Well known for her ability to completely turn the tide of a battle with a successful guard cancel and even prevent opponent advances with Azami, Baiken is a credible threat with huge potential for massive comebacks. Baiken can very easily keep pressure on the opponent through Tatami, Rokkonsogi, and Kabari, alongside her far-reaching slash and heavy slash.
However, Baiken is a glass cannon based around reading what your opponent is going to do and dedicating herself to stopping that motion. Since Azami leaves Baiken in counter hit state, an unsuccessful Azami can be devastating, especially considering Baiken's low defense modifier.
Strengths/Weaknesses
Strengths |
Weaknesses
|
- Very high average damage in the corner, and solid corner carry on many of her combos.
- Good at fishing for counterhits, and gets huge damage from specific counterhit confirms.
- Good okizeme and a strong mixup game.
- Exploits RISC well and can crank the RISC gauge very quickly if not quickly dealt with.
- A guard cancellable parry and a solid metered DP make for a strong defensive spread of options.
- Very capable of playing defensive neutral and punishing predictable approaches.
- Can guardpoint through many moves with Suzuran.
|
- The 2nd lowest stun resistance behind Dizzy/Chipp. Pays dearly for mistakes and bad decisions.
- Poor lockdown without meter; cannot keep opponents blocking without having to make risky callouts against jumps and backdashes.
- Unimpressive damage without tension or the opponent in the corner.
- Ground normals are frequently outclassed in speed and range by dedicated footsie characters.
- Guard cancel is significantly more difficult than in previous games.
- Aggressive space control methods are all slow and high-commitment.
|
Template:CharLinks-GGXRD-R2