- [ ] Indicates high in air
- All of Bedman's special moves place an seal on the stage that allows him to "replay" the same special move from that position, creating a phantom of himself to do the corresponding attack.
- Commonly abbreviated as DVA / DVA´ / DVB / DVC for combo notations.
- Each seal lasts for 421F normally. The seals can be attacked by the opponent however, which will eliminate the seal immediately. If the seal is on cooldown it can not be hit.
- Bedman poses for 30F on the ground, 42F+8Landing in the air, frame data listed above is for the attacks themselves. Attack starts 6F after Bedman poses.
- On use of any Deja Vu, the seal enters a cooldown phase where it disappears and can't be activated again until it reappears. If Bedman is hit during the cooldown, the attack will be immediately halted and the seal will not return unless manually placed again.
- Deja-vu phantoms always auto-correct towards your opponent, even if the attack that created the seal was facing the other direction
- Works very well for meaty and oki setups, as YRC'ing any Deja Vu will still summon the phantom. You can YRC immediately or delay it if you wish.
- If used in air, Bedman will be unable to perform any air action for 20 frames unless you YRC.
- You can not Deja-vu a Task B or Task C if either seals are on cooldown. You can however combine Task B or C with Task A.
- [2.1] Air Deja-vu now has a minimum air height requirement, so you can not TK Deja-vu.
Task A
- If the Task A that spawned the seal was done in the air, the Deja Vu version will follow the same ground sweeping pattern.
- Doesn't track Bedman's position on return. Instead, the Deja Vu version will return to the seal from where it originated.
- Just like the normal version, if Bedman is put into blockstun while the Deja Vu version is active, the attack will immediately halt. Unlike getting hit however, the seal will reappear once more.
Task A'
- If the Task A' that spawned the seal was done in the air, the Deja Vu version will follow the same ground sweeping pattern.
- Doesn't track Bedman's position on return. Instead, the Deja Vu version will return to the seal from where it originated.
- Unlike like the normal version, if Bedman is put into blockstun while the Deja Vu version is active, the attack will continue until the end, making this extremely useful for extended pressure, but only if Bedman blocks early after using the Deja-vu. If he blocks later it dissapears.
Task B
- Deja-Vu Task B is the fastest of his Deja Vu replays, it hits 4 times and has a large hitbox. Very useful for space control and lockdown.
- Deja-Vu Task B has the shortest cooldown of all his Deja-vu attacks, allowing you to harass/lock-down with it very effectively. Extremely oppressive in the corner.
- Only the last hit knocks down on hit. You can have seals placed in a way that you will get 3 hits off the Deja-Vu and not get a knockdown.
- Attack continues even if Bedman is put in blockstun.
Task C
- Deja-vu Task C covers a huge amount of vertical space and is extremely oppressive in the corner.
- Deja-vu Task C can be blocked high or low. Not a overhead.
- Attack continues even if Bedman is put in blockstun.
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