GGXRD-R2/Bedman: Difference between revisions

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|name=6H
|name=6H
|input=
|input=
|image=RIP6H.jpg
|image=GGXRD-R2_BEDMAN_6H
|caption= In loving memory (2014-2017)
|caption=  
|data=
|data=
{{AttackData-GGXRD-R2
{{AttackData-GGXRD-R2
  |damage=60
|version=6H
  |tension=384
  |damage=24, 18
  |risc=6
  |tension=
  |risc=
  |prorate=
  |prorate=
  |level=4
  |level=
  |guard=Mid
  |guard=Mid
  |cancel=S
  |cancel=S
  |roman=YRP
  |roman=YRP
  |startup=27
  |startup=
  |active=6
  |active=
  |recovery=27
  |recovery=
  |frameAdv=-14
  |frameAdv=
  |inv=14~20 Strike
  |inv=
  |description=
  |description=
*A kind of short-range teleport-attack with a short period of invul frames.
Bedman's new 6H trades crossups for pressure. A move whose startup is longer than the normals it can gatling from's blockstun, creating a natural frame trap. Both hits are special cancelable, allowing you to create some truly overwhelming pressure, and ruin the opponent's RISC Guage to boot. Can only be comboed into from a counter hit.
*Staggers on counter hit.
*Can pass though the opponent and cross them up.
*Can cancel into Task A to make it safe, task B for a meterless knockdown, or task C for an additional crossup (and combo on airborne opponents, or some tall standing ones).
*Good potential for damage if you have the meter to RC this, usual route with Task A goes like: 6H > 236P > RRC > walk 5H(2) > 1H > sj.KH > j.236H...
*Bedman can be hit/thrown a few frames after he reappears, so be careful when getting predictable with this move.
 
We have gathered here today, not to mourn the death of 6H, but to celebrate its life. There has never been a better couple between number and letter than 6 and H. The 6H we know may be gone, but it will forever live in our hearts.
 
I first met 6H when I picked up Guilty Gear Xrd Sign on the Japanese PSN store on December 2015. Our first encounter was a bit awkward. 6H was too fast for his own good; in fact, he was so fast that he didn't even cross up properly. The opponent could block 6H both ways! 6H was such a silly button back then, but he was still charming as ever. It filled me with joy to see 6H grow so much after the 1.1 patch where it was slower and more delayed. The young restless 6H grew into a patient 6H. 6H became famous and loved by all Bedman players. GcYoshi13 would sing praises of 6H and before ever evening, he would take out his holy bible and thank the Lord for food, shelter, and 6H. Also the Lord that GcYoshi13 thanked was Daisuke Ishiwatari and the bible he held was Tuna Empire's most influential NTR manga: Slave Wife.
 
6H's best friend Task B and Task A' are here with us as well to pay respects to 6H. Task A' would tell me stories of how the two would team up and use YRC to break people's ankles. Task B would love to do the honors of providing a hard knockdown after 6H. 6H is survived by many friends and family, and I feel that we are all equally blessed to be part of his life, as he was part of ours.
 
I will remember 6H. You all will remember 6H. People will still talk about this command normal that carried so many Bedman players to adulthood. While 6H is gone now, we will live on with a lesson. Enjoy your command normals in their wonderful lifespan before they are patched out. Never take any button for granted.
 
Thank you 6H. My dear friend. My best friend. Thank you and good bye.
  }}
  }}
{{AttackData-GGXRD-R2
|version=6HH
|damage=18, 24
|tension=
|risc=
|prorate=
|level=
|guard=Mid
|cancel=
|roman=YRP
|startup=
|active=
|recovery=
|frameAdv=
|inv=
|description=
A one-two follow up available only on hit or block. Not special cancelable like 6H, so it will end the blockstring if used. Hit causes opponent to go flying all the way fullscreen. Can RRC into 2H for combos.
}}
}}
}}



Revision as of 05:06, 22 May 2017

Bedman
GGXRD-R Bedman Portrait.png

Defense Modifier: x0.94
Guts Rating: 0
Weight: Heavy
Stun Resistance: 60
Prejump:
Backdash Time 23F / Invul: 1-11F
Wakeup (Face Up/Down): /

Movement Options
Floaty 8-way Airdash
Teleport-type Backdash
Guard-point forward dash
  

Overview

Bedman is a tricky and versatile character who thrives when he can engage his opponent on his own terms with backup from his unique Deja-Vu mechanic. Whenever Bedman does a special move he leaves a seal on the stage which can be used to create shadowy duplicates that mimic the special move that created them. These can be used for zoning or lockdown with terrifying effectiveness but can be destroyed by his opponent's attacks.
His variety of movement options, solid normals and boomerang-style projectile gives Bedman the ability to play evasive until he can set up Deja-Vu and take control of the match, but if he's caught off guard his defensive options are limited. Even when he's on offense, without backup from Deja-Vu his rushdown is much less dangerous.
Overall, he's a character that wants to frustrate his opponents until he can find an opening to exploit.

Strengths

  • Many ways to control space and threaten opponents thanks to his 2H/3H, Task A projectile, and Deja Vu Seals
  • Has great air normals for every need
  • Fantastic anti-air 6P
  • Versatile and tricky movement, especially in the air
  • Tied with Potemkin for highest base defense modifier
  • Has a rewarding throw game that is supported by his fast walk speed
  • Very dangerous mix-ups and has very elaborate and tricky set-ups
  • Has a decent reversal super as it has slow startup but is + on block
  • Forward dash parry can be used especially to disrupt opponents' projectile game

Weaknesses

  • No meterless reversal options
  • Limited neutral and pressure if he cannot get Deja Vu seals out
  • Air movement is not fast
  • Large and wide hitbox
  • Due to being a big and a slow character with poor reversal options Bedman really struggles against tight, oppressive rushdown and pressure in the corner


Ambox warning.png This data is all copied over from GGXRD-Rev1. Replace with Rev 2 data as it becomes available (and delete this warning)

Normal Moves

5P
5P
GGXRD Bedman 5P.png
Useful as a fast anti-air, but 2P is better for mashing.
12 Mid 6 4 6 - -
5K
5K
GGXRD Bedman 5K.png
Low invulnerable poke.
22 Mid 8 3 15 - -
c.S
c.S
GGXRD Bedman c.S.png
The butter of all breads.
28 Mid 6 3 11 - -
f.S
f.S
GGXRD Bedman f.S.png
Decent poke
36 Mid 9 2 19 - -
5H
5H
GGXRD Bedman 5H.png
Swing everywhere. Maybe I'll hit them.
28×2 Mid 12 3(3)3 18 - -
2P
2P
GGXRD Bedman 2P.png
A man's best friend is a mash-able 2P
12 Mid 5 4 7 - -
2K
2K
GGXRD Bedman 2K.png
The go-to low.
15 Low 6 6 8 - -
2S
2S
GGXRD Bedman 2S.png
As low as the bed will get.
30 Low 12 3 11 - -
2H
2H/1H/3H
GGXRD Bedman 2H.png
Touch them from afar.
GGXRD Bedman 2H diagram.png
3 choices. How versatile.
40 Mid 15 14 29 - - 45 Mid 15 14 25 - - 35 Mid 19 14 33 - -
j.P
j.P
GGXRD Bedman j.P.png
GET OUT OF MY SKY
14 High / Air 6 6 9 - -
j.K
j.K
GGXRD Bedman j.K.png
Your best air-to-ground normal, but still meh.
18 High / Air 9 6 21 - -
j.S
j.S
GGXRD Bedman j.S.png
The move you'll learn to love after a neutral tech
28 High / Air 10 8 22 - -
j.H
j.H
GGXRD Bedman j.H.png
Use this on people you don't like. No one likes blocking this
14×6 High / Air 13 12 24 - -
j.D
j.D
GGXRD Bedman j.D.png
No one blocks this on reaction
50 High / Air 11 8 24 - -
6P
6P
GGXRD Bedman6P 2.png
IT'S THE ANTI-AIR OF LIIIIIIIIIFE
32 Mid 9 6 21 - -
6H
6H
24, 18 Mid - - 18, 24 Mid - -
2D
2D
GGXRD Bedman 2D.png
Catch their feet.
28 Low 12 6 12 - -
5D
5D
GGXRD Bedman 5D.png
Lots of reward if you hit this in the corner
25 High 26 7 12 - -


Universal Mechanics

Ground Throw
Ground Throw
GGXRD Bedman GroundThrow.png
Throw often to scare your foes
0,10,5x9,0 Ground Throw: 75250 1 - -
Air Throw
Air Throw
GGXRD Bedman AirThrow.png
Come on and slam and welcome to the jam!
0,60 Air Throw: 210000 1 - -
Dead Angle Attack
Dead Angle Attack
GGXRD Bedman 5K.png
LET ME PLAY NEUTRAL
25 All 8 3 32 - -
Blitz Shield Charge Attack
Blitz Attack
GGXRD-R Bedman BlitzAttack.png
50 Mid (15-48)+13 3 Hit: 11
Whiff: 20
- - 50 Mid 50+13 3 Hit: 11
Whiff: 20
- -


Special Moves

Task A
Task A
236P (air OK)
GGXRD Bedman TaskA.png
Here, catch
35×2 All 18 90,Refer to notes Total 49 - - 35×2 All 18 90,Refer to notes Total 49 - -
Task A'
Task A'
236K (air OK)
GGXRD Bedman TaskA.png
GGXRD Bedman TaskAdash.png
The next dimension to your mix-ups. This is where the fun begins
35 All 37 Total 70 - - 35 All 37 Total 70 - -
Task B
Task B
236S (air OK)
GGXRD Bedman TaskB.png
Beyblades
14×4 All 14 4×4 26 - - 14×3 All 12 6,6,4 8 After Landing - -
Task C
Task C
236H (air OK)
GGXRD Bedman TaskC.png
It's raining (bed)men.
30×2, 10 All, High / Air, All 11 8(17)10,10 13 - - 30×2[30×2] High / Air, All 21 Until Landing,10 11 - -
Déjà Vu
Déjà Vu
214P/K/S/H
GGXRD Bedman DejaVu.png
This is where things get confusing
GGXRD Bedman DejaVu2.png
Four different seals are possible, based on the four special moves that Bedman has.
35×2 All 29 90,54 Total 30 - - 35×2 All 29 90,56 Total 30 - - 35 All 48 Total 30 - - 35 All 48 Total 30 - - 14×4 All 23 16 Total 30 - - 26×4 All 23 16 Total 30 - - 30×2, 10 All 30 8(17)10(6)10 Total 30 - - 30×2[30×2] All 28 Until Landing (6)10 Total 30 - -
Air Movement
Air Movement
GGXRD Bedman AirDash.png
Bed-freaking-Neto
Total 45 - - Total 25 - -


Ground Movement
Ground Movement
GGXRD Bedman CrouchWalk.png
Fastest walking speed in the game. He also has a backwards and forwards crawl.
GGXRD Bedman Dash.png
Auto Guard Dash. Teleports behind opponent on successful auto-guard.
- - Total 39 - -


Overdrives

Sinusoidal Helios
Sinusoidal Helios
632146H
GGXRD Bedman SinusoidalHelios.png
GGXRD Bedman SinusoidalHelios2.png
Real Bedman hours, hit that snooze button if you're up.
28×6 All 6+8 2×6 Total 39 - -
Hemi Jack
Hemi Jack
632146S
GGXRD Bedman HemiJack.png
The Sheep Lord demands a sacrifice.
0,15 Unblockable 17+183 536 Total 73 - -


Instant Kill

Theatre of Pain
in IK mode: 236236H
GGXRD Bedman TheatreOfPain.png
GGXRD Bedman TheatreOfPain2.png
GGXRD Bedman TheatreOfPain3.png
I give this movie two thumbs up
DESTROY All 9+12[5+9] 8 27 - -



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