Overview
Bedman is a tricky and versatile character who thrives when he can engage his opponent on his own terms with backup from his unique Deja-Vu mechanic. Whenever Bedman does a special move he leaves a seal on the stage which can be used to create shadowy duplicates that mimic the special move that created them. These can be used for zoning or lockdown with terrifying effectiveness but can be destroyed by his opponent's attacks.
His variety of movement options, solid normals and boomerang-style projectile gives Bedman the ability to play evasive until he can set up Deja-Vu and take control of the match, but if he's caught off guard his defensive options are limited. Even when he's on offense, without backup from Deja-Vu his rushdown is much less dangerous.
Overall, he's a character that wants to frustrate his opponents until he can find an opening to exploit.
Strengths
- Many ways to control space and threaten opponents thanks to his 2H/3H, Task A projectile, and Deja Vu Seals
- Has great air normals for every need
- Fantastic anti-air 6P
- Versatile and tricky movement, especially in the air
- Tied with Potemkin for highest base defense modifier
- Has a rewarding throw game that is supported by his fast walk speed
- Very dangerous mix-ups and has very elaborate and tricky set-ups
- Has a decent reversal super as it has slow startup but is + on block
- Forward dash parry can be used especially to disrupt opponents' projectile game
Weaknesses
- No meterless reversal options
- Limited neutral and pressure if he cannot get Deja Vu seals out
- Air movement is not fast
- Large and wide hitbox
- Due to being a big and a slow character with poor reversal options Bedman really struggles against tight, oppressive rushdown and pressure in the corner
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This data is all copied over from GGXRD-Rev1. Replace with Rev 2 data as it becomes available (and delete this warning)
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Normal Moves
5P
5P
Is this a headbutt or a... Bedbutt
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5K
5K
Low invulnerable poke.
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c.S
c.S
The butter of all breads.
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f.S
5H
5H
Swing everywhere. Maybe I'll hit them.
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2P
2P
A man's best friend is a mash-able 2P
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2K
2K
No longer gatlings into 5H. Just play Injustice 2 instead.
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2S
2S
As low as the bed will get.
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2H
2H/1H/3H
Touch them from afar. 3 choices. How versatile.
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40
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Mid
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15
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14
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29
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-
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-
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45
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Mid
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15
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14
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25
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-
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-
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35
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Mid
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19
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14
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33
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-
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-
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j.P
j.K
j.K
Your best air-to-ground normal, but still meh.
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j.S
j.S
The move you'll learn to love after a neutral tech
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28
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High / Air
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10
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8
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22
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-
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-
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j.H
j.H
Use this on people you don't like. No one likes blocking this
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14×6
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High / Air
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13
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12
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24
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-
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-
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j.D
j.D
No one blocks this on reaction
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50
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High / Air
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11
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8
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24
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-
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-
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6P
6P
Used to be a reliable anti-air.
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6H
6H
Sting like a bee
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24, 18
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Mid
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18
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3(7)3
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21
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-
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-
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18, 24
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Mid
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4
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3(11)3
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16
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-
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-
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2D
5D
5D
Lots of reward if you hit this in the corner
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Universal Mechanics
Ground Throw
Ground Throw
Throw often to scare your foes
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0,10,5x9,0
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Ground Throw: 75250
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1
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-
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-
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Air Throw
Air Throw
Come on and slam and welcome to the jam!
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0,60
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Air Throw: 210000
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1
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-
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-
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Dead Angle Attack
Dead Angle Attack
LET ME PLAY NEUTRAL
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Blitz Shield Charge Attack
Blitz Attack
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50
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Mid
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(15-48)+13
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3
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Hit: 11 Whiff: 20
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-
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-
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50
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Mid
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50+13
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3
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Hit: 11 Whiff: 20
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-
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-
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Special Moves
Task A
Task A 236P (air OK)
Here, catch
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35×2
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All
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18
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90,Refer to notes
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Total 49
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-
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-
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35×2
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All
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18
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90,Refer to notes
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Total 49
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-
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-
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Task A'
Task A' 236K (air OK)
The next dimension to your mix-ups. This is where the fun begins
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35
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All
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37
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Total 70
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-
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-
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35
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All
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37
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Total 70
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-
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-
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Task B
Task B 236S (air OK)
Beyblades
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14×4
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All
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14
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4×4
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26
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-
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-
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14×3
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All
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12
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6,6,4
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8 After Landing
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-
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-
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Task C
Task C 236H (air OK)
It's raining (bed)men.
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30×2, 10
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All, High / Air, All
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11
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8(17)10,10
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13
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-
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-
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30×2[30×2]
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High / Air, All
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21
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Until Landing,10
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11
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-
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-
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Déjà Vu
Déjà Vu 214P/K/S/H
This is where things get confusing Four different seals are possible, based on the four special moves that Bedman has.
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35×2
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All
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29
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90,54
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Total 30
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-
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-
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35×2
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All
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29
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90,56
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Total 30
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-
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-
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35
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All
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48
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Total 30
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-
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-
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35
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All
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48
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Total 30
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-
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-
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14×4
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All
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23
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16
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Total 30
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-
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-
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26×4
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All
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23
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16
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Total 30
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-
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-
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30×2, 10
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All
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30
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8(17)10(6)10
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Total 30
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-
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-
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30×2[30×2]
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All
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28
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Until Landing (6)10
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Total 30
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-
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-
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Air Movement
Air Movement
Bed-freaking-Neto
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|
|
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Total 45
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-
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-
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Total 25
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-
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-
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Ground Movement
Ground Movement
Fastest walking speed in the game. He also has a backwards and forwards crawl. Auto Guard Dash. Teleports behind opponent on successful auto-guard.
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Overdrives
Sinusoidal Helios
Sinusoidal Helios 632146H
Real Bedman hours, hit that snooze button if you're up.
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28×6
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All
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6+8
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2×6
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Total 39
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-
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-
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Hemi Jack
Hemi Jack 632146S
The Sheep Lord demands a sacrifice.
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0,15
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Unblockable
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17+183
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536
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Total 73
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-
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-
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Theatre of Pain in IK mode: 236236H
I give this movie two thumbs up
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DESTROY
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All
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9+12[5+9]
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8
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27
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-
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-
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