(→5K) |
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*Is +1 on FD block, which allows you to get away with some pressure resets if you confirm the situation correctly. | *Is +1 on FD block, which allows you to get away with some pressure resets if you confirm the situation correctly. | ||
*Used in the more stable Kuchinashi juggles. | *Used in the more stable Kuchinashi juggles. | ||
*Decently large gatling and special cancel windows | |||
}} | }} | ||
}} | }} |
Revision as of 05:37, 16 November 2018
Baiken |
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Defense Modifier: Guts Rating:
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Overview
Baiken returns to Xrd reworked into a high-risk high-reward power character with a solid mix of high-damage offense and good defensive space-control, but just like in her earlier appearances her key strength is her versatile defense and her ability to counterattack while blocking. With a successful guard cancel that leads into reliable okizeme and dangerous mixup, Baiken is a credible threat with huge potential for massive comebacks. If left unchecked, Baiken can keep pressure on the opponent through her variety of offensive RPS tools, crank RISC and quickly snowball out of control.
However, Baiken is a glass cannon with a gameplan based around reading what the opponent is going to do and dedicating herself to stopping that motion. Since her parry leaves her in counter hit state, an unsuccessful Azami can be devastating, especially considering Baiken's low stun resistance.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normal Moves
5P
5P |
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5K
5K |
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c.S
c.S |
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f.S
f.S |
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5H
5H |
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5D
5D |
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6P
6P |
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6K
6K |
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6H
6H |
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2P
2P |
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2K
2K |
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2S
2S |
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2H
2H |
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2D
2D |
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j.P
j.P |
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j.K
j.K |
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j.S
j.S |
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j.H
j.H |
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j.D
j.D |
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Universal Mechanics
Ground Throw
Ground Throw |
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Air Throw
Air Throw |
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Dead Angle Attack
Dead Angle Attack |
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Blitz Attack
Blitz Attack P/K+H |
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Special Moves
Tatami
Tatami Gaeshi 236K (Air OK) |
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Azami
Azami S+H or 4S+H for Standing 2S+H or 1S+H for Crouching j.S+H or j.4S+H for Air |
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Suzuran
Suzuran 63214K |
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Kuchinashi
Kuchinashi P after successful ground Azami catch or during Suzuran |
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Mawarikomi
Mawarikomi K after successful Ground Azami catch or during Suzuran |
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Sakura
Sakura S after successful ground Azami catch or during Suzuran |
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Rokkonsogi
Rokkonsogi H after successful ground Azami catch or during Suzuran |
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Yashagatana
Yashagatana D After Successful Ground Azami Catch or Suzuran |
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Tsubaki
Tsubaki P or K After Successful Air Azami Catch |
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Kikyou
Kikyou S or H After Successful Air Azami Catch |
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Kabari
Kabari 41236S/H |
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Himarawi
Himarawi Kabari > P |
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Tetsuzansen
Tetsuzansen Kabari > S |
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Rokkonsogi
Rokkonsogi Kabari > H |
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Youzansen
Youzansen j.623S |
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Overdrives
Tsurane Zanzuwatashi
Tsurane Zanzuwatashi 236236S/D |
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Metsudo Kushoudou
Metsudo Kushoudou 236236H after a successful Ground or Air Azami catch or during Suzuran |
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Instant Kill
Garyo Tensei During IK Mode: 236236H |
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