GGXRD-R2/Bedman: Difference between revisions

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(Added slight note about 2P whiffing on Eddy)
(Adding some notes about dejavus -Nyaa)
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  |description=
*[ ] Indicates high in air
*[ ] Indicates high in air
*All of Bedman's special moves place an seal on the stage that allows him to "replay" the same special move from that position, creating a phantom of himself to do the corresponding attack
*All of Bedman's special moves place an seal on the stage that allows him to "replay" the same special move from that position, creating a phantom of himself to do the corresponding attack.
*Each seal lasts for 421F normally. The seals can be attacked by the opponent however, which will eliminate the seal immediately
*Commonly abbreviated as DVA / DVA´ / DVB / DVC for combo notations.
*Bedman poses for 30F, frame data listed above is for the attacks themselves. Attack starts 6F after Bedman poses
*Each seal lasts for 421F normally. The seals can be attacked by the opponent however, which will eliminate the seal immediately. If the seal is on cooldown it can not be hit.
*On use of any Deja Vu, the seal enters a cooldown phase where it disappears and can't be activated again until it reappears. If Bedman is hit during the cooldown, the attack will be immediately halted and the seal will not return unless manually placed again
*Bursts does not destroy seals but a Dead Angle will.
*Bedman poses for 30F, frame data listed above is for the attacks themselves. Attack starts 6F after Bedman poses.
*On use of any Deja Vu, the seal enters a cooldown phase where it disappears and can't be activated again until it reappears. If Bedman is hit during the cooldown, the attack will be immediately halted and the seal will not return unless manually placed again.
*Deja-vu phantoms always auto-correct towards your opponent, even if the attack that created the seal was facing the other direction
*Deja-vu phantoms always auto-correct towards your opponent, even if the attack that created the seal was facing the other direction
*Works very well for meaty and oki setups, as YRC'ing any Deja Vu will still summon the phantom.  
*Works very well for meaty and oki setups, as YRC'ing any Deja Vu will still summon the phantom. You can YRC immediately or delay it if you wish.
*If used in air, Bedman will be unable to perform any air action for 20 frames unless you YRC.
*If used in air, Bedman will be unable to perform any air action for 20 frames unless you YRC.
*You can not Deja-vu a Task B or Task C if either seals are on cooldown. You can however combine Task B or C with Task A.
'''Task A'''
'''Task A'''
*If the Task A that spawned the seal was done in the air, the Deja Vu version will follow the same ground sweeping pattern
*If the Task A that spawned the seal was done in the air, the Deja Vu version will follow the same ground sweeping pattern.
*Doesn't track Bedman's position on return. Instead, the Deja Vu version will return to the seal from where it originated
*Doesn't track Bedman's position on return. Instead, the Deja Vu version will return to the seal from where it originated.
*Just like the normal version, if Bedman is put into blockstun while the Deja Vu version is active, the attack will immediately halt. Unlike getting hit however, the seal will reappear once more.
*Just like the normal version, if Bedman is put into blockstun while the Deja Vu version is active, the attack will immediately halt. Unlike getting hit however, the seal will reappear once more.
'''Task A''''
'''Task A''''
*If the Task A' that spawned the seal was done in the air, the Deja Vu version will follow the same ground sweeping pattern
*If the Task A' that spawned the seal was done in the air, the Deja Vu version will follow the same ground sweeping pattern.
*Doesn't track Bedman's position on return. Instead, the Deja Vu version will return to the seal from where it originated
*Doesn't track Bedman's position on return. Instead, the Deja Vu version will return to the seal from where it originated.
*Unlike like the normal version, if Bedman is put into blockstun while the Deja Vu version is active, the attack will continue until the end, making this extremely useful for extended pressure.
*Unlike like the normal version, if Bedman is put into blockstun while the Deja Vu version is active, the attack will continue until the end, making this extremely useful for extended pressure.
'''Task B'''
'''Task B'''
*Deja-Vu Task B is the fastest of his Deja Vu replays, it hits 4 times and has a large hitbox. Very useful for space control and lockdown.
*Deja-Vu Task B is the fastest of his Deja Vu replays, it hits 4 times and has a large hitbox. Very useful for space control and lockdown.
*Deja-Vu Task B has the shortest cooldown of all his Deja-vu attacks, allowing you to harass/lock-down with it very effectively.
*Deja-Vu Task B has the shortest cooldown of all his Deja-vu attacks, allowing you to harass/lock-down with it very effectively. Extremely oppressive in the corner.
*Only the last hit knocks down on hit. You can have seals placed in a way that you will get 3 hits off the Deja-Vu and not get a knockdown.
'''Task C'''
'''Task C'''
*Deja-vu Task C covers a huge amount of vertical space and is extremely oppressive in the corner.
*Deja-vu Task C covers a huge amount of vertical space and is extremely oppressive in the corner.
*Deja-vu Task C can be blocked high or low.
*Deja-vu Task C can be blocked high or low. Not a overhead.
*Unlike his other Deja-vu's, Deja-vu Task C does not dissapear if Bedman blocks. Same for the air version.
  }}
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Revision as of 15:27, 29 July 2017

Bedman
GGXRD-R Bedman Portrait.png

Defense Modifier: x0.98
Guts Rating: 0
Weight: Heavy
Stun Resistance: 60
Prejump:
Backdash Time 23F / Invul: 1-11F
Wakeup (Face Up/Down): /

Movement Options
Floaty 8-way Airdash
Teleport-type Backdash
Guard-point forward dash
  

Overview

Bedman is a tricky and versatile character who thrives when he can engage his opponent on his own terms with backup from his unique Deja-Vu mechanic. Whenever Bedman does a special move he leaves a seal on the stage which can be used to create shadowy duplicates that mimic the special move that created them. These can be used for zoning or lockdown with terrifying effectiveness but can be destroyed by his opponent's attacks.
His variety of movement options, solid normals and boomerang-style projectile gives Bedman the ability to play evasive until he can set up Deja-Vu and take control of the match, but if he's caught off guard his defensive options are limited. Even when he's on offense, without backup from Deja-Vu his rushdown is much less dangerous.
Overall, he's a character that wants to frustrate his opponents until he can find an opening to exploit.

Strengths

  • Strong zoning options when properly set-up
  • Unique 8-way airdash that can make it difficult to predict his movements
  • Strong mix-up game and good pressure that can reset into itself
  • Best walk speed in the game complimented by decent ground pokes

Weaknesses

  • No meterless reversal options
  • Limited neutral and pressure if he cannot get Deja Vu seals out
  • Air movement is not fast
  • Large and wide hurtbox
  • Weak anti-air options.
  • Weak damage until properly set-up.


Normal Moves

5P
5P
GGXRD Bedman 5P.png
Is this a headbutt or a... Bedbutt
12 Mid 6 4 6 - -
5K
5K
GGXRD Bedman 5K.png
Low invulnerable poke.
22 Mid 8 6 7 - -
c.S
c.S
GGXRD Bedman c.S.png
The butter of all breads.
28 Mid 6 3 11 - -
f.S
f.S
GGXRD Bedman f.S.png
Decent poke
36 Mid 9 2 19 - -
5H
5H
GGXRD Bedman 5H.png
Swing everywhere. Maybe I'll hit them.
28×2 Mid 12 3(3)3 18 - -
2P
2P
GGXRD Bedman 2P.png
A man's best friend is a mash-able 2P
12 Mid 5 4 7 - -
2K
2K
GGXRD Bedman 2K.png
No longer gatlings into 5H.
15 Low 6 6 8 - -
2S
2S
GGXRD Bedman 2S.png
As low as the bed will get.
30 Low 12 3 11 - -
2H
2H/1H/3H
GGXRD Bedman 2H.png
Poke at them from three different spots of your choosing.
GGXRD Bedman 2H diagram.png
Just don't whiff.
40 Mid 15 14 29 - - 45 Mid 15 14 25 - - 35 Mid 19 14 33 - -
j.P
j.P
GGXRD Bedman j.P.png
Good and fast air to air poke.
14 High / Air 6 6 9 - -
j.K
j.K
GGXRD Bedman j.K.png
Your best air-to-ground normal, but still meh.
18 High / Air 9 6 21 - -
j.S
j.S
GGXRD Bedman j.S.png
The move you'll learn to love after a neutral tech
28 High / Air 10 8 22 - -
j.H
j.H
GGXRD Bedman j.H.png
No one likes blocking this.
14×6 High / Air 13 12 24 - -
j.D
j.D
GGXRD Bedman j.D.png
No one blocks this on reaction
50 High / Air 11 8 24 - -
6P
6P
GGXRD Bedman6P 2.png
Used to be a reliable anti-air.
32 Mid 9 6 21 - -
6H
6H
GGXRD-R2 Bedman 6H.png
Sting like a bee
24, 18 Mid 18 3(7)3 21 - - 18, 24 Mid 4 3(11)3 16 - -
2D
2D
GGXRD Bedman 2D.png
Catch their feet.
28 Low 12 6 12 - -
5D
5D
GGXRD Bedman 5D.png
Lots of reward if you hit this in the corner
25 High 26 7 12 - -


Universal Mechanics

Ground Throw
Ground Throw
GGXRD Bedman GroundThrow.png
Throw often to scare your foes
0,10,5x9,0 Ground Throw: 75250 1 - -
Air Throw
Air Throw
GGXRD Bedman AirThrow.png
Come on and slam and welcome to the jam!
0,60 Air Throw: 210000 1 - -
Dead Angle Attack
Dead Angle Attack
GGXRD Bedman 5K.png
LET ME PLAY NEUTRAL
25 All 8 3 32 - -
Blitz Shield Charge Attack
Blitz Attack
GGXRD-R Bedman BlitzAttack.png
50 Mid (15-48)+13 3 Hit: 11
Whiff: 20
- - 50 Mid 50+13 3 Hit: 11
Whiff: 20
- -


Special Moves

Task A
Task A
236P (air OK)
GGXRD Bedman TaskA.png
Here, catch
35×2 All 18 90,Refer to notes Total 49 - - 35×2 All 18 90,Refer to notes Total 49 - -
Task A'
Task A'
236K (air OK)
GGXRD Bedman TaskA.png
GGXRD Bedman TaskAdash.png
The next dimension to your mix-ups. This is where the fun begins
35 All 37 Total 70 - - 35 All 37 Total 70 - -
Task B
Task B
236S (air OK)
GGXRD Bedman TaskB.png
Beyblades
14×4 All 14 4×4 26 - - 14×3 All 12 6,6,4 8 After Landing - -
Task C
Task C
236H (air OK)
GGXRD Bedman TaskC.png
It's raining (bed)men.
30×2, 10 All, High / Air, All 11 8(17)10,10 13 - - 30×2[30×2] High / Air, All 21 Until Landing,10 11 - -
Déjà Vu
Déjà Vu
214P/K/S/H(Air OK)
GGXRD Bedman DejaVu.png
This is where things get confusing
GGXRD Bedman DejaVu2.png
Four different seals are possible, based on the four special moves that Bedman has.
35×2 All 29 90,54 Total 30 - - 35×2 All 29 90,56 Total 30 - - 35 All 48 Total 30 - - 35 All 48 Total 30 - - 14×4 All 23 16 Total 30 - - 26×4 All 23 16 Total 30 - - 30×2, 10 All 30 8(17)10(6)10 Total 30 - - 30×2[30×2] All 28 Until Landing (6)10 Total 30 - -
Air Movement
Air Movement
GGXRD Bedman AirDash.png
Bed-freaking-Neto
Total 45 - - Total 25 - -


Ground Movement
Ground Movement
GGXRD Bedman CrouchWalk.png
Fastest walking speed in the game. He also has a backwards and forwards crawl.
GGXRD Bedman Dash.png
Auto Guard Dash. Teleports behind opponent on successful auto-guard.
- - Total 32 - -


Overdrives

Sinusoidal Helios
Sinusoidal Helios
632146H
GGXRD Bedman SinusoidalHelios.png
GGXRD Bedman SinusoidalHelios2.png
Real Bedman hours, hit that snooze button if you're up.
28×6 All 6+8 2×6 Total 39 - -
Hemi Jack
Hemi Jack
632146S
GGXRD Bedman HemiJack.png
The Sheep Lord demands a sacrifice.
0,15 Unblockable 17+183 536 Total 73 - -


Instant Kill

Theatre of Pain
in IK mode: 236236H
GGXRD Bedman TheatreOfPain.png
GGXRD Bedman TheatreOfPain2.png
GGXRD Bedman TheatreOfPain3.png
I give this movie two thumbs up
DESTROY All 9+12[5+9] 8 27 - -



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