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|version=Mawari-komi |subtitle=Ground Azami or Suzuran > K | |version=Mawari-komi |subtitle=Ground Azami or Suzuran > K | ||
|damage= |tension=250/- |risc= |prorate= |level= |guard= | |damage= |tension=250/- |risc= |prorate= |level= |guard= | ||
|cancel= |roman=Suzuran:YRP |startup= |active= |recovery=Total 30 |frameAdv= |inv=Azami: 1~16 | |cancel= |roman=Suzuran:YRP |startup= |active= |recovery=Total 30 |frameAdv= |inv=Azami: 1~16 full | ||
|hitbox= | |hitbox= | ||
|description={{ColumnList |text=*Can go through opponent | |description={{ColumnList |text=*Can go through opponent |
Revision as of 10:40, 18 December 2018
System Data
Defense Modifier:
Guts Rating:
Weight:
Stun Resistance:
Prejump:
Backdash Time / Invul:
Wakeup (Face Up/Down): /
Normal Moves
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5P | 8 | 144 | -8/+3 | - | 0 | Mid | CSJ | YRP | 5 | 2 | 6 | +2 | - | Click! |
5K | 14 | 264 | -7/+6 | - | 1 | Mid | SJ | YRP | 7 | 5 | 8 | -1 | - | Click! |
c.S | 28 | 264 | -7/+10 | - | 2 | Mid | SJ | YRP | 9 | 2 | 16 | -4 | - | Click! |
f.S | 30 | 264 | -7/+10 | - | 2 | Mid | SJ | YRP | 9 | 6 | 15 | -7 | - | Click! |
5HS | 44 | 384 | -6/+20 | - | 4 | Mid | S | YRP | 11 | 2 | 22 | -5 | - | Click! |
5D | 20 | 384 | -20/+20 | Initial 80% | 4 | High | - | YRP | 25 | 2 | 26 | -9 | - | Click! |
6P | 30 | 264 | -7/+10 | - | 2 | Mid | SJ | YRP | 9 | 7 | 15 | -8 | 1-4 Upper Body 5-8 Above knee 9-11 Low profile |
Click! |
6K | 24 | 384 | -6/+14 | - | 3 | Mid | S | YRP | 12 | 9 | 6 | +2 | 1-11 Throw | Click! |
6HS | 52 | 384 | -6/+20 | - | 4 | Mid | S | YRP | 14 | 8 | 28 | -17 | - | Click! |
2P | 8 | 144 | -8/+3 | Initial:80% | 0 | Mid | CS | YRP | 6 | 3 | 7 | ±0 | - | Click! |
2K | 12 | 144 | -8/+3 | Initial:70% | 0 | Low | S | YRP | 5 | 5 | 6 | -1 | - | Click! |
2S | 32 | 264 | -7/+10 | - | 2 | Mid | S | YRP | 11 | 3 | 13 | -2 | - | Click! |
2HS | 48 | 384 | -6/+20 | - | 4 | Low | S | YRP | 17 | 6 | 22 | -9 | 10-42 Above knees | Click! |
2D | 30 | 264 | -7/+10 | Initial:80% | 2 | Low | SJ | YRP | 8 | 9 | 16 | -11 | - | Click! |
j.P | 10 | 144 | -8/+12 | - | 0 | High/Air | CS | YRP | 5 | 8 | 10 | - | - | Click! |
j.K | 18 | 264 | -7/+10 | - | 2 | High/Air | SJ | YRP | 7 | 8 | 12 | - | - | Click! |
j.S | 32 | 264 | -7/+10 | - | 2 | High/Air | S | YRP | 8 | 7 | 19 | - | - | Click! |
j.HS | 40 | 384 | -6/+20 | - | 4 | High/Air | S | YRP | 15 | Until L | 0 | - | - | Click! |
j.D | 38 | 384 | -7/+14 | - | 3 | High/Air | - | YRP | 12 | 3 | 26 + 6 after landing | - | - | Click! |
|
Universal Mechanics
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ground Throw | 0, 60 | 0, 480 | -6,0/NA | Forced: 50% | 0 | Ground Throw: 70000 | - | R | 1 | - | - | +66 | - | Click! |
| ||||||||||||||
Air Throw | 0,60 | 0, 480 | -6,0/NA | Forced: 65% | 0 | Air Throw: 192500 | - | R | 1 | - | - | - | - | Click! |
| ||||||||||||||
Dead Angle Attack | 25 | -5000 / 264 | - | Initial: 50% | 2 | All | - | - | 11 | 7 | 15 | -8 | 1~17 All | Click! |
Blitz Attack | 50 | - | - | Initial: 55% | 1 | Mid | - | R | (15-48)+13 | 3 | 20 | -2 | 1~Button release: Blitz | Click! |
| ||||||||||||||
Blitz Attack Max Charge
|
50 | - | - | - | 4 | Mid | - | R | 50+13 | 3 | 20 | +5 | 1~50: Blitz | Click! |
|
Special Moves
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Tatami Gaeshi 236K
|
40 | 250/120 | -7/+2 | - | 2 | All | - | YRP | 15 | 17 | Total 45 | -4 | - | - |
Air Tatami Gaeshi j.236K
|
40 | 250/120 | -7/+2 | - | 2 | All | - | YRP | 20 | Until Ground | Until landing + 12 | +17 | - | - |
| ||||||||||||||
Yozan Sen j.623S
|
44 | 100/480 | -7/+10 | - | 2 | High/Air | - | YRP | 6 | 12 | 14+ 6 after Landing | -17 | - | - |
Suzuran 63214K
|
- | 200/- | - | - | - | - | - | - | - | - | Total 28 | - | 4-25 Guard | - |
| ||||||||||||||
Ground Azami S+H or 2S+H
|
- | 0/100 | - | - | - | - | - | - | 1 | 12 ~Max100F(hold) | Total 34~122 | - | Parry 1~100F | - |
| ||||||||||||||
Guard > Azami During Blockstun > S+H
|
- | 0/100 | - | - | - | - | - | - | 1 | 3 | Total 46 | - | Parry 1-3~8F | - |
| ||||||||||||||
Kuchinashi Ground Azami or Suzuran > P
|
42 | 150/360 | -7/+3 | Initial: 70% | 2 | Mid | - | Azami:R Suzuran:YRP |
12 | 6 | 32+6 after landing | -34 | - | - |
Untechable for 50f on hit (Baiken is +7 to +12 depending on how late Kuchinashi hits) | ||||||||||||||
Mawari-komi Ground Azami or Suzuran > K
|
- | 250/- | - | - | - | - | - | Suzuran:YRP | - | - | Total 30 | - | Azami: 1~16 full | - |
| ||||||||||||||
Sakura Ground Azami or Suzuran > S
|
30 | 150/360 | -6/+20 | - | 4 | Mid | - | Azami:R Suzuran:YRP | 17 | 2 | Azami: 31 Suzuran: 25 |
Azami: -14 Suzuran: -8 |
Azami: 1~18 Strike | - |
Rokkon Sogi Ground Azami or Suzuran > H
|
40 | 150/360 | -6/+20 | Azami: initial 85% | 4 | Mid | - | Azami:R Suzuran:YRP | 13~23 | 4 | Azami: 24 Suzuran: 17 |
Azami: -9 Suzuran: -2 |
- | - |
Yasha Gatana Ground Azami or Suzuran > D
|
25 | 150/120 | -8/+2 | - | 0 | All | - | YRP | 33 | - | Total 48 | +5 | - | - |
| ||||||||||||||
Air Azami j.S+H
|
- | -/100 | - | - | - | - | - | - | 1 | 11 ~Max100(Hold) | Total 35~124 +10 after landing | - | Parry 1~100F | - |
| ||||||||||||||
Guard > Air Azami Guard > j.S+H
|
- | -/100 | - | - | - | - | - | - | 1 | 3 | Total Until Landing + 6 | - | Parry 1-3F | - |
| ||||||||||||||
P Tsubaki Air Azami > P
|
44 | 150/480 | -7/+10 | Initial: 80% | 2 | All | - | R | 9 | 11 | 16 | - | - | - |
K Tsubaki Air Azami > K
|
44 | 150/480 | -7/+10 | Initial: 80% | 2 | All | - | R | 14 | 10 | 16 | - | - | - |
S Kykyo Air Azami > S
|
40 | 200/480 | -7/+10 | Initial:80% | 2 | All | - | R | 19 | Until Landing | Until L+26 | -15 | - | - |
| ||||||||||||||
H Kykyo Air Azami > H
|
40 | 200/480 | -7/+10 | Initial:80% | 2 | All | - | R | 22 | Until Landing | Until L+26 | -15 | - | - |
| ||||||||||||||
S Kabari 41236S
|
30 | 100/480 | -6/+14 | - | 3 | Mid | - | YRP | 26 | 11 | 14 | +2 | - | - |
| ||||||||||||||
H Kabari 41236H
|
30 | 100/480 | -6/+14 | - | 3 | Mid | - | YRP | 21 | 11 | 14 | +2 | - | - |
| ||||||||||||||
Himawari Kabari > P
|
0, 70 | -/480 | -6,-8/NA | Initial:70% | - | Ground Throw: 90000 | - | YRP | 36 | 1 | 53 | +86 | - | - |
| ||||||||||||||
Tetsuzan Sen Kabari > S
|
36 | 200/960 | -6/+14 | - | 3 | Mid | - | YRP | 22 | 3 | 16 | -2 | 1-8 All 9-21 Throw |
- |
Rokkon Sogi Kabari > H
|
30 | 150/960 | -6/+14 | - | 3 | Mid | - | YRP | 14 | 3 | 21 | -7 | - | - |
Overdrives
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Tsurane Zanzuwatashi 236236S
[236236D] |
45*2,55 [56*2,68] |
-5000/0 | -6/+20 | - | 4 | Mid | - | - | 6+1 | 6(18)6(26)3 | 23 | -7 | 1-7 All | - |
| ||||||||||||||
Metsudo Kushoudou Azami > 236236H
|
80, 70 | -5000/0 | -6/+20 | - | 4 | All | - | - | 6+1 | 3 | 35+21 after L | -40 | 1-9 All | - |
Instant Kill
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Garyo Tensei During IK Mode:
|
DESTROY | - | -6/+14 | - | 3 | All | - | - | 9+27 [5+22] |
16 | 38 | -37 | 9-51 All [5-42 All] |
- |
|
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P[+], 2P[+], 6P | 5K[+], 2K[+],, 6K | c.S, 2s | 5H, 2H, 6H | 5D | jump, Special |
2P | 5P[+], 2P[+], 6P | 5K[+], 2K[+], 6K | c.S, 2S | 5H, 2H | 5D | Special |
6P | - | - | 2S | 5H, 2H | 5D | jump, Special |
5K | 6P | - | c.S, 2S | 5H, 2H | 5D, 2D | jump, Special |
2K | 6P | 6K | c.S, 2S | 2H | 5D | Special |
6K | - | - | - | - | - | Special |
c.S | 6P | - | 2S, f.S | 5H, 2H | 5D,2D | jump, Special |
f.S | - | - | 2S | 5H, 2H | 5D | jump, Special |
2S | - | - | - | 5H, 2H | 5D | Special |
5H | - | 6K | - | - | 5D | Special |
2H | - | - | - | - | - | Special |
6H | - | - | - | - | 2D | Special |
5D | - | - | - | - | - | Homing Jump, Homing Dash |
2D | - | - | - | - | - | jump, Special |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | j.K | j.S | j.H | j.D | Special |
j.K | j.P | - | j.S | j.H | j.D | jump, Special |
j.S | j.P | - | - | j.H | j.D | Special |
j.H | - | - | - | - | - | Special |
j.D | - | - | - | - | - | - |
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)