Baiken returns to Xrd reworked into a high-risk high-reward power character with a solid mix of high-damage offense and good defensive space-control, but just like in her earlier appearances her key strength is her versatile defense and her ability to counterattack while blocking. With a successful guard cancel that leads into reliable okizeme and dangerous mixup, Baiken is a credible threat with huge potential for massive comebacks. If left unchecked, Baiken can keep pressure on the opponent through her variety of offensive RPS tools, crank RISC and quickly snowball out of control.
However, Baiken is a glass cannon with a gameplan based around reading what the opponent is going to do and dedicating herself to stopping that motion. Since her parry leaves her in counter hit state, an unsuccessful Azami can be devastating, especially considering Baiken's low stun resistance.
Strengths/Weaknesses
Strengths |
Weaknesses
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- Very high average damage in the corner, and solid corner carry on many of her combos.
- Good at fishing for counterhits, and gets huge damage from many counterhit confirms.
- Good okizeme and a strong, high-reward mixup game.
- Exploits RISC well and can crank the RISC gauge very rapidly if not quickly dealt with.
- A guard cancellable parry and a solid metered DP make for a strong defensive spread of options.
- Very capable of playing defensive neutral and punishing predictable approaches.
- Can guardpoint through many moves with Suzuran.
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- The 2nd lowest stun resistance behind Dizzy/Chipp. Pays dearly for mistakes and bad decisions.
- Poor lockdown without meter; cannot keep opponents blocking without having to make risky callouts against jumps and backdashes.
- Unimpressive damage from her good pokes without tension, a good counterhit, or the opponent in the corner.
- Ground normals are frequently outclassed in speed and range by footsie characters.
- Guard cancel is significantly more difficult than in previous games.
- Aggressive space control methods are all slow and high-commitment.
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