GGXRD-R2/Baiken: Difference between revisions

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|name=Suzuran
|name=Suzuran
|input= 63214K
|input= 63214K
|image=GGXRD_Baiken_Suzuran.png |caption="Noble Dash"
|image=GGXRD_Baiken_Suzuran.png |caption= Not quite Fuujin, but it'll do
Not quite Fuujin, but it'll do
|data=
|data=
{{AttackData-GGXRD-R2 |damage= N/A |tension= |risc= |prorate= |level= |guard=
{{AttackData-GGXRD-R2 |damage= N/A |tension= |risc= |prorate= |level= |guard=

Revision as of 07:50, 21 September 2018

Baiken
GGXRDR2 Baiken Portrait.png
Defense Modifier:

Guts Rating:
Weight:
Stun Resistance:
Prejump:
Backdash Time / Invul:
Wakeup (Face Up/Down): /

Movement Options
Double Jump, 1 Airdash, Dash Type: Run
Play-style
Mixup, Countering

Overview

Well known for her ability to completely turn the tide of a battle with a successful guard cancel and even prevent opponent advances with Azami, Baiken is a credible threat with huge potential for massive comebacks. Baiken can very easily keep pressure on the opponent through Tatami, Rokkonsogi, and Kabari, alongside her far-reaching slash and heavy slash.

However, Baiken is a glass cannon based around reading what your opponent is going to do and dedicating herself to stopping that motion. Since Azami leaves Baiken in counter hit state, an unsuccessful Azami can be devastating, especially considering Baiken's low defense modifier.

Strengths/Weaknesses

Strengths Weaknesses
  • Very high average damage in the corner, and solid corner carry on many of her combos.
  • Good at fishing for counterhits, and gets huge damage from specific counterhit confirms.
  • Good okizeme and a strong mixup game.
  • Exploits RISC well and can crank the RISC gauge very quickly if not quickly dealt with.
  • A guard cancellable parry and a solid metered DP make for a strong defensive spread of options.
  • Very capable of playing defensive neutral and punishing predictable approaches.
  • Can guardpoint through many moves with Suzuran.
  • The 2nd lowest stun resistance behind Dizzy/Chipp. Pays dearly for mistakes and bad decisions.
  • Poor lockdown without meter; cannot keep opponents blocking without having to make risky callouts against jumps and backdashes.
  • Unimpressive damage without tension or the opponent in the corner.
  • Ground normals are frequently outclassed in speed and range by dedicated footsie characters.
  • Guard cancel is significantly more difficult than in previous games.
  • Aggressive space control methods are all slow and high-commitment.

Template:CharLinks-GGXRD-R2

Normal Moves

5P
5P
GGXRD Baiken 5P.png
Knock knock
8 Mid 5 2 6 - -
5K
5K
GGXRD Baiken 5K.png
Deceptively far-reaching
14 Mid 7 5 8 - -
c.S
c.S
GGXRD Baiken c.S.png
28 Mid 9 2 16 - -
f.S
f.S
GGXRD Baiken f.S.png
Strong, highly active disjoint.
30 Mid 9 6 15 - -
5H
5H
GGXRD Baiken 5H.png
Stronger, less active disjoint
44 Mid 11 2 22 - -
5D
5D
GGXRD Baiken 5D.png
Puffball
20 High 25 2 26 - -
6P
6P
GGXRD Baiken 6P.png
Now comes with a hitbox on her breasts
30 Mid 9 7 15 - -
6K
6K
GGXRD Baiken 6K.png
Staggers like a kick to the gut should
24 Mid 12 9 6 - -
6H
6H
GGXRD Baiken 6H.png
Baiken Smash!
52 Mid 14 8 28 - -
2P
2P
GGXRD Baiken 2P.png
Fist bump
8 Mid 6 3 7 - -
2K
2K
GGXRD Baiken 2K.png
Mind your feet
12 Low 5 5 6 - -
2S
2S
GGXRD Baiken 2S.png
Riskier than it used to be
32 Mid 11 3 13 - -
2H
2H
GGXRD Baiken 2H.png
Roll under all the stun edges
48 Low 17 6 22 - -
2D
2D
GGXRD Baiken 2D.png
Get hit by all the stun edges
30 Low 8 9 16 - -
j.P
j.P
GGXRD Baiken j.P.png
Basically Sol's j.P ... but this one actually has some recovery
10 High/Air 5 8 10 - -
j.K
j.K
GGXRD Baiken j.K.png
Hopkicks
18 High/Air 7 8 12 - -
j.S
j.S
GGXRD Baiken j.S.png
Ol'reliable
32 High/Air 8 7 19 - -
j.H
j.H
GGXRD Baiken j.H.png
Powerful Jump-In Button
40 High/Air 15 Until Landing Until Landing - -
j.D
j.D
GGXRD Baiken j.D.png
Note: not an air fireball
38 High/Air 12 3 26 + 6 after landing - -

Universal Mechanics

Ground Throw
Ground Throw
GGXRD Baiken GroundThrow.png
60 Ground Throw 1 - -
Air Throw
Air Throw
GGXRD Baiken AirThrow.png
60 Air Throw 1 - -
Dead Angle Attack
Dead Angle Attack
GGXRD Baiken 6P.png
25 Mid 11 7 15 - -
Blitz Attack
Blitz Attack
P/K+H
GGXRD Baiken Blitz.png
Baiken does strike a cool pose, though
50 Mid (15~50)+13 3 hit:11 Whiff:20 - -

Special Moves

Tatami
Tatami Gaeshi
236K (Air OK)
GGXRD Baiken TatamiGaeshi.png
Scream it from the mountaintops.
40 Mid 15 Total 45 - - 40 Mid 20 Until Landing+12 - -
Azami
Azami
S+H or 4S+H for Standing
2S+H or 1S+H for Crouching
j.S+H or j.4S+H for Air
GGXRD Baiken Azami.png
Hold it, HOLD IT, aaaaaand... perfect!
1 12~100F(Hold) Total 34~122 - -
Suzuran
Suzuran
63214K
GGXRD Baiken Suzuran.png
Not quite Fuujin, but it'll do
N/A Total 28 - -
Kuchinashi
Kuchinashi
P after successful ground Azami catch or during Suzuran
GGXRD Baiken Kuchinashi.png
"Gap Opener" ... but its a combo ender.
42 Mid 12 6 32+6 After landing - -


42 Mid 12 6 32+6 After landing - -
Mawarikomi
Mawarikomi
K after successful Ground Azami catch or during Suzuran
GGXRD Baiken Mawarikomi.png
 "Wraparound"

Float like a butterfly

N/A Total 30 - - N/A Total 30 - -
Sakura
Sakura
S after successful ground Azami catch or during Suzuran
GGXRD Baiken Sakura.png
"Silk Tear" ... but its a stab.
30 Mid 17 2 31 - - 30 Mid 17 2 25 - -
Rokkonsogi
Rokkonsogi
H after successful ground Azami catch or during Suzuran
GGXRD Baiken Rokkonsogi.png
 "Six Roots Slice"

Sting like a bee

40 Mid 13~23 4 24 - - 40 Mid 13~23 4 Total: 30~43 - -
Yashagatana
Yashagatana
D After Successful Ground Azami Catch
GGXRD Baiken Yashagatana.png
"Guardian Deity Sword" ... but its a gun
25 Mid 33 Total 48 - -
Tsubaki
Tsubaki
P or K After Successful Air Azami Catch
GGXRD Baiken Tsubaki.png
Spin to win
44 Mid P:9 K:14 P:11 K:10 16 + 5 after landing - -
Kikyou
Kikyou
S or H After Successful Air Azami Catch
GGXRD Baiken Kikyou.png
"Devil Split"
40 Mid S: 19 H: 22 Until landing Until L +26 - -
Kabari
Kabari
41236S/H
GGXRD Baiken Kabari H.png
"Mosquito Net"
GGXRD Baiken Kabari S.png
Everyone and their dog bursts this
30 Mid 21 11 14 - - 30 Mid 26 11 14 - -
Himarawi
Himarawi
Kabari > P
GGXRD Baiken Himarawi.png
"Free Match"

Baiken with the RKO outta nowhere!

0, 70 Ground Throw 36 1 53 - -
Tetsuzansen
Tetsuzansen
Kabari > S
GGXRD Baiken Tetsuzansen.png
"Iron Cutting Fan"
36 Mid 22 3 16 - -
Rokkonsogi
Rokkonsogi
Kabari > H
GGXRD Baiken Rokkonsogi.png
"Six Roots Slice"
30 Mid 14 3 21 - -
Youzansen
Youzansen
j.623S
GGXRD Baiken Youzansen.png
"Fancy Fan Slash"
44 High 6 12 14 +11 after landing - -

Overdrives

Tsurane Zanzuwatashi
Tsurane Zanzuwatashi
236236S/D
GGXRD Baiken TsuraneZanzuwatashi1.png
"Three Consecutive Slashes"
GGXRD Baiken TsuraneZanzuwatashi2.png
Heaven, Earth, Man
45,40,43 Mid 6+1 6(18)6(26)3 23 - - 56,50,53 Mid 6+1 6(18)6(26)3 23 - -
Metsudo Kushoudou
Metsudo Kushoudou
236236H after a successful Ground or Air Azami catch or during Suzuran
GGXRD Baiken MetsudoKushoudou1.png
"Nine Paths of Nirvana"
80,63 Mid 5+1 Total: - -

Instant Kill

Garyo Tensei
During IK Mode: 236236H
GGXRD Baiken IK1.png
"The Finishing Step"
GGXRD Baiken IK2.png
Now with 100% more shamisen
DESTROY All 9+27
[5+22]
16 38 - -



Template:CharLinks-GGXRD-R2 Template:Navbar-GGXRD-R2