possible at 24F and become unblockable at 150F | ||
}} | }} | ||
|- | |- | ||
Line 795: | Line 795: | ||
|cancel= | |cancel= | ||
|roman=YRP | |roman=YRP | ||
|startup= | |startup=21+4 | ||
|active=16 | |active=16 | ||
|recovery= | |recovery=27 | ||
|frameAdv= | |frameAdv= | ||
|inv= | |inv= | ||
|hitbox= | |hitbox= | ||
|description=* | |description=*Cancelable to other attack follow-ups on hit | ||
}} | }} | ||
|- | |- | ||
Line 815: | Line 815: | ||
|cancel= | |cancel= | ||
|roman=YRP | |roman=YRP | ||
|startup= | |startup=21+5 | ||
|active= | |active=19 | ||
|recovery= | |recovery=26 | ||
|frameAdv= | |frameAdv=-21 | ||
|inv= | |inv= | ||
|hitbox= | |hitbox= | ||
|description=* | |description=*Cancelable to other attack follow-ups on hit. Frame Advantage is measured from biggest possible range. | ||
}} | }} | ||
|- | |- | ||
Line 835: | Line 835: | ||
|cancel= | |cancel= | ||
|roman=YRP | |roman=YRP | ||
|startup= | |startup=21+8 | ||
|active= | |active=21 | ||
|recovery= | |recovery=16 | ||
|frameAdv= | |frameAdv=-16 | ||
|inv= | |inv= | ||
|hitbox= | |hitbox= | ||
|description=* | |description=*Cancelable to other attack follow-ups on hit. Frame Advantage is measured from biggest possible range. | ||
}} | }} | ||
|- | |- | ||
Line 861: | Line 861: | ||
|inv= | |inv= | ||
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/gg_revelator_103/AXL | |hitbox=http://boxdox-bb.dantarion.com/#/viewer/gg_revelator_103/AXL | ||
|description= | |description= | ||
}} | }} | ||
|} | |} |
Revision as of 08:30, 13 July 2017
System Data
Defense Modifier: x1.06
Guts Rating: 1
Weight: Medium
Stun Resistance: 60
Prejump:
Backdash Time 16F / Invul: 1-8F
Wakeup (Face Up/Down): /
This data is all copied over from GGXRD-Rev1. Replace with Rev 2 data as it becomes available (and delete this warning) |
Normal Moves
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5P | 28 | 264 | -7/+10 | - | 2 | Mid | S | YRP | 7 | 6 | 19 | -11 | - | Click! |
5K | 16 | 264 | -7/+6 | - | 1 | Mid | S | YRP | 6 | 3 | 12 | -3 | - | Click! |
c.S | 28 | 384 | -6/+14 | - | 3 | Mid | SJ | YRP | 7 | 6 | 10 | +1 | - | Click! |
f.S | 33 | 264 | -7/+10 | - | 2 | Mid | S | YRP | 9 | 3 | 22 | -11 | - | Click! |
5H | 42 | 384 | -6/+20 | - | 4 | Mid | S | YRP | 16 | 4 | 17 | -2 | - | Click! |
5D | 25 | 384 | -20/+14 | Initial: 80% | 3 | High | - | YRP | 26 | 6 | 15 | -4 | 17~25 Foot | Click! |
6P | 32 | 264 | -7/+10 | - | 2 | Mid | SJ | YRP | 9 | 3 | 16 | -5 | 1~11 Upper Body | Click! |
6K | 22,18 | 384,264 | -4,-6/+14,+10 | - | 3,2 | Mid,Mid | SJ | YRP | 11 | 5(2)8 | 15 | -5 | - | Click! |
| ||||||||||||||
6H | 46 | 384 | -6/+20 | Initial: 80% | 4 | High | - | YRP | 23 | 9 | 9 | +1 | 11~31 Airborne | Click! |
2P | 24 | 264 | -7/+10 | - | 2 | Low | S | YRP | 12 | 6 | 18 | -10 | - | Click! |
2K | 9 | 144 | -8/+3 | Initial: 70% | 0 | Low | S | YRP | 7 | 5 | 6 | -1 | - | Click! |
2S | 22,18 | 528,264 | -4,-6/+10,+6 | - | 2,1 | Mid | SJ | YRP | 8 | 9,6 | 15 | -5 | - | Click! |
| ||||||||||||||
2H | 22,18 | 384×2 | -6,-4/+14 | - | 3 | Low,Mid | - | YRP | 11 | 8,6 | 16 | -4 | - | Click! |
| ||||||||||||||
2D | 30 | 264 | -7/+10 | - | 2 | Low | S | YRP | 8 | 10 | 12 | -8 | - | Click! |
3P | 24 | 264 | -7/+10 | - | 2 | Low | S | YRP | 11 | 4 | 8 | +2 | - | Click! |
j.P | 10 | 144 | -8/+3 | - | 0 | High / Air | CS | YRP | 7 | 4 | 9 | - | - | Click! |
j.K | 18 | 264 | -7/+10 | - | 2 | High / Air | SJ | YRP | 8 | 8 | 12 | - | - | Click! |
j.S | 16,12 | 264×2 | -4,-6/+10 | - | 2 | High / Air, All | S | YRP | 11 | 8,8 | 9 | - | - | Click! |
| ||||||||||||||
j.H | 38 | 264 | -7/+10 | - | 2 | High / Air | S | YRP | 10 | 12 | 9 | - | - | Click! |
j.D | 40 | 264 | -7/+10 | - | 2 | High / Air | S | YRP | 10 | 2 | 22 + 5 Landing Recovery | - | - | Click! |
j.6P | 24 | 264 | -7/+10 | - | 2 | Mid | S | YRP | 7 | 6 | 14 | - | - | Click! |
j.6K | 24, 18 | 264 | -7,-6/+10 | - | 2 | High / Air | S | YRP | 9 | 6,3 | 12 | - | - | Click! |
| ||||||||||||||
j.2S | 24 | 264 | -4/+10 | - | 2 | High / Air | S | YRP | 13 | 14 | 9 | - | - | Click! |
Universal Mechanics
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ground Throw | 0,50 | 480 | -6,-0/NA | Forced: 50% | 0 | Ground Throw: 78750 | - | R | 1 | - | - | +71 | - | Click! |
| ||||||||||||||
Air Throw | 0,60 | 480 | -6,-0/NA | Forced: 65% | 0 | Air Throw: 192500 | - | R | 1 | - | - | - | - | Click! |
| ||||||||||||||
Dead Angle Attack | 25 | -5000 / 264 | -7/+10 | Initial: 50% | 2 | All | - | - | 9 | 2 | 17 | -5 | 1-20F Full 21-24F Throw |
Click! |
Blitz Attack | 50 | - | - | Initial: 55% | 1 | Mid | - | R | (15-48)+13 | 3 | Hit: 11 Whiff: 20 |
-2 | - | Click! |
| ||||||||||||||
Blitz Attack Max Charge
|
50 | - | - | - | 4 | Mid | - | R | 50+13 | 3 | Hit: 11 Whiff: 20 |
+5 | - | Click! |
|
Special Moves
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sickle Flash [4]6S
|
20×3 | 250 / 120×3 | -9/+10 | Initial: 80% | 4 | Mid | - | YRP | 12 | 12(3 Hit) | 39 | -15 | - | Click! |
Melody Chain Sickle Flash > 8 or 9
|
35 | 0 / 120 | -6/+20 | - | 4 | Mid | - | YRP | 1 | 12 | 35 | -13 | - | Click! |
Spinning Chain Strike Sickle Flash > 2 or 3
|
26×5 | 0 / 240×5 | -7/+10 | - | 2 | Low | - | YRP | 7 | [2(5)]×4,2 | 17 | -5 | - | Click! |
Artemis Hunter 623S
|
46 | 200 / 480 | -7/+10 | Initial: 90% | 2 | All | - | R | 9 | 6 | 35 | -27 | 1~11 Full | Click! |
Thunder Shadow Chain 63214S
|
45 | 200 / 480 | -6/+20 | - | 4 | High / Air | - | YRP | 28 | 4 | 13+3 After Landing | +1 | 4~Airborne | Click! |
Spindle Spinner 41236H
|
0,80 | 300 / 0,480 | -0,-16/NA | Forced: 70% | 0,4 | Ground Throw | - | YRP | 27 | 20 | 38 | +34 | - | Click! |
Heaven Can Wait (Mid) 214P
|
0,80 | 120 / 0,720 | -0,-20/NA | Forced: 70% | 0,4 | - | - | RP | - | - | Total 29 | +37 | 4~19 Mid and High Guard Point | Click! |
| ||||||||||||||
Heaven Can Wait (Low) 214K
|
0,80 | 112 / 0,720 | -0,-20/NA | Forced: 70% | 0,4 | - | - | RP | - | - | Total 29 | +60 | 4~19 Low Guard Point | Click! |
| ||||||||||||||
Axl Bomber j.623H
|
50 | 200 / 480 | -7/+20 | - | 4 | All | - | YRP | 9 | 4 | 10 After Landing | - | - | Click! |
Sparrowhawk Stance 63214H
|
- | 150 / 0 | - | - | - | - | - | YRP | - | - | Maximum 188 | - | - | Click! |
| ||||||||||||||
→High Sparrowhawk Stance > P
|
40 | 0 / 240 | -7/+10 | Forced: 80% | 2 | All | - | YRP | 21+4 | 16 | 27 | - | - | - |
| ||||||||||||||
→Mid Sparrowhawk Stance > K
|
32 | 0 / 240 | -7/+10 | Forced: 80% | 2 | All | - | YRP | 21+5 | 19 | 26 | -21 | - | - |
| ||||||||||||||
→Low Sparrowhawk Stance > S
|
24 | 0 / 240 | -7/+10 | Forced: 80% [70%] | 2 | All | - | YRP | 21+8 | 21 | 16 | -16 | - | - |
| ||||||||||||||
Cancel Sparrowhawk Stance > H
|
- | - | - | - | - | - | - | YRP | - | - | Total 28 | - | - | Click! |
Overdrives
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sickle Storm 2363214H
|
50×2,30×5 | -5000 / 0 | -6/+20x2,+10xN | - | 4 | Mid | - | YRP | 14+1 | 4,4(20)12{4 Hit} | 39 | -11 | 1~17 Full,18~19 Throw | Click! |
Shark Strike 214214S
|
20,42 | -5000 / 0 | -6/+20 | Forced: 85% | 4 | Mid,All | - | YRP | 3+2 | 11(8)2 | 6 | +11 | - | Click! |
|
Instant Kill
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Amphora Conflagration During IK Mode: 236236H
|
DESTROY | - | -6/+14 | - | 3 | All | - | - | 9+15 [5+12] |
5 | 32 | -20 | 9~28 Full [5~21] Full |
Click! |
|
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | - | 6K | 2S | - | - | Sp |
2P | - | - | f.S | 6H | - | Sp |
6P | 3P | - | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
3P | - | - | f.S, 2S | 5H, 2H, 6H | 5D, 2D | Sp |
5K | 5P, 2P, 6P, 3P | - | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Sp |
2K | - | - | c.S, f.S, 2S | 2H | 5D, 2D | Sp |
6K | - | - | c.S, 2S | 6H | - | Jump, Sp |
c.S | 5P, 2P, 6P, 3P | - | f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
f.S | - | - | 2S | 5H | 5D | Sp |
2S | - | - | - | - | - | Jump, Sp |
5H | - | - | - | 6H | 5D, 2D | Sp |
2H | - | - | - | 6H | 5D | - |
6H | - | - | - | - | - | - |
5D | - | - | - | - | - | Homing Jump, Homing Dash |
2D | - | - | - | - | - | Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P, j.6P | j.K | j.S | j.H | j.D | Sp |
j.K | j.P, j.6P | - | j.S | - | j.D | Jump, Sp |
j.S | j.P, j.6P | - | - | j.H | - | Sp |
j.H | - | - | - | - | j.D | Sp |
j.D | - | - | - | - | - | Sp |
j.6P | - | j.6k | j.S | - | - | Sp |
j.6K | jP, j.6P | - | j.S | j.H | j.D | Sp |
j.2S | - | - | - | j.H | - | Sp |
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- 6K > c.S only works after 6K's second hit
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)