System Data
Defense Modifier: x1.06
Guts Rating: 1
Weight: Medium
Stun Resistance: 60
Prejump:
Backdash Time 16F / Invul: 1-8F
Wakeup (Face Up/Down): /
Normal Moves
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5P | 28 | 264 | -7/+10 | - | 2 | Mid | S | YRP | 7 | 6 | 19 | -11 | - | Click! |
5K | 16 | 264 | -7/+6 | - | 1 | Mid | S | YRP | 6 | 3 | 12 | -3 | - | Click! |
c.S | 28 | 384 | -6/+14 | - | 3 | Mid | SJ | YRP | 7 | 6 | 10 | +1 | - | Click! |
f.S | 33 | 264 | -7/+10 | - | 2 | Mid | S | YRP | 9 | 3 | 22 | -11 | - | Click! |
5H | 42 | 384 | -6/+20 | - | 4 | Mid | S | YRP | 16 | 4 | 17 | -2 | - | Click! |
5D | 25 | 384 | -20/+14 | Initial: 80% | 3 | High | - | YRP | 26 | 6 | 15 | -4 | 17-25 Foot | Click! |
6P | 32 | 264 | -7/+10 | - | 2 | Mid | SJ | YRP | 9 | 3 | 16 | -5 | 1-11 Upper Body | Click! |
6K | 22,18 | 384,264 | -4,-6/+14,+10 | - | 3,2 | Mid,Mid | SJ | YRP | 11 | 5(2)8 | 15 | -5 | - | Click! |
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6H | 46 | 384 | -6/+20 | Initial: 80% | 4 | High | - | YRP | 23 | 9 | 9 | +1 | 11-31 Airborne | Click! |
2P | 24 | 264 | -7/+10 | - | 2 | Low | S | YRP | 12 | 6 | 18 | -10 | - | Click! |
2K | 9 | 144 | -8/+3 | Initial: 70% | 0 | Low | S | YRP | 7 | 5 | 6 | -1 | 3-15 Low Profile | Click! |
2S | 22,18 | 528,264 | -4,-6/+10,+6 | - | 2,1 | Mid | SJ | YRP | 8 | 9,6 | 15 | -5 | - | Click! |
| ||||||||||||||
2H | 22,18 | 384×2 | -6,-4/+14 | - | 3 | Low,Mid | - | YRP | 11 | 8,6 | 16 | -4 | - | Click! |
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2D | 30 | 264 | -7/+10 | - | 2 | Low | S | YRP | 8 | 10 | 12 | -8 | - | Click! |
3P | 24 | 264 | -7/+10 | - | 2 | Low | S | YRP | 11 | 4 | 8 | +2 | - | Click! |
j.P | 10 | 144 | -8/+3 | - | 0 | High / Air | CS | YRP | 7 | 4 | 9 | - | - | Click! |
j.K | 18 | 264 | -7/+10 | - | 2 | High / Air | SJ | YRP | 8 | 8 | 12 | - | - | Click! |
j.S | 16,12 | 264×2 | -4,-6/+10 | - | 2 | High / Air, All | S | YRP | 11 | 8,8 | 9 | - | - | Click! |
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j.H | 38 | 264 | -7/+10 | - | 2 | High / Air | S | YRP | 10 | 12 | 9 | - | - | Click! |
j.D | 40 | 264 | -7/+10 | - | 2 | High / Air | S | YRP | 10 | 2 | 22 + 5 Landing Recovery | - | - | Click! |
j.6P | 24 | 264 | -7/+10 | - | 2 | Mid | S | YRP | 7 | 6 | 14 | - | - | Click! |
j.6K | 24, 18 | 264 | -7,-6/+10 | - | 2 | High / Air | S | YRP | 9 | 6,3 | 12 | - | - | Click! |
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j.2S | 24 | 264 | -4/+10 | - | 2 | High / Air | S | YRP | 13 | 14 | 9 | - | - | Click! |
Universal Mechanics
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ground Throw | 0,50 | 480 | -6,-0/NA | Forced: 50% | 0 | Ground Throw: 78750 | - | R | 1 | - | - | +71 | - | Click! |
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Air Throw | 0,60 | 480 | -6,-0/NA | Forced: 65% | 0 | Air Throw: 192500 | - | R | 1 | - | - | - | - | Click! |
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Dead Angle Attack | 25 | -5000 / 264 | -7/+10 | Initial: 50% | 2 | All | - | - | 9 | 2 | 17 | -5 | 1-20F Full 21-24F Throw |
Click! |
Blitz Attack | 50 | - | - | Initial: 55% | 1 | Mid | - | R | (15-48)+13 | 3 | 20 | -2 | 1-Button release: Blitz | Click! |
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Blitz Attack Max Charge
|
50 | - | - | - | 4 | Mid | - | R | 50+13 | 3 | 20 | +5 | 1-50: Blitz | Click! |
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Special Moves
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sickle Flash [4]6S
|
20×3 | 250 / 120×3 | -9/+10 | Initial: 80% | 4 | Mid | - | YRP | 12 | 12(3 Hit) | 39 | -15 | - | Click! |
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Melody Chain Sickle Flash > 8 or 9
|
35 | 0 / 120 | -6/+20 | - | 4 | Mid | - | YRP | 1 | 12 | 35 | -13 | - | Click! |
Spinning Chain Strike Sickle Flash > 2 or 3
|
26×5 | 0 / 240×5 | -7/+10 | - | 2 | Low | - | YRP | 7 | [2(5)]×4,2 | 17 | -5 | - | Click! |
Artemis Hunter 623S
|
46 | 200 / 480 | -7/+10 | Initial: 90% | 2 | All | - | R | 9 | 6 | 35 | -27 | 1-11 Full | Click! |
Thunder Shadow Chain 623K
|
45 | 200 / 480 | -6/+20 | - | 4 | High / Air | - | YRP | 28 | 4 | 13+3 After Landing | +1 | 4-Airborne | Click! |
Spindle Spinner 41236H
|
0,80 | 300 / 0,480 | -0,-16/NA | Forced: 70% | 0,4 | Ground Throw | - | YRP | 27 | 20 | 38 | +34 | - | Click! |
Heaven Can Wait (Mid) 214P
|
0,80 | 120 / 0,720 | -0,-20/NA | Forced: 70% | 0,4 | - | - | RP | - | - | Total 29 | +37 | 4-19 Mid and High Guard Point | Click! |
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Heaven Can Wait (Low) 214K
|
0,80 | 112 / 0,720 | -0,-20/NA | Forced: 70% | 0,4 | - | - | RP | - | - | Total 29 | +60 | 4-19 Low Guard Point | Click! |
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Axl Bomber j.623H
|
50 | 200 / 480 | -7/+20 | - | 4 | All | - | YRP | 9 | 4 | 10 After Landing | - | - | Click! |
Sparrowhawk Stance 63214H
|
- | 150 / 0 | - | - | - | - | - | YRP | - | - | Maximum 188 | - | - | Click! |
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→High Sparrowhawk Stance > P
|
40 | 0 / 240 | -7/+10 | Forced: 80% | 2 | All | - | YRP | 23+4 | 16 | 27 | - | - | - |
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→Mid Sparrowhawk Stance > K
|
32 | 0 / 240 | -7/+10 | Forced: 80% | 2 | All | - | YRP | 23+5 | 19 | 26 | -21 | - | - |
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→Low Sparrowhawk Stance > S
|
24 | 0 / 240 | -7/+10 | Forced: 80% [70%] | 2 | All | - | YRP | 23+8 | 21 | 16 | -16 | - | - |
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Cancel Sparrowhawk Stance > H
|
- | - | - | - | - | - | - | YRP | - | - | Total 28 | - | - | Click! |
Overdrives
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sickle Storm 2363214H
|
50×2,30×5 | -5000 / 0 | -6/+20x2,+10xN | - | 4 | Mid | - | YRP | 14+1 | 4,4(20)12{4 Hit} | 39 | -11 | 1-17 Full, 18-19 Throw | Click! |
Shark Strike 214214S
|
20,42 | -5000 / 0 | -6/+20 | Forced: 85% | 4 | Mid,All | - | YRP | 3+2 | 11(8)2 | 6 | +11 | - | Click! |
|
Instant Kill
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Amphora Conflagration During IK Mode: 236236H
|
DESTROY | - | -6/+14 | - | 3 | All | - | - | 9+15 [5+12] |
5 | 32 | -20 | 9-28 Full [5-21] Full |
Click! |
|
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | - | 6K | 2S | - | - | Sp |
2P | - | - | f.S | 6H | - | Sp |
6P | 3P | - | c.S, f.S, 2S | 5H | 5D, 2D | Jump, Sp |
3P | - | - | f.S, 2S | 5H, 2H, 6H | 5D, 2D | Sp |
5K | 5P, 2P, 6P, 3P | - | c.S, f.S, 2S | 5H | 5D, 2D | Sp |
2K | - | - | c.S, f.S, 2S | - | 5D, 2D | Sp |
6K | - | - | c.S, 2S | 6H | - | Jump, Sp |
c.S | 5P, 2P, 6P, 3P | - | f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
f.S | - | - | 2S | 5H | 5D | Sp |
2S | - | - | - | - | - | Jump, Sp |
5H | - | - | - | 6H | 5D, 2D | Sp |
2H | - | - | - | 6H | 5D | Sp |
6H | - | - | - | - | - | - |
5D | - | - | - | - | - | Homing Jump, Homing Dash |
2D | - | - | - | - | - | Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P, j.6P | j.K | j.S | j.H | j.D | Sp |
j.K | j.P, j.6P | - | j.S | - | j.D | Jump, Sp |
j.S | j.P, j.6P | - | - | j.H | - | Sp |
j.H | - | - | - | - | j.D | Sp |
j.D | - | - | - | - | - | Sp |
j.6P | - | j.6K | j.S | - | - | Sp |
j.6K | j.P, j.6P | - | j.S | j.H | j.D | Sp |
j.2S | j.P, j.6P | - | - | j.H | - | Sp |
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- 6K > c.S only works after 6K's second hit
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)