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| {{#lsth:GGXRD-R2/Bedman/Data|632146S}} | | {{#lsth:GGXRD-R2/Bedman/Data|632146S}} |
| {{!}}- | | {{!}}- |
| {{Description|6|text=*Summons our savior, the evil, black, giant, sheep that will appear above and behind the opponent. It takes a few seconds for our new Lord to awaken and begin homing towards the intended sacrifice. | | {{Description|6|text=*Summons our Savior, the evil, black, giant, Sheep that will appear above and behind the opponent. It takes a few seconds for our new Lord to awaken and begin homing towards the intended sacrifice. |
| *The Sheep God will always appear above the sinner relative to their vertical position, thus denying any attempts to combo into him. | | *The Sheep God will always appear above the sinner relative to their vertical position, thus denying any attempts to combo into him. |
| *The Sheep Lord is too great for manual labor and refuses to smite non-believers who are on the ground, preferring to loom over their shoulder until they come to him in the air. | | *The Sheep Lord is too great for manual labor and refuses to smite non-believers who are on the ground, preferring to loom over their shoulder until they come to him in the air. |
| *The great sheep disappears if Bedman is hit but not if Bedman blocks. You must please our Sheep overlord by not getting hit. Play cautiously fellow believer and the Sheep shall grant you salvation. | | *The great Sheep disappears if Bedman is hit but not if Bedman blocks. You must please our Sheep overlord by not getting hit. Play cautiously, fellow believer, and the Sheep shall grant you salvation. |
| *Non-believers can attack and knock away the Sheep. Their efforts are not fruitless however, for the Sheep can only sustain 3 strikes. | | *Non-believers can attack and knock away the Sheep. Their efforts are not fruitless however, for the Sheep can only sustain 3 strikes. |
| *The Sheep Lord has a timer before he gives up chase in frustration. As a worshiper, it is your duty to present our Sheep Lord with a sacrifice as swiftly as possible. Do not make our God wait. | | *The Sheep Lord has a timer before He gives up chase in frustration. As a worshiper, it is your duty to present our Sheep Lord with a sacrifice as swiftly as possible. Do not make our God wait. |
| *The sheep does not believe in damage, and thus only does 10 damage. However, the true wisdom of our God lies in dizzy damage. Our Sheep lord deals massive amounts of dizzy damage, that will guarantee dizzy on raw hit. You can combo into our Sheep Lord, but the dizzy damage he graciously provides to us will be scaled as well. Our Lord does not like to share, and prefers the entirety of the opponent to himself. | | *The Sheep does not believe in damage, and thus only does 10 damage. However, the true wisdom of our God lies in dizzy damage. Our Sheep lord deals massive amounts of dizzy damage, that will guarantee dizzy on raw hit. You can combo into our Sheep Lord, but the dizzy damage he graciously provides to us will be scaled as well. Our Lord does not like to share, and prefers the entirety of the opponent to himself. |
| *When the Sheep Lord catches his victim he rewards his follower by teleporting him in front of it. | | *When the Sheep Lord catches his victim he rewards his follower by teleporting him in front of it. |
| *Out of all the Overdrives in the game, our saviour is sadly actually the weakest and worst use of meter for Bedman. | | *Out of all the Overdrives in the game, our Saviour is, quite sadly, actually the weakest and worst use of meter for Bedman. |
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