(→6H) |
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|name=6H | |name=6H | ||
|input= | |input= | ||
|image= | |image=GGXRD-R2_BEDMAN_6H | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|damage= | |version=6H | ||
|tension= | |damage=24, 18 | ||
|risc= | |tension= | ||
|risc= | |||
|prorate= | |prorate= | ||
|level= | |level= | ||
|guard=Mid | |guard=Mid | ||
|cancel=S | |cancel=S | ||
|roman=YRP | |roman=YRP | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|inv= | |inv= | ||
|description= | |description= | ||
Bedman's new 6H trades crossups for pressure. A move whose startup is longer than the normals it can gatling from's blockstun, creating a natural frame trap. Both hits are special cancelable, allowing you to create some truly overwhelming pressure, and ruin the opponent's RISC Guage to boot. Can only be comboed into from a counter hit. | |||
}} | }} | ||
{{AttackData-GGXRD-R2 | |||
|version=6HH | |||
|damage=18, 24 | |||
|tension= | |||
|risc= | |||
|prorate= | |||
|level= | |||
|guard=Mid | |||
|cancel= | |||
|roman=YRP | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|inv= | |||
|description= | |||
A one-two follow up available only on hit or block. Not special cancelable like 6H, so it will end the blockstring if used. Hit causes opponent to go flying all the way fullscreen. Can RRC into 2H for combos. | |||
}} | |||
}} | }} | ||
Revision as of 05:06, 22 May 2017
Bedman |
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Defense Modifier: x0.94
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Overview
Bedman is a tricky and versatile character who thrives when he can engage his opponent on his own terms with backup from his unique Deja-Vu mechanic. Whenever Bedman does a special move he leaves a seal on the stage which can be used to create shadowy duplicates that mimic the special move that created them. These can be used for zoning or lockdown with terrifying effectiveness but can be destroyed by his opponent's attacks.
His variety of movement options, solid normals and boomerang-style projectile gives Bedman the ability to play evasive until he can set up Deja-Vu and take control of the match, but if he's caught off guard his defensive options are limited. Even when he's on offense, without backup from Deja-Vu his rushdown is much less dangerous.
Overall, he's a character that wants to frustrate his opponents until he can find an opening to exploit.
Strengths
- Many ways to control space and threaten opponents thanks to his 2H/3H, Task A projectile, and Deja Vu Seals
- Has great air normals for every need
- Fantastic anti-air 6P
- Versatile and tricky movement, especially in the air
- Tied with Potemkin for highest base defense modifier
- Has a rewarding throw game that is supported by his fast walk speed
- Very dangerous mix-ups and has very elaborate and tricky set-ups
- Has a decent reversal super as it has slow startup but is + on block
- Forward dash parry can be used especially to disrupt opponents' projectile game
Weaknesses
- No meterless reversal options
- Limited neutral and pressure if he cannot get Deja Vu seals out
- Air movement is not fast
- Large and wide hitbox
- Due to being a big and a slow character with poor reversal options Bedman really struggles against tight, oppressive rushdown and pressure in the corner
This data is all copied over from GGXRD-Rev1. Replace with Rev 2 data as it becomes available (and delete this warning) |
Normal Moves
5P
5P |
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5K
5K |
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c.S
c.S |
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f.S
f.S |
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5H
5H |
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2P
2P |
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2K
2K |
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2S
2S |
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2H
2H/1H/3H |
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j.P
j.P |
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j.K
j.K |
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j.S
j.S |
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j.H
j.H |
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j.D
j.D |
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6P
6P |
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6H
6H |
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2D
2D |
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5D
5D |
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Universal Mechanics
Ground Throw
Ground Throw |
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Air Throw
Air Throw |
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Dead Angle Attack
Dead Angle Attack |
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Blitz Shield Charge Attack
Blitz Attack |
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Special Moves
Task A
Task A 236P (air OK) |
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Task A'
Task A' 236K (air OK) |
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Task B
Task B 236S (air OK) |
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Task C
Task C 236H (air OK) |
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Déjà Vu
Déjà Vu 214P/K/S/H |
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Air Movement
Air Movement |
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Ground Movement
Ground Movement |
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Overdrives
Sinusoidal Helios
Sinusoidal Helios 632146H |
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Hemi Jack
Hemi Jack 632146S |
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Instant Kill
Theatre of Pain in IK mode: 236236H |
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