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His variety of movement options, solid normals and boomerang-style projectile gives Bedman the ability to play evasive until he can set up Deja-Vu and take control of the match, but if he's caught off guard his defensive options are limited. Even when he's on offense, without backup from Deja-Vu his rushdown is much less dangerous. Overall, he's a character that wants to frustrate his opponents until he can find an opening to exploit. | His variety of movement options, solid normals and boomerang-style projectile gives Bedman the ability to play evasive until he can set up Deja-Vu and take control of the match, but if he's caught off guard his defensive options are limited. Even when he's on offense, without backup from Deja-Vu his rushdown is much less dangerous. Overall, he's a character that wants to frustrate his opponents until he can find an opening to exploit. | ||
===Strengths=== | ===Strengths/Weaknesses=== | ||
{| | |||
|-style="text-align:left;" | |||
! Strengths !! Weaknesses | |||
|- style="vertical-align:top;text-alighn:left" | |||
| style="width: 50%;"| | |||
*Strong zoning options when properly set-up. | *Strong zoning options when properly set-up. | ||
* | *Possesses both a unique 8-way airdash and a guard point teleport dash that can make it difficult to predict his movements. | ||
*Strong mix-up game and good pressure that can reset into itself. | *Strong mix-up game and good pressure that can reset into itself. | ||
*Best walk speed in the game | *Best walk speed in the game complemented by decent ground pokes. | ||
*Has a rewarding throw game that is complemented by his fast walk speed. | |||
= | | style="width: 50%;"| | ||
* | *Very bad defense. His 6P is unreliable and his Dead Angle Attack is the worst in the game, his reversal super can be thrown out of, and his counter-teleport dash is not instant. | ||
*Limited neutral and pressure if he cannot get Deja Vu seals out. | *Limited neutral and pressure if he cannot get Deja Vu seals out. | ||
*Air movement is not fast. | *Air movement is not fast. | ||
*Limited mobility on the ground, can't move as fast as others. | *Limited mobility on the ground, can't move as fast as others. | ||
*Large and wide hurtbox. | *Large and wide hurtbox. | ||
*Weak damage until properly set-up. | *Weak damage until properly set-up. | ||
|- | |||
|} | |||
<br clear=all/> | <br clear=all/> | ||
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|name=5P | |name=5P | ||
|input= | |input= | ||
|image=GGXRD_Bedman_5P.png | |image=GGXRD_Bedman_5P.png |caption=Is this a headbutt or a... Bedbutt | ||
|caption=Is this a headbutt or a... Bedbutt | |||
|data= | |data= | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
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|name=5K | |name=5K | ||
|input= | |input= | ||
|image=GGXRD_Bedman_5K.png | |image=GGXRD_Bedman_5K.png |caption= Low invulnerable poke. | ||
|caption= Low invulnerable poke. | |||
|data= | |data= | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
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|name=c.S | |name=c.S | ||
|input= | |input= | ||
|image=GGXRD_Bedman_c.S.png | |image=GGXRD_Bedman_c.S.png |caption= The butter of all breads. | ||
|caption= The butter of all breads. | |||
|data= | |data= | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
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|name=f.S | |name=f.S | ||
|input= | |input= | ||
|image=GGXRD_Bedman_f.S.png | |image=GGXRD_Bedman_f.S.png |caption= Decent poke | ||
|caption= Decent poke | |||
|data= | |data= | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
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|name=5H | |name=5H | ||
|input= | |input= | ||
|image=GGXRD_Bedman_5H.png | |image=GGXRD_Bedman_5H.png |caption= Swing everywhere. Maybe I'll hit them. | ||
|caption= Swing everywhere. Maybe I'll hit them. | |||
|data= | |data= | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
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|name=2P | |name=2P | ||
|input= | |input= | ||
|image=GGXRD_Bedman_2P.png | |image=GGXRD_Bedman_2P.png |caption= A man's best friend is a mash-able 2P | ||
|caption= A man's best friend is a mash-able 2P | |||
|data= | |data= | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
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|name=2K | |name=2K | ||
|input= | |input= | ||
|image=GGXRD_Bedman_2K.png | |image=GGXRD_Bedman_2K.png |caption= No longer gatlings into 5H. | ||
|caption= No longer gatlings into 5H. | |||
|data= | |data= | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
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|name=2S | |name=2S | ||
|input= | |input= | ||
|image=GGXRD_Bedman_2S.png | |image=GGXRD_Bedman_2S.png |caption= As low as the bed will get. | ||
|caption= As low as the bed will get. | |||
|data= | |data= | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
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|input= | |input= | ||
|image=GGXRD_Bedman_2H.png | |image=GGXRD_Bedman_2H.png | ||
|image2=GGXRD_Bedman_2H_diagram.png | |image2=GGXRD_Bedman_2H_diagram.png |caption= Poke at them from three different spots of your choosing. |caption2= Just don't whiff. | ||
|caption= Poke at them from three different spots of your choosing. | |||
|caption2= Just don't whiff. | |||
|data= | |data= | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
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|name=j.P | |name=j.P | ||
|input= | |input= | ||
|image=GGXRD_Bedman_j.P.png | |image=GGXRD_Bedman_j.P.png |caption= Good and fast air to air poke. | ||
|caption= Good and fast air to air poke. | |||
|data= | |data= | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
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|name=j.K | |name=j.K | ||
|input= | |input= | ||
|image=GGXRD_Bedman_j.K.png | |image=GGXRD_Bedman_j.K.png |caption= Your best air-to-ground normal, but still meh. | ||
|caption= Your best air-to-ground normal, but still meh. | |||
|data= | |data= | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
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|name=j.S | |name=j.S | ||
|input= | |input= | ||
|image=GGXRD_Bedman_j.S.png | |image=GGXRD_Bedman_j.S.png |caption= The move you'll learn to love after a neutral tech | ||
|caption= The move you'll learn to love after a neutral tech | |||
|data= | |data= | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
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|name=j.H | |name=j.H | ||
|input= | |input= | ||
|image=GGXRD_Bedman_j.H.png | |image=GGXRD_Bedman_j.H.png |caption= No one likes blocking this. | ||
|caption= No one likes blocking this. | |||
|data= | |data= | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
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|name=j.D | |name=j.D | ||
|input= | |input= | ||
|image=GGXRD_Bedman_j.D.png | |image=GGXRD_Bedman_j.D.png |caption= No one blocks this on reaction | ||
|caption= No one blocks this on reaction | |||
|data= | |data= | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
Line 313: | Line 302: | ||
|name=6P | |name=6P | ||
|input= | |input= | ||
|image=GGXRD_Bedman6P_2.png | |image=GGXRD_Bedman6P_2.png |caption= Used to be a reliable anti-air. | ||
|caption= Used to be a reliable anti-air. | |||
|data= | |data= | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
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|name=6H | |name=6H | ||
|input= | |input= | ||
|image=GGXRD-R2_Bedman_6H.png | |image=GGXRD-R2_Bedman_6H.png |caption=Sting like a bee | ||
|caption=Sting like a bee | |||
|data= | |data= | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
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|name=2D | |name=2D | ||
|input= | |input= | ||
|image=GGXRD_Bedman_2D.png | |image=GGXRD_Bedman_2D.png |caption=Catch their feet. | ||
|caption=Catch their feet. | |||
|data= | |data= | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
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|name=5D | |name=5D | ||
|input= | |input= | ||
|image=GGXRD_Bedman_5D.png | |image=GGXRD_Bedman_5D.png |caption= Lots of reward if you hit this in the corner | ||
|caption= Lots of reward if you hit this in the corner | |||
|data= | |data= | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
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{{MoveData | {{MoveData | ||
|name=Ground Throw | |name=Ground Throw | ||
|image=GGXRD_Bedman_GroundThrow.png | |image=GGXRD_Bedman_GroundThrow.png |caption= Throw often to scare your foes | ||
|caption= Throw often to scare your foes | |||
|data= | |data= | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
Line 405: | Line 389: | ||
{{MoveData | {{MoveData | ||
|name=Air Throw | |name=Air Throw | ||
|image=GGXRD_Bedman_AirThrow.png | |image=GGXRD_Bedman_AirThrow.png |caption= Come on and slam and welcome to the jam! | ||
|caption= Come on and slam and welcome to the jam! | |||
|data= | |data= | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
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{{MoveData | {{MoveData | ||
|name=Dead Angle Attack | |name=Dead Angle Attack | ||
|image=GGXRD_Bedman_5K.png | |image=GGXRD_Bedman_5K.png |caption= LET ME PLAY NEUTRAL | ||
|caption= LET ME PLAY NEUTRAL | |||
|data= | |data= | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
Line 435: | Line 417: | ||
{{MoveData | {{MoveData | ||
|name=Blitz Attack | |name=Blitz Attack | ||
|image=GGXRD-R_Bedman_BlitzAttack.png | |image=GGXRD-R_Bedman_BlitzAttack.png |caption= | ||
|caption= | |||
|data= | |data= | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
Line 455: | Line 436: | ||
|name=Task A | |name=Task A | ||
|input=236P (air OK) | |input=236P (air OK) | ||
|image=GGXRD_Bedman_TaskA.png | |image=GGXRD_Bedman_TaskA.png |caption= Here, catch | ||
|caption= Here, catch | |||
|data= | |data= | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
Line 477: | Line 457: | ||
|name=Task A' | |name=Task A' | ||
|input=236K (air OK) | |input=236K (air OK) | ||
|image=GGXRD_Bedman_TaskA.png | |image=GGXRD_Bedman_TaskA.png |caption= | ||
|caption= | |image2=GGXRD_Bedman_TaskAdash.png |caption2=The next dimension to your mix-ups. This is where the fun begins | ||
|image2=GGXRD_Bedman_TaskAdash.png | |||
|caption2=The next dimension to your mix-ups. This is where the fun begins | |||
|data= | |data= | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
Line 504: | Line 482: | ||
|name=Task B | |name=Task B | ||
|input=236S (air OK) | |input=236S (air OK) | ||
|image=GGXRD_Bedman_TaskB.png | |image=GGXRD_Bedman_TaskB.png |caption=Beyblades | ||
|caption=Beyblades | |||
|data= | |data= | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
Line 526: | Line 503: | ||
|name=Task C | |name=Task C | ||
|input=236H (air OK) | |input=236H (air OK) | ||
|image=GGXRD_Bedman_TaskC.png | |image=GGXRD_Bedman_TaskC.png |caption= It's raining (bed)men. | ||
|caption= It's raining (bed)men. | |||
|data= | |data= | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
Line 550: | Line 526: | ||
|name=Déjà Vu | |name=Déjà Vu | ||
|input=214P/K/S/H(Air OK) | |input=214P/K/S/H(Air OK) | ||
|image=GGXRD_Bedman_DejaVu.png | |image=GGXRD_Bedman_DejaVu.png |caption=This is where things get confusing | ||
|caption=This is where things get confusing | |image2=GGXRD_Bedman_DejaVu2.png |caption2=Four different seals are possible, based on the four special moves that Bedman has. | ||
|image2=GGXRD_Bedman_DejaVu2.png | |||
|caption2=Four different seals are possible, based on the four special moves that Bedman has. | |||
|data= | |data= | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
Line 619: | Line 593: | ||
{{MoveData | {{MoveData | ||
|name=Air Movement | |name=Air Movement | ||
|image=GGXRD_Bedman_AirDash.png | |image=GGXRD_Bedman_AirDash.png |caption= Bed-freaking-Neto | ||
|caption= Bed-freaking-Neto | |||
|data= | |data= | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
Line 647: | Line 620: | ||
{{MoveData | {{MoveData | ||
|name=Ground Movement | |name=Ground Movement | ||
|image=GGXRD_Bedman_CrouchWalk.png | |image=GGXRD_Bedman_CrouchWalk.png |caption=Fastest walking speed in the game. He also has a backwards and forwards crawl. | ||
|caption=Fastest walking speed in the game. He also has a backwards and forwards crawl. | |image2=GGXRD_Bedman_Dash.png |caption2=Auto Guard Dash. Teleports behind opponent on successful auto-guard. | ||
|image2=GGXRD_Bedman_Dash.png | |||
|caption2=Auto Guard Dash. Teleports behind opponent on successful auto-guard. | |||
|data= | |data= | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
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|input=632146H | |input=632146H | ||
|image=GGXRD_Bedman_SinusoidalHelios.png | |image=GGXRD_Bedman_SinusoidalHelios.png | ||
|image2=GGXRD_Bedman_SinusoidalHelios2.png | |image2=GGXRD_Bedman_SinusoidalHelios2.png |caption2= Real Bedman hours, hit that snooze button if you're up. | ||
|caption2= Real Bedman hours, hit that snooze button if you're up. | |||
|data= | |data= | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
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|name=Hemi Jack | |name=Hemi Jack | ||
|input=632146S | |input=632146S | ||
|image=GGXRD_Bedman_HemiJack.png | |image=GGXRD_Bedman_HemiJack.png |caption= The Sheep Lord demands a sacrifice. | ||
|caption= The Sheep Lord demands a sacrifice. | |||
|data= | |data= | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
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|image=GGXRD_Bedman_TheatreOfPain.png | |image=GGXRD_Bedman_TheatreOfPain.png | ||
|image2=GGXRD_Bedman_TheatreOfPain2.png | |image2=GGXRD_Bedman_TheatreOfPain2.png | ||
|image3=GGXRD_Bedman_TheatreOfPain3.png | |image3=GGXRD_Bedman_TheatreOfPain3.png |caption3= I give this movie two thumbs up | ||
|caption3= I give this movie two thumbs up | |||
|data= | |data= | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 |
Revision as of 01:19, 10 January 2018
Bedman |
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Defense Modifier: x0.98
|
Overview
Bedman is a tricky and versatile character who thrives when he can engage his opponent on his own terms with backup from his unique Deja-Vu mechanic. Whenever Bedman does a special move he leaves a seal on the stage which can be used to create shadowy duplicates that mimic the special move that created them. These can be used for zoning or lockdown with terrifying effectiveness but can be destroyed by his opponent's attacks.
His variety of movement options, solid normals and boomerang-style projectile gives Bedman the ability to play evasive until he can set up Deja-Vu and take control of the match, but if he's caught off guard his defensive options are limited. Even when he's on offense, without backup from Deja-Vu his rushdown is much less dangerous. Overall, he's a character that wants to frustrate his opponents until he can find an opening to exploit.
Strengths/Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Normal Moves
5P
5P |
---|
5K
5K |
---|
c.S
c.S |
---|
f.S
f.S |
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5H
5H |
---|
2P
2P |
---|
2K
2K |
---|
2S
2S |
---|
2H
1H/2H/3H |
---|
j.P
j.P |
---|
j.K
j.K |
---|
j.S
j.S |
---|
j.H
j.H |
---|
j.D
j.D |
---|
6P
6P |
---|
6H
6H |
---|
2D
2D |
---|
5D
5D |
---|
Universal Mechanics
Ground Throw
Ground Throw |
---|
Air Throw
Air Throw |
---|
Dead Angle Attack
Dead Angle Attack |
---|
Blitz Shield Charge Attack
Blitz Attack |
---|
Special Moves
Task A
Task A 236P (air OK) |
---|
Task A'
Task A' 236K (air OK) |
---|
Task B
Task B 236S (air OK) |
---|
Task C
Task C 236H (air OK) |
---|
Déjà Vu
Déjà Vu 214P/K/S/H(Air OK) |
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Air Movement
Air Movement |
---|
Ground Movement
Ground Movement |
---|
Overdrives
Sinusoidal Helios
Sinusoidal Helios 632146H |
---|
Hemi Jack
Hemi Jack 632146S |
---|
Instant Kill
Theatre of Pain in IK mode: 236236H |
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